I was taking a look at the visual effect for Evard's Black Tentacles to see if it would be feasible to use something like that for a Medusa's head of snakes. I.e. take the model, shrink it way down, and have a bunch of them projecting out of the scalp and waving about. Anyway, the effect is sp_black_tentacles.sef, which calls sp_black_tentacle_fade.sef and uses the model c_tentacle_cl_body01. What do you think?
The other option might be to use an effect like fx_firegenasi_item effect but using something snake-like for the emission texture.
They're static and not animated but something like this?
(He-Man's Hiss standing in as hair)






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