Aller au contenu

Photo

Mass Effect: Contact (ME4)


  • Veuillez vous connecter pour répondre
60 réponses à ce sujet

#51
ahnariprellik

ahnariprellik
  • Members
  • 344 messages

How? Shepard could still die but at least he would die doing something worth while. He would be remembered for going toe to toe with Harbinger, the first Reaper and winning and ultimately defeating the Reapers instead of being remembered for getting blasted with Harbinger's beam and in a half dead stupor stumbling onto the right elevator on the Citadel to ironically and conveniently get him to the exact place he needed (the reapers wanted?) him to be.



#52
ahnariprellik

ahnariprellik
  • Members
  • 344 messages

A less powerful foe would be fine. Keep in mind that the most popular entry in the series is the one that was a character-driven dirty dozen plot against an opponent that could have been easily swapped out for a terrorist group.

Harbinger assumed direct control of the Collector general though so he could control individual collectors to try to stop Shepard. You were fighting the Reapers in actuality the whole time in ME2. A bunch of Batarian terrorists as the villains would not win me back to the series



#53
dreamgazer

dreamgazer
  • Members
  • 15 759 messages
They weren't the Reapers, though. They were physically limited, humanoid enemies.

#54
mybudgee

mybudgee
  • Members
  • 23 051 messages

Wait, I got it: Mass Effect 4: Days of Future Past



#55
dreamgazer

dreamgazer
  • Members
  • 15 759 messages
Nah. Liara would probably be responsible for Kitty Pryde's role, which would send the BSN into a fury over her importance.

#56
KC_Prototype

KC_Prototype
  • Members
  • 4 603 messages

I want a sequel, screw the First Contact War. Not enough room to play around with. 



#57
BigglesFlysAgain

BigglesFlysAgain
  • Members
  • 2 279 messages

If they do any of the generic Darth Reven mysterious  "Legend" type stuff or even stargazer "The Shepard" type stuff. I will have to reconsider the sanity of continuing to pay any attention to bioware.



#58
Steelcan

Steelcan
  • Members
  • 23 293 messages

The First Contact War was a small engagement with less than 1000 casualties on either side, and most of the action was in space.

 

Without major retcons it won't work for a game



#59
dreamgazer

dreamgazer
  • Members
  • 15 759 messages

The First Contact War was a small engagement with less than 1000 casualties on either side, and most of the action was in space.

 

Without major retcons it won't work for a game

 

One soldier on each side was responsible for every single one of those deaths. 

 

Aaaaaand .... GO!


  • justafan et BigglesFlysAgain aiment ceci

#60
BigglesFlysAgain

BigglesFlysAgain
  • Members
  • 2 279 messages

Actually, if anyone remembers pinnacle station DLC, you basically kill about 1000 Turians in that last stand mission simulation (or at least it felt like that on insanity)

 

 

Or Perhaps you could have a General Williams RPG simulator....

 

 

2 choices. Surrender, or be destroyed.

 

Surrender, you live and are hated by the establishment, your career is over. At least you saved some lives.

 

Die, and let all those who follow you die too. Have a horrible epilogue explaining the whole war was a mistake, and Alliance became allies with the Turians. You died for no reason.



#61
Kabooooom

Kabooooom
  • Members
  • 3 998 messages
Calling it now, The new major enemy won't be the reapers, and it won't be something as small scale as the batarians or merc groups. Bioware will take the easy and predictable route - a new, previously unencountered, powerful, advanced, and aggressive alien race who threatens the galaxy the way that the Rachni did. Major moral decisions will have to be made to win the war, like uplifting the Krogan was for the Rachni War, and major decisions will result from the consequences of those actions - like the genophage was...predictable, but fun. To be honest, I'd support this wholeheartedly.

But this is what will probably happen. It makes the most business sense and writing sense,