Blocking is fine in an RPG, as long as the character does it and not the player. When a player does it, it's an action game. Otherwise why have a Dex score? Why have a Defense skill? Just let the player do it. Use the player's reflexes, use the player's gaming skill. Let the player take the action and make it "alive and interesting".
There's no end to the possibilities. Why use a Str stat? Controllers are analog, just make the strength of the strike based on how hard you can press the button. Why should character speed depend on Str, Dex and Load? Surely if I can waggle my stick fast enough the character should move faster? Why have levels and icons for spells or an Int stat? They should be button combos so skilful people can cast spells by pulling a left, half circle and X+Y from memory. We can remove the Con stat by wiring up a electric shocker to the console and shock the player when they take damage, ****** with low endurance lose when they pass out!
There's no need for every game to be an action game, there are already plenty of action games.
That's just my position, I accept that other people don't think the same way. I'll not debate it since that's a sure way of disappearing down a rabbit hole.
Fair enough then.





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