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A question about mixing and matching tilesets


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6 réponses à ce sujet

#1
Zovesta

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Hi there, I have a probably very noobish question.

 

I'm not very experienced at seriously messing around with the toolset, and after working on a module for awhile, I realized that I needed the Storage Room under Features in the Castle Interior tileset in another, different, tileset. Is there any way [and I'm sure there is] to copy the storage room file over to a different tileset? I know people edit tilesets all the time so I'd imagine it would be more of a matter of finding the right file, extracting the contents, copying the ones I want, importing them into the other tileset file, and maybe changing a file or two, but I'd really appreciate any advice on this.

 

Thank you for reading!

 

*waits for there to be a very simple and obvious way to do this without there being any editing at all, oh lawdy*



#2
Rolo Kipp

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<laying down a trail...>

 

Short: Yep :-)

 

Medium: You'll need to edit the .set file of the tileset you're adding it into and refactor the name of the models themselves so they share the new tileset prefix, but it is definitely doable. There are undoubtedly issues with textures and styles jarring and squeezing the thing into the palette somewhere and making sure it lines up with the new terrains... 

 

But it *can* be done.

 

The long haul: Step on over to the Custom Content forum ;-) Let's get you started down the road of my favorite addiction =)

 

<...of artisan roasted garlic sourdough crumbs>


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#3
Proleric

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As a dabbler in very minor tileset additions, I found this tutorial and its sequel useful - fast forward to the sections on adding your tile to the .set and .itp files. I use the gff editor for the latter.

So far, I find I can reference the same model in more than one tileset (but maybe I'm missing something). If the tile doesn't quite fit its neighbour, I use a placeable to cover the seam.

Other people here know far more than I, but sometimes a quick bodge is more practical than the comprehensive, professional solution.
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#4
Zovesta

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Thank for both very much for replying! It's very helpful, and encouraging me to take another stab at this. I'll have to head over to the Custom Content board if I hit a wall and see how everyone else is doing this [which I should have done in the first place - d'oh!].



#5
Jackal_GB

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It's not easy at first and can get tedious, but, be warned! Tileset manipulation can become very addicting. I started adding rural raised terrain to the desert tileset in '04, I ended up making 3 tileset addons for the forest tileset.  The third one I never quite finished, but weighed in at a pretty hefty 65+ megs. lol 

 

It's a great skill to learn, as you are no longer at the mercy of other tileset modders who sometimes quit their projects before they add enough features or don't add features you like.

 

Here's some tools to make life easier:

 

NWN Explorer - for exporting your tiles, set and ITP (pallette) files

Tileset Duplicator - for copying and renaming your tiles

Set Editor  -  for editing set files... obviously.  You can go 'old school' and use Notepad like I still do, but then... i'm an old curmudgeon who hates doing things the "new" and easy way. ;)

TLK Edit - Yes, I know it's a "TLK" editor, but you can use it on ITP files too! It's the best tool for editing ITP's, IMO

 

 

Jackal


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#6
Zovesta

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Ahh, thank you for the tools, that's a help. =] And haha, duly noted. [Gotta say, I appreciate how friendly this community is.]



#7
Pstemarie

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I wish they had an organization for TAA (Tileset Addon Addiction) - every time I play with the toolset I end up making piles of new tiles or tilesets.


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