This is a computer game that is based on a game played on paper where going back to the tavern to rest didn't involve heaps of load screens and untold wanderings through areas you've already cleared of baddies. I think that the developers put in the rest system that we have for a reason and that is to stop people getting frustrated with their product.
It stops you resting near enemies and gives you your "five second squat" then enables you to get on with what you are doing before your mind switches off and you decide not to bother anymore because your wizard didn't have his AI set up correctly and just used up all his spells on a kobold. Or that your computer's load times are so slow that it just becomes too painful to watch anymore.
If you want you can imagine that during your five second rest you went to the tavern or some camp outside it's up to you, you can also only rest in taverns or near campfires if you want, it's up to you. But penalising people that don't want to do that sort of thing ( myself included ) can only annoy them and that is not very good.
If you want reality then why not really go for it and make penalties on all weapons ? The bigger they are the less kills you can do before your arms start aching and you begin to lose strength, have archers that having let off loads of arrows lose dexterity due to blisters on their fingers, monks that lose wisdom because they haven't meditated in a temple recently, thieves that can't backstab in the daytime... The list goes on.
Remember that this is a computer game played for enjoyment if you like giving yourself a hard time stick it on mega hard core mode and never rest properly until you find a bed with fluffy pillows in a quiet part of town but restricting people to do what you like is never a good idea and can only back fire.
I've never seen any comment about a module that praises long walks back to anywhere be it to rest or exit somewhere.





Guest_Iveforgotmypassword_*
Retour en haut







