I'm too tired to go into deep details but it would be nice to see some flexible fighting animations in DA: I ![]()
For an example:

I'm too tired to go into deep details but it would be nice to see some flexible fighting animations in DA: I ![]()
For an example:

Dat ass tho.
I'm too tired to go into deep details but it would be nice to see some flexible fighting animations in DA: I
For an example:
Hahahahahahaha, not tooooo flexible ... but serious, the game using a beutiful engine I believe, I believe this will be not a problem.
A game I really liked the movement was new Tomb Raider and The Last of Us. ![]()
Whoever she's fighting have to be the most polite enemies in history to just stand there and wait until she does all that.
I'm too tired to go into deep details but it would be nice to see some flexible fighting animations in DA: I
For an example:
That would get one hell of a love-scene, if carried over. "is that your foot or your hand, honey?"
What if she weren't an archer, but a dual-weapons-wielder?
But serously, i have no idea how that should work out... not with game-mechanics and not with animation-programming. Hell, even motion-capturing would hit it's limit with this... and i don't even know, if i wanna see my inqisitor do this.