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#526
PJ156

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Nice work RJS,

 

PJ



#527
FaerzressSparkles

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Very nice work rjshae, that one looks like it came with the game as-is!



#528
rjshae

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Very nice work rjshae, that one looks like it came with the game as-is!

 

Well it pretty much did; all I added was a copy of the back side, mirrored it, and lined it up.

 

Anyway, here are four extracted models in case anybody wants to use them.



#529
FaerzressSparkles

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I figured that was what you did. Still looks really nice. ^_^



#530
Eguintir Eligard

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Has anyone come across a nice fat tree model that could be a central town square object?

 

I am think of a really thick, not too twisty trunk. Possibly one that is cut out with a door kind of like a Koebler elf deal.



#531
4760

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There are some trees at TF3DM that could work I guess.

Some are for "personal use", but others (like oak v9 and oak v10) have a "commercial use" license, so you can do what you want with them.



#532
Eguintir Eligard

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Only saw skinny trees at that link. Did the bg campaign make those druid home trees in the cloakroom? Never got that far

#533
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Well, I think one of them is still useable:

 

901-1-1422215964.png

 

The characters are Guyven (from the OC, halfling I think) and the Valsharess (drow), to give an idea of the scale.

 

Below are views from farther:

 

901-2-1422215964.png

 

901-3-1422215964.png

 

I downloaded two others that have the right authorizations for use in NWN2, and which have a big enough trunk for a hole/door.


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#534
Hellfire_RWS

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WOW



#535
Eguintir Eligard

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Which one is that

#536
PJ156

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Why don't you throw in a new building at the same time, just to tease us a little more :)

 

PJ



#537
rjshae

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That tree has got to be using a ton of mesh faces for all those branches. Hopefully the model came with LoD.



#538
4760

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Not this one! I was able to reduce the number of faces to slightly more than 4,000.

 

Unfortunately that was the case of the other two I tried (more than 2 million faces for the leaves!).

I also found two more with less than 150 faces, but that's because they're two-dimensional (nice for viewing from far, but not as a placeable).

 

Anyway, I added some leaves to the texture and a walkmesh:

901-2-1422295796.png

 

901-3-1422295797.png

 

So a door can be added (but it probably has to be created first: stock doors don't really fit!):

901-1-1422295796.png


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#539
rjshae

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Perhaps it might work better with a separate door frame placeable that blends organically with the tree base? But that could also work with a scaled up speedtree.



#540
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But don't speedtrees fade when you get closer?

#541
Eguintir Eligard

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That tree has got to be using a ton of mesh faces for all those branches. Hopefully the model came with LoD.

The smaller branches are 2 dimensional from what I can tell, and conventions.

 

Is there anyway this tree could become twice as fat in the trunk but not change the overall?



#542
rjshae

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But don't speedtrees fade when you get closer?

 

There's a Fade option with the blueprint.



#543
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The smaller branches are 2 dimensional from what I can tell, and conventions.
 
Is there anyway this tree could become twice as fat in the trunk but not change the overall?

Yes for the smaller branches.
Regarding the size of the trunk, you mean only resizing it without changing the volume of the leaves? Yes, that's possible.

#544
4760

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There's a Fade option with the blueprint.


Thanks for the information, I obviously didn't pay attention!

#545
Eguintir Eligard

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If that tree was exactly the same but maybe the trunk thickness tripled (even if tapering starts near the top) then it would be good for me.



#546
Eguintir Eligard

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Actually scratch that, the whole thing could triple in the X and Y axis, maybe even the Z, as long as the leaves and little things stayed the same.  I really need a fat building sized trunk radius. However if the branches are huge and arching over midtown, that would be just fine.

 

I am looking for a true landmark for the central gathering area.



#547
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And here we go:

901-1-1422345586.png

To give an idea of the scale, I put Bevil between the smaller trees at the foreground (left of the central farm) and in front of the big tree at the right.

The big tree at the left is 3 times bigger than the tree before it, except for the leaves and twigs which have the same size.

The big tree at the right is also 3 times bigger, but it's the same tree as the front one scaled (3;3;3).

 

Below a closer view of the leaves:

901-3-1422345587.png

 

Bevil is not easy to see, here's a closer screenshot:

901-2-1422345587.png

 

And while I was at it, I also added tint maps:

901-4-1422345587.png


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#548
Eguintir Eligard

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Great. Can I get the model and textures in a 3ds max able format?

#549
rjshae

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You'll also need an ox-drawn rake to collect all the leaves every autumn...



#550
Eguintir Eligard

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we set them on fire