Is it still requested?
Sure is.
Is it still requested?
Sure is.
Is it still requested?
Sure is.
Not sure if this is any help:
The poly count is a bit high, but perhaps it may be useful as a starting point?
Thanks, that's half of the work done already!
Edit: except I don't have an account at Turbosquid...
The Harvester from Misery Stone (ree_harvester) only has the most basic animations, a walk and an idle animation. It could use a basic attack/damaged/death animation. It makes a standin for a formorian giant, though they are usually even more disfigured.
pic of the "harvester" creature:

A reference Formorian:

The texture needs to be improved, and the mask still lacks googles, but here's a first model (fully tintable):

As the British are wont to say, that's an odd duck.
Can't wait to see how it turns out.
The texture needs to be improved, and the mask still lacks googles, but here's a first model (fully tintable):
![]()
Great Work!
Possibly it could be used to generate a normal map and then apply that to a much simpler model.
The texture needs to be improved, and the mask still lacks googles, but here's a first model (fully tintable):
![]()
Dayum. That is excellent. Can't wait to see it when it's done.
About googles. If finished models cut your work in half, there are helmets with googles here?
http://neverwinterva...assault-hattery
3ds max crashed today, and I almost failed reinstalling it. I just hope it's not a warning my laptop is about to die!
So I couldn't progress much, but here's what I could make before I almost lost everything:

Don't worry, the glass will be more fitting in the final model.
Actually that's pretty creepy looking. ![]()
Do you mind converting it as an obj or mdb file? I'd like to try if the model, or at least the normal map, wouldn't improve the original NWN demon golem. And as I'm very low on hard drive space, I prefer not to install Blender at the moment.^^^ Nice model!
There's a really cool looking demon here. Unfortunately the poly count is much too high.
Do you mind converting it as an obj or mdb file? I'd like to try if the model, or at least the normal map, wouldn't improve the original NWN demon golem. And as I'm very low on hard drive space, I prefer not to install Blender at the moment.
Sure, here you go: Mo (Demon). I can't export in MDB as the poly count exceeds the max limit. But I tried exporting in the other available formats.
Do you mind converting it as an obj or mdb file? I'd like to try if the model, or at least the normal map, wouldn't improve the original NWN demon golem. And as I'm very low on hard drive space, I prefer not to install Blender at the moment.
That demon would make a great boiler plate for that weighting tutorial.. Okay sorry I'll stop bugging you! ![]()
Sure, here you go.
That demon would make a great boiler plate for that weighting tutorial.. Okay sorry I'll stop bugging you!
OK, will do.
Hmm, cool. If you do end up with something usable, I could very likely make use of him as Mephistopheles in HotU.
There's a pretty decent likeness. Probably be a pain to trim down that poly count though.

Probably be a pain to trim down that poly count though.
I confirm, especially since the wings don't have faces from behind, so we're talking about 288,000 faces!
I confirm, especially since the wings don't have faces from behind, so we're talking about 288,000 faces!
Yes, that sounds completely impractical. Ah well. Thanks.
Well, trying to reduce the number of faces to a decent figure is clearly not an easy solution. However, creating a new normal map from this high poly model and apply it to a new model should do the trick. Let me see if the Balor can be modified to fit the overall shape, and how the normal map adds the muscles.
I'd say the plague doctor mask is done:

It's tintable.

And you can add normal, green, red or blue glasses.
There are too many different hair versions to enlarge the mask enough to prevent hair from pouring out while at the same time stay small enough to look good. The only way to cope with this is to include some kind of hood with the plague doctor mask (which obviously I didn't do
For the time being, just go to the hairdresser's first!)
So far, I only did the P_HHM version, but before I tackle with P_HHF (and other playable races?), I need to create a better texture file.
In the meantime, for those interested in trying it, the files are available here (override version only).
Notes:
Enjoy!
And we can easily make the glasses opaque with a texture edit, right?
Looks pretty birdlike.... hmmm.....
bird head + gnoll/Misery Stone werewolf body (+ stock wing options) = 5th edition aarakocra?
bird head + Mysteries of Westgate were-rat body = kenku/tengu ?
since they used existing base bodies they'd be animated already
And we can easily make the glasses opaque with a texture edit, right?
Yes, it's an independent model, so you can even make them look like real eyes with th correct texture. Just remove the glow/self-illumination map.