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#426
Eguintir Eligard

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Elysius made that stuff

#427
rjshae

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The Risen Hero Demo Material contains a tintable ice mephit. With suitable effects and templates, it could perhaps be used to make a number of other Mephit forms. See here for example.



#428
Dann-J

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More 2DA trickery. Now my skeletons have all the human armour accessories, and access to tiefling hairstyles (primarily for the horns).

 

15567142037_5a061a56dc_z.jpg

 

It's been interesting playing Storm of Zehir with this version of appearance.2DA. All the skeletons are showing the accessories for the armour they're wearing. The skeletal legionaires look like they're wearing similar armour to that worn by the Luskan soldiers.


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#429
Eguintir Eligard

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Can you say lizard man skeletons?

#430
Tchos

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Something I've been working on...

 

daughters.jpg

 

New head, and retextured body so she's not wearing rags.  Still some texturing stuff to work out.  The top's not very good, and the shoes are incomplete.  The dress is tintable.


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#431
PJ156

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Those look great Tchos, it will be good to have some non-urchin children.

 

PJ



#432
Vis

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Very nice!



#433
4760

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I was also adding new heads, hair and clothes to the kids. Here are two sisters:

 

901-1-1416590598.png

 

The neck is obviously missing, and the arms would clearly be better with more faces.



#434
Eguintir Eligard

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Very good but a bit of biological advice... Children have larger heads compared to their bodies than adults. Those actually look smaller than normal so I'd scale it the other way
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#435
IAmDeathComeForThee

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And get rid of the ah, early adult chest as they seem a bit too young for that.  *cough*

Nice work, however. :)



#436
4760

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Thanks for the comments. I'll make the changes.

#437
Vis

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Would anyone be able to make a  Shadar Kai ? Humans-like whit crazy hair style , piercings,tattoos, scars and stuff!



#438
Dann-J

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I was also adding new heads, hair and clothes to the kids. Here are two sisters:

 

901-1-1416590598.png

 

The neck is obviously missing, and the arms would clearly be better with more faces.

 

Lumi children without the glow. :)

 

The one on the left with pale porcelain-like skin and white eyes would make a nice creepy doll golem if scaled down. And yes - the heads need to be bigger (gnome-like proportions for very young children). Those could pass for young teenagers though.



#439
rjshae

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Here's my attempt at creating a Spectre using visual effects:

 

NWN2_SS_112414_130720_zpscce9abf0.jpg

 

As usual it looks better in action than in a screenshot. I tried to give it a pale glow using the Lighting effect, but it doesn't seem to work in game even though it works great in the toolset. Does anybody know how to make that function work?



#440
kamal_

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Pale glow as in it actually emits light?

#441
Happycrow

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I had good results on a previous PW using the ethereal effect. They're not fully translucent like above, but they tend to look pretty good. I use those for wraiths.



#442
rjshae

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Pale glow as in it actually emits light?

 

Yes. In the toolset the Lighting visual effect can be pinned to a body part, and it then highlights parts of the body to nice effect. But this doesn't work in the game.

 

 

I had good results on a previous PW using the ethereal effect. They're not fully translucent like above, but they tend to look pretty good. I use those for wraiths.

 

The fx_ethereal isn't all that different from what I'm doing; it's a combination of texture skins, alpha transparency, and a particle emitter.



#443
Dann-J

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There is a 'ghost glow' effect that turns creatures green and translucent, with glowing green eyes and green vapour writhing about them. I altered it to remove the texture swap though, as it was ruining any transparent sections of the creature texture (like the fin down the back of dragons). Some of the 'pers' SEFs don't look to bad either.

 

If I want a creature to give off light, I find it easier to equip an appropriate ring on them (ring of cyan, ring of crimson, etc).



#444
rjshae

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If I want a creature to give off light, I find it easier to equip an appropriate ring on them (ring of cyan, ring of crimson, etc).

 

I tried that, but ring lights don't self-illuminate, apparently. Or at least there are no shadows cast.

 

Applying a glow map didn't work either.



#445
Eguintir Eligard

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I had good results on a previous PW using the ethereal effect. They're not fully translucent like above, but they tend to look pretty good. I use those for wraiths.

Its a very simple matter to edit said effect rather than settle for it. Not hard at all.



#446
rjshae

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Okay, I think I've achieved something close to the effect I was going for by pumping up the emission rate to 80 and tweaking the look a bit. It produces a fuzzy, shifting glow effect.


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#447
4760

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@4760 - One of our devs (Xndar) took a look, it looks good. Only a couple of small points. Feet are a bit big, and the run animation is a bit awkward.

 

Also Xndar reported the green slaad looks awesome ;)

Loki, any other comments (I guess it's been used in game?)

I can resize the feet, but the animation is the one from the troll, so I can't change it (except redoing it all from scratch, as I still haven't found a way to import animation files in max...)



#448
Eguintir Eligard

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There is no way to import them.

#449
Loki_999

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Loki, any other comments (I guess it's been used in game?)

I can resize the feet, but the animation is the one from the troll, so I can't change it (except redoing it all from scratch, as I still haven't found a way to import animation files in max...)

 

Yup, in game now. No other comments at this time.



#450
4760

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OK, so I'll prepare the upload next Saturday.