Not sure if these would be useful for people or not, probably not a style I would use personally:
http://opengameart.o...ieval-buildings
Not sure if these would be useful for people or not, probably not a style I would use personally:
http://opengameart.o...ieval-buildings
Not sure if these would be useful for people or not, probably not a style I would use personally:
Yes, those are made from the same models I ported for the Tudor-style building construction set in CSP 2; just repackaged a bit. You should be able to generate any of those buildings from the parts.
A reskin of the Wraith could potentially be used for the allip.
Perhaps there's a way to use particle effects to create serpentine emissions from the head (in combination with a snake skin flesh covering) to produce a medusa? I.e. similar to the negative energy emissions effect on some weapons, but more snake-like.
A reskin of the Wraith could potentially be used for the allip.
I have a fully retintable wraith with a white base in my undead reskin pack. Would that do?
I have a fully retintable wraith with a white base in my undead reskin pack. Would that do?
The funny thing is that the wraith already has a tint map. But it's not a very good one. Possibly it can't be tinted because it also has a glow map? The images of allips I've seen have some highlighting (or at least lighter grays) along the ridges. A better tint map might serve.
The funny thing is that the wraith already has a tint map. But it's not a very good one. Possibly it can't be tinted because it also has a glow map? The images of allips I've seen have some highlighting (or at least lighter grays) along the ridges. A better tint map might serve.
The issue with tinting the wraith is that it's base texture is pretty dark and the tintmap, while it has one, is pretty transparent (so it tints weakly). When I made my retint wrait I just whitened the base texture and darkened the tintmap. The glowmap itself is just for it's eye (kind of strange since it also uses vfx eyes...). Glowmaps and tintmaps both work on objecsts, it's just that the glowmap is usually too bright to see tinting changes, or even the base texture sometimes.
I will make a reskin option with a tintmap based on the diffuse map. Shouldn't be difficult.
Glowing wraith at right, regular wraiths (minus vfx eyes) at left. Is this the kind of thing you're wanting for an allip, the glow can be any color you feel like?

The wraith in the middle is a stock wraith with 100% red tint.

For comparison, my undead pack wraiths showing the stronger tintmap I made for them.

Well if nothing else the glowy one would make a decent ghost. It probably needs some sort of additional visual effect to give it the right look.
Well if nothing else the glowy one would make a decent ghost.
Can you post a pic of what you want? This is the faerun wiki allip, I could do it pretty quickly by reversing some texture colors in paint:

Can you post a pic of what you want? This is the faerun wiki allip, I could do it pretty quickly by reversing some texture colors in paint:
Yes, that look is more or less what I was thinking.
stock vs proposed:

proposal 2, it's see through transparent (done by having a blank texture and a non-blank self-illumination):

in the dark (both proposals look the same):

I like this allip best, making the base texture solid black solidifies the tatters and gives it a different look, and the grey is from the self-illumination so it can be adjusted as needed:

My undead reskin pack on the vault now has two new wraiths, including the wraith shown in the post above. That one is wraith05 specifically.
Huts on stilts, useful for swamp living and the huts could be sunk down to ground level to use as ground huts:
picture from Neverwinter Online (their art direction is not the problem with that game).

There is already one in the hidden contents. I will dig out an image. It is in the swamp house range and I'm afraid it does not look that cool ![]()
PJ
Yes it looks very nice, but... I'll just say that the model above would likely be several days work because of all the fine detail, subtle texturing, and LoD parts required. (Perhaps much less for a pro modeler.) Each log is probably going to be 20-40+ faces, and there's easily close to 100 of them. Add in the ropes, canvas, and so forth, and I'd guess it's going to be at least 5,000-10,000 faces with a lot of fine tweaking required. ![]()
In case anybody is interested in making some new splatter billboard effects:
I think .xcf is for GIMP files.
If you go to the Turbosquid game category then sort on lowest price, there's boatloads of enticing, generally low-poly models to be had. See anything you like? I do. ![]()
If you go to the Turbosquid game category then sort on lowest price, there's boatloads of enticing, generally low-poly models to be had. See anything you like? I do.
These shields would work well as wall decor:
http://www.turbosqui...3d-model/581845
http://www.turbosqui...max-free/582616
http://www.turbosqui...ld-games/397273
Other stuff:
http://www.turbosqui...bx-free/1003530
http://www.turbosqui...3d-model/801221
http://www.turbosqui...x.cfm/ID/551253
Well here's most of them:
I haven't tested them in game yet, but they should work.
The three statues were a little too high poly for me to convert in an evening. Statue models tend to be that way.
Ed.: Most of the pages show a stat section with a Polygon count. It's usually better if those are down around a few hundred. The last one above was near 8,000.
When they're unique enough, I find them useful. I converted a particularly gnarled old specimen once.
I like the bare stuff in particular, great for cluttering a woodland floor.
PJ
In case anybody is interested in making some new splatter billboard effects:
I think .xcf is for GIMP files.
Here are the images in png format so anyone can look. I'm not sure how good they'd look as fx because a lot of the splatter is very small, but they are high res images.
https://dl.dropboxus...ity/rj_splat.7z