I suspect you're talking about my brown dragon reskin. I got lucky with the red dragon, since there were already polygons beneath the wing junctions.
I planned to reskin a wingless black dragon to make a horned felldrake, but unfortunately there were no polygons beneath the wing junctions. You'd need someone with NWN2 modelling experience for that. My expertise is limited to retexturing existing models.
The simplest approach (for a modeller) might be to create a set of dummy wings that are just a couple of polygons that plug the gaps in the body model. Then you could clone the existing body as another armour type (eg. C_blackdragon_HD_Body01, using hide armour 0), which would mean you wouldn't need to modify any 2DAs. The new wing model would be called C_blackdragon_HD_ExtraA01. It could use the same tail as the standard black dragon.





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