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#551
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Or we put them inside the tree!  :D

 

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#552
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Great. Can I get the model and textures in a 3ds max able format?

No problem. Just let me clean the folder (I tried to make it a single mesh and a single texture file, in order to allow MDB Cloner to work with it, but in the end it's too much work to keep the scale of the leaves and twigs) so the download will only be a .max file and only the relevant .dds and .mdb files (just in case you have scaling issues with the export).

 

However I'm with the phone at the moment (rainy season? what's sure is that Internet went down just after I posted the pictures of the door in the tree!) so it won't be tonight.



#553
Eguintir Eligard

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I'm looking for a tree house this is like a tree outhouse. But that's why I will take the files. Thanks!

#554
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Now released on the vault.

I wasn't sure the "model" category was designed for .max files, so I just left the source in my dropbox (it's only the mesh and the animations, the textures being available on the vault).


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#555
Eguintir Eligard

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Thank you sire

#556
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You're most welcome.

But don't tell the others I've got royal blood  :D 



#557
rjshae

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Now all we need is a giant mutant weresquirrel storing its giant acorns in the tree hole...  :)

 

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#558
Eguintir Eligard

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if its a mutant why has it not mutated? Looks like a regular squirrel to me. Maybe slightly  lacking in slobber control at most.



#559
rjshae

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if its a mutant why has it not mutated? Looks like a regular squirrel to me. Maybe slightly  lacking in slobber control at most.

 

Err, it's a giant weresquirrel. How is that not a mutant? :P



#560
PJ156

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505085070_5dc9916860.jpg

 

As the only near red squirrel in the drey, the job of Father Christmas usually fell on Bob's shoulders.



#561
kamal_

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There's a rigged bactrian camel here, although it lacks a texture.

 

Can someone do this export and send it to me?

 

camel.jpg



#562
Hellfire_RWS

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No need, I got it exported to max

The camel is 32000 polys. Im trying to think of the best way retopo it and keep the weighting



#563
rjshae

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n/m



#564
FaerzressSparkles

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Would converting Black Garius' outfit for use on normal NPCs be a difficult task? Has it been done already? It appears to only be a modification to cloth armor 12.

 

Crown-less liches would probably be a nice addition for the community if anyone has not already done that too. Maybe some alternate helmets or evil-looking crowns from them as well. It is just an idea I thought I would put out there since I think NWN2 Liches look a bit silly.



#565
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If I remember correctly, Kamal released a version of a crown-less lich in his undead reskins pack.



#566
kamal_

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If I remember correctly, Kamal released a version of a crown-less lich in his undead reskins pack.

Sort of, I removed the crown tines, the lich still has a helmet. There is no "head" under the crown, the crown is part of the head model.



#567
FaerzressSparkles

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I have not looked into this much, but would converting NWN visual effects to NWN2 be difficult? I recall there being a steam effect in sewers in NWN, it could be useful for the Luskan sewers I am building now. I miss UnrealED for things like that, particle emitters are nice.



#568
kamal_

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I have not looked into this much, but would converting NWN visual effects to NWN2 be difficult? I recall there being a steam effect in sewers in NWN, it could be useful for the Luskan sewers I am building now. I miss UnrealED for things like that, particle emitters are nice.

nwn2 has particle emitters. I wrote a tutorial on them.

 

I don't believe you can convert the vfx.



#569
Eguintir Eligard

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There's steam in nwn2 I made a cauldron boiling effect myself with no outside graphics

#570
andysks

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Steam room or something I think it's called. Nice vfx but easy to miss because no blueprint exists by default on the toolset.



#571
FaerzressSparkles

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I was looking for steam coming out of a pipe. I just found some hidden vfx files and looked at the vfx editor again. I guess it does have the capabilities I am looking for, pretty easy to use too. I made a quick custom texture for steam in photoshop, but I like this one called "steam trap". I may try to change it's emission angle to being horizontal, but I have not found that capability yet in the vfx editor. I am sure I will figure it out.



#572
kamal_

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I was looking for steam coming out of a pipe. I just found some hidden vfx files and looked at the vfx editor again. I guess it does have the capabilities I am looking for, pretty easy to use too. I made a quick custom texture for steam in photoshop, but I like this one called "steam trap". I may try to change it's emission angle to being horizontal, but I have not found that capability yet in the vfx editor. I am sure I will figure it out.

So you want what's basically a steam version of torch smoke?



#573
FaerzressSparkles

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So you want what's basically a steam version of torch smoke?

 

Yes, but faster. I modified the chimney smoke and got a decent result. I really like an effect known as "ajoc_26_steamtrap", but I cannot find its file in the VFX zip files. It must be under a different name in there. If I could get that effect to go sideways, that would be perfect for some pipes in the Luskan sewers area I am working on.



#574
kamal_

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Yes, but faster. I modified the chimney smoke and got a decent result. I really like an effect known as "ajoc_26_steamtrap", but I cannot find its file in the VFX zip files. It must be under a different name in there. If I could get that effect to go sideways, that would be perfect for some pipes in the Luskan sewers area I am working on.

http://neverwinterva...oc-and-motb-vfx

 

That's not a stock toolset vfx. It is in the stock game, and is included in the above link.



#575
Dann-J

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More 2DA jiggery-pokery; dryads and erinyes using human female armour accessories. The leaf armour on the dryad body is my own reskin.

 

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