Quick question. What more precicely is it about and is it worth the §§§ and time?
Arrival Dlc
#1
Posté 10 mai 2014 - 05:29
#2
Posté 10 mai 2014 - 06:25
Commander Shepard is sent on a mission to rescue Dr. Amanda Kenson, an allied agent who claimed to have found evidence of an imminent invasion of Reapers. Shepard successfully rescues Kenson, who explains that she discovered a Reaper artifact which gave her visions of the imminent invasion.
A direct follow up for Mass Effect 3
#3
Posté 10 mai 2014 - 06:40
Arrival makes parts of ME3 make more sense, particularly the opening scene. However, I find the mission somewhat tedious. I usually set the difficulty to casual and blow through it as fast as possible merely to set up the dialogue for ME3. I am not sure it is worth the $$$.
- SporkFu et geth47 aiment ceci
#4
Posté 10 mai 2014 - 07:03
I was excited for it when it was first announced because it is meant to be a bridge between 2 and 3, but it left me wishing it had more of an impact on 3 than it did. You start out the mission solo; none of your squadmates accompany you, and it does have an interesting "black ops" vibe in the beginning because of that. On the one hand, as cap and gown said, I found the combat tedious too, but on the other hand it is more ME2 content, and you do get to kill some batarians so that's a plus... that last part was a joke.
#5
Posté 11 mai 2014 - 03:26
I'll try and not spoil very much. It really boils down to preference on how you would like to play the series, in terms of story telling. How you decide to shape and portray your Shepard. In terms of both storytelling and game play aspects, I actually found myself enjoying it. I did find the DLC a nice bridge between ME2 and ME3. And though it made very little impact in terms of developing the story for the third game, the fact that the DLC put Shepard in a very difficult position that challenges him as a character and how he moves on from it was a nice form of character progression. Again, it all boils down to how you want to tell the story.
#6
Posté 12 mai 2014 - 03:59
Good question.
I suppose it dovetails into ME3 nicely and connects the two. A lot of people didn't like the implications of the story in it when it came out, but since ME3 ran with it, probably some story complaints started to wane as they were lumped in with ME3.
The mission itself is ok. Enemies are a little tougher than in the rest of the game and DLCs. Object Rho is an interesting fight, with a little achievement.
As far as paid story DLC goes though, I am not sure that I think it is a must buy. I pretty much prefer all the other ones: Stealing Memory, Overlord, and Lair of the Shadow Broker. If you already have those and are thinking about Arrival, then sure maybe it is worth getting. If you don't have one of the previous ones, I would start there.
ME3 doesn't really change a lot based on if you played any of them, although you do get a weapon upgrade that you can't otherwise get if you did Overlord. The rest are mainly worth War Assets, and if you don't have Kasumi she doesn't show up in ME3.
#7
Posté 12 mai 2014 - 05:20
IMO, Arrival prepares for ME3 by retconning ME1, and I also blow through it as quickly as possible because it's tedious.
If you like running and gunning solo, this DLC provides that experience.
#8
Posté 12 mai 2014 - 06:19
Arrival is alright, though I wish it had more of an impact on the opening of ME3. Personally, I would've wanted to see the trial in ME3, then cut to six months later as the Reapers invade.
#9
Posté 12 mai 2014 - 06:54
#10
Posté 12 mai 2014 - 11:16
The dlc would be better if you found the plans for the crucible while trying to escape the rock making the crucible more believable instead of it coming out of nowhere in ME3.
I like the dlc just to be able to see Harbinger in his true form.
#11
Posté 13 mai 2014 - 12:15
I like the dlc just to be able to see Harbinger in his true form.
Of course, that depends on when you do the mission.
Added: I would echo what Capn233 said about the value of Arrival relative to the other story DLC. Lair of the Shadow Broker is a must have and worth the money. Overlord is not a must have, but it is a good value at only $7.50. Stolen Memory has a very short mission, but adds an "I win" gun and, when it comes to Collectors, an "I win" squad mate.
#12
Posté 13 mai 2014 - 12:17
Of course, that depends on when you do the mission.
I play it, after the suicide mission, last before moving on to ME3. I have played it before the suicide mission
#13
Posté 14 mai 2014 - 11:37
The only decent bit is the last 5 minutes, and as mentioned above, it really should have played into ME3's opening more than it did.
#14
Posté 21 mai 2014 - 07:51
Form a gameplay perspective I think Arrival is great - some really challenging scenarios and your are forced to fly solo most of the time, so you are forced to rethink build a bit.
But is there a reason this thread is separate from the pinned one at the top of this list?
#15
Posté 22 mai 2014 - 07:17
Being it a (mostly) Solo mission is nice by itself. It's a nice change from being eternally tied up to a squad. And it's a good "second ending" to ME2, and an intro to ME3, if you leave it to the very end of the game (after the suicide mission and all the other missions/DLC's).
IMO, totally worth it.
#16
Posté 17 juin 2014 - 02:11
Of all the DLC's it's my least favourite. Save for the last 5 minutes when you get to talk to ol' Harby. Trying to survive the battle of Object Rho for as long as possible is also fun/frustrating.
I always play it last, but before I do the Reaper IFF mission. I always play on Hardcore (sometimes Insanity for the challenge) so I want all the upgrades as soon as possible.





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