I occurred to me that one could potentially take an existing creature animation, find a single "frame" that has a suitably interesting pose for a statue-like figure, then turn that frame into a static, extended animation. All you need to do then is place the creature in in the game, apply a suitable texture skin, and run the animation on it via the heartbeat script. You could make a multitude of interesting statues this way.
Unfortunately I don't have access to the animation editor tool, so I don't know how plausible or difficult this method would be.
As far as I know there is no way to import a NWN2 animations key frames.. ![]()
If you were willing to do the animation yourself:
You could .. prop a model into the pose you want.. then export that animation.. using PlayCustomAnimation with blooping = true would have the exact effect.. your animation could be a single frame.
Just disable facing target when you talk to them in the onspawn.. Done.





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