You don't have amnesia, but they exiled you without telling you the real reason why, and you spent years out of the loop. So it still works well.
I don't know if the Jedi ever explicitly tell you why you were exiled, but once you find out what the reason was, it's something that should have been pretty difficult to miss. Your character would have had to be pretty dense to not figure it out.
I also think the game could have benefited from being set hundreds of years after the original KOTOR; with the developmental timetable they had, Obsidian was never going to be able to make a more direct sequel to the original, and adding distance between the events of KOTOR I and KOTOR II would have allowed them to hand waive a lot of the differences in the universe that would have arisen from Revan's choices in the previous game. Also, it would cut down on all the references to Revan, which were largely unnecessary IMO.
Returning to the original topic, I'd probably agree with PS:T at #1. I was also heartened to see Jagged Alliance 2, Star Control II and Quest for Glory IV get some love; those are some of my favorite games of all time. Quest for Glory IV was one of the buggiest games I've ever played (anyone who's played it is probably very familiar with the notorious "Error 52"), but even so, it was my favorite entry of what I thought was a very ahead-of-its-time series. And Mass Effect especially owes a huge chunk of its DNA to Star Control II.
On the other hand, I thought Arcanum was rated way too high. The game just seems broken. It's very easy to build a character that just has no way of getting past those bandits in the first town, and there's no way to know in advance how to build your character the 'right way.' And even the most basic of navigation was an absolute chore; sometimes, I would find a fetch quest item and then get so badly lost just trying to go back to where I initiated the quest that I would have to reload. PS:T came out two years earlier and had none of these issues; no excuses, Arcanum.





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