Is there some kind, noble and highly-talented person to do such a thing:
http://vignette2.wik...=20110515095847
I can recolour a shark in toolset, but it doesn't look like a shark at all. Any ideas?
Is there some kind, noble and highly-talented person to do such a thing:
http://vignette2.wik...=20110515095847
I can recolour a shark in toolset, but it doesn't look like a shark at all. Any ideas?
What on earth is that?
I bet that a variation of a or the hydra could be done in order to kinda-sorta achieve that (though the "limb" orientation would be off, and to do THAT right needs 4760 or one of the guys who can get their 3ds working to do custom bones -- I can't get expotron to work for me). This week is hella-busy for me, but if you can elaborate with some details, it *could* be doable.
I think it's a cucumber, I found something similar in my fridge once.
PJ
My English is kinda lame, so here's the description:
http://en.wikipedia.org/wiki/Nilshai
Ugly sons of a biscuits, actually.
I suppose you could take a shark, modify it's body into that sort of shape and weld some of the beholder eyestalks to it. Not that I know how to do that of course.
Upon investigating the sound set files in NWN2, I found that most if not all of the missing sound files are available in NWN. So I'm working on a humongous library package of the missing creature sounds by exporting the wav files with the NWN Explorer. That way I can get working sound sets for all of the ported NWN creatures we've been seeing.
Hopefully this will be useful to others. (It's also proving entertaining listening to the various sound files.)
I already have the sound sets for everything I am working on. The soundset files from NWN also work in NWN2.
I already have the sound sets for everything I am working on. The soundset files from NWN also work in NWN2.
Yep, well I think many of the soundset files are pretty much the same between the two editions. Hence, why so many sounds are missing from NWN2. My goal is to have everything in a single pack so that I can use any of the sound sets on an arbitrary creature. Builders can then always just pull out the appropriate sound files if they just want a subset. ![]()
It probably wouldn't hurt to migrate the new sound sets from NWN2 back to NWN. But I'll leave that for somebody else to do.
Agreed. I forget if all of the evil NPC sets are in NWN2. Like the one with the weird voice where they say something like, "Your taint shall be cleansed!" We are definitely missing a lot of the PC soundsets, but I think someone ported at least some of those. I would include those in your package as well for completeness.
And yeah, screw NWN! Someone else can do that. ![]()
Like the one with the weird voice where they say something like, "Your taint shall be cleansed!"
Tell that NPC to stay away from my taint!
I already have the sound sets for everything I am working on. The soundset files from NWN also work in NWN2.
Yes. Thankfully they didn't mess with the soundset format for NWN2, which means that all the NWN tutorials on the subject are still valid.
Also, for some reason the NWN OC henchman soundsets are in NWN2, complete with all their wave files. They all start with 'avhen', and are fully functional by default.
Tell that NPC to stay away from my taint!
Taints need to be cleansed once in awhile!
Could someone have a go at converting Gylfi Gangler Black Powder Weapons to NWN2 or is there a complete idiots guide on how to do this?
Thanks
Yep, well I think many of the soundset files are pretty much the same between the two editions. Hence, why so many sounds are missing from NWN2. My goal is to have everything in a single pack so that I can use any of the sound sets on an arbitrary creature. Builders can then always just pull out the appropriate sound files if they just want a subset.
It probably wouldn't hurt to migrate the new sound sets from NWN2 back to NWN. But I'll leave that for somebody else to do.
And if I cannot do such a thing... who's the person I can smile to? Offer a dinner or smth? ![]()
Otyughs enjoy eating poop.
Otyughs enjoy eating poop.
They're supposed to be reasonably intelligent and capable of speech - although I imagine their breath would make a conversation unpleasant. No worse than some people I have to talk to here at work though.
Otyughs enjoy eating poop.
Ahh... well yeah.
That's why they showed up in the sewer areas with the old Gold Box Games.
I have the 3dmax file for this and was told I could finish it for nwn2
its about 25% animated (not by me)
I have the 3dmax file for this and was told I could finish it for nwn2
its about 25% animated (not by me)
That would be great, if you're willing.
That would be great, if you're willing.
The nwn1 one is getting worked on, conversion candidate?
http://forum.bioware...ugh/?p=18891107
Theres an ettin creature???????????
Theres an ettin creature???????????
For NWN? There's this one, but it's nothing to write home about.

It reminds me of someone... ![]()
I have a "simple" request. There is this brown "sand" dragon model which is pretty much just the red dragon model (nwn2) with the wings removed and the openings closed. Would it be possible to get that for the blue and black dragon model as well?
Think of them like Spawn of Tiamat creatures.
Like a small black dragon could look like this: http://nwn2-dolchfur...mages/drake.jpg