How? Shepard could still die but at least he would die doing something worth while. He would be remembered for going toe to toe with Harbinger, the first Reaper and winning and ultimately defeating the Reapers instead of being remembered for getting blasted with Harbinger's beam and in a half dead stupor stumbling onto the right elevator on the Citadel to ironically and conveniently get him to the exact place he needed (the reapers wanted?) him to be.
Mass Effect: Contact (ME4)
#51
Posté 24 mai 2014 - 05:06
#52
Posté 24 mai 2014 - 05:10
A less powerful foe would be fine. Keep in mind that the most popular entry in the series is the one that was a character-driven dirty dozen plot against an opponent that could have been easily swapped out for a terrorist group.
Harbinger assumed direct control of the Collector general though so he could control individual collectors to try to stop Shepard. You were fighting the Reapers in actuality the whole time in ME2. A bunch of Batarian terrorists as the villains would not win me back to the series
#53
Posté 24 mai 2014 - 05:14
#54
Posté 24 mai 2014 - 05:26
Wait, I got it: Mass Effect 4: Days of Future Past
#55
Posté 24 mai 2014 - 05:30
#56
Posté 24 mai 2014 - 05:33
I want a sequel, screw the First Contact War. Not enough room to play around with.
#57
Posté 24 mai 2014 - 02:49
If they do any of the generic Darth Reven mysterious "Legend" type stuff or even stargazer "The Shepard" type stuff. I will have to reconsider the sanity of continuing to pay any attention to bioware.
#58
Posté 24 mai 2014 - 05:35
The First Contact War was a small engagement with less than 1000 casualties on either side, and most of the action was in space.
Without major retcons it won't work for a game
#59
Posté 24 mai 2014 - 05:38
The First Contact War was a small engagement with less than 1000 casualties on either side, and most of the action was in space.
Without major retcons it won't work for a game
One soldier on each side was responsible for every single one of those deaths.
Aaaaaand .... GO!
- justafan et BigglesFlysAgain aiment ceci
#60
Posté 24 mai 2014 - 07:48
Actually, if anyone remembers pinnacle station DLC, you basically kill about 1000 Turians in that last stand mission simulation (or at least it felt like that on insanity)
Or Perhaps you could have a General Williams RPG simulator....
2 choices. Surrender, or be destroyed.
Surrender, you live and are hated by the establishment, your career is over. At least you saved some lives.
Die, and let all those who follow you die too. Have a horrible epilogue explaining the whole war was a mistake, and Alliance became allies with the Turians. You died for no reason.
#61
Posté 30 mai 2014 - 02:32
But this is what will probably happen. It makes the most business sense and writing sense,





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