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973 réponses à ce sujet

#926
4760

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bird head + gnoll/Misery Stone werewolf body (+ stock wing options) = 5th edition aarakocra?

bird head + Mysteries of Westgate were-rat body = kenku/tengu ?

OK, I'll add these skeletons to the list!  ;)



#927
EvilShade

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Thanks for your hard work, 4760.



#928
rjshae

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I took a look through Merricksdad's Sword Coast Legends asset extracts using Neverblender and there are some pretty nice-looking placeables in there. Here's a bed for example:

bed_zps97kavovc.jpg

Many of the models are fairly high poly count though, and some texture mappings have been mucked up. Most of the models smaller than 100 Kb in size are less than 1,000 faces, which would be reasonable I think.

 

Ed.: Unfortunately I don't know what the license terms are for these parts so I can't port them.


  • PJ156 aime ceci

#929
ArtemisJ

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I found some licensing information..

 

 

The materials assets and content within this game may be used for modules in Neverwinter Nights franchised games as long as the one porting the content is not caught.

 

 

:lol:

 

On a more serious note.. didn't that company go bankrupt? Maybe they will become open domain as long as we don't profit from it.. Hmm..


  • andysks aime ceci

#930
kamal_

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On a more serious note.. didn't that company go bankrupt? Maybe they will become open domain as long as we don't profit from it.. Hmm..

N-Space went under, but the publisher Digital Extremes has taken over and is still selling the product with announced plans for console release. N-Space had announced it was coming to consoles, and apparently the console versions are finished but awaiting the MS/Sony verification process for publishing. Digital Extremes also released the Rage of Demons DLC that N-Space had finished but not published when they went under.

 

Digital Extremes has so far met N-Spaces obligations (eg publishing the DLC) and apparently has a good reputation as a dev on their game Warframe which is apparently a fairly popular game, but are pretty unlikely to continue work on the game unless it sells well on console. Sword Coast Legends currently has less than 200 players ingame according to Steamcharts (Steam is the only way to play the game, so that number should be pretty accurate)



#931
Tchos

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Just so there's no mistake, bankruptcy does not turn a property into public domain.



#932
rjshae

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Just so there's no mistake, bankruptcy does not turn a property into public domain.

 

Yup, unfortunately. Best not to port it to NWN2 then, so as to avoid getting the porter and module builders into legal difficulties.


  • ArtemisJ aime ceci

#933
Kyell

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Mhmm... Anyone willing to help a fellow newcomer? I'm trying to make a custom PrC vampire class that will give the vampire feats of MoW, but I can't. I just don't know why (my bet is that the westgate.tlk is just for MoW campaign, meaning that it's not read for any other campaign). Someone can help bypass this? Just need some directions.
Thanks.

#934
ArtemisJ

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Mhmm... Anyone willing to help a fellow newcomer? I'm trying to make a custom PrC vampire class that will give the vampire feats of MoW, but I can't. I just don't know why (my bet is that the westgate.tlk is just for MoW campaign, meaning that it's not read for any other campaign). Someone can help bypass this? Just need some directions.
Thanks.

 

You can import a .tlk into your campaign with your own entries.. If you google a guide to create Custom Feats in NWN2 it should set you on the right track.

 

The game is lacking good Vampire Models.. we need fang vfx overrides or something..



#935
rjshae

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Mhmm... Anyone willing to help a fellow newcomer? I'm trying to make a custom PrC vampire class that will give the vampire feats of MoW, but I can't. I just don't know why (my bet is that the westgate.tlk is just for MoW campaign, meaning that it's not read for any other campaign). Someone can help bypass this? Just need some directions.

 

I don't have experience with PrCs, but possibly you could try contacting Kaedrin.



#936
Kyell

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Thank to both. I'll be reading some guides on the custom feats.
But, I do know how to make a PrC class, the problem is that I *can't* use some feats that are present on Mysteries of the Westgate Campaign on my class, and using these would make my life waaaay easier.
Somehow the feats works only on the MoW camp, and I can't find a way to export those.
Thanks again.

#937
ArtemisJ

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Thank to both. I'll be reading some guides on the custom feats.
But, I do know how to make a PrC class, the problem is that I *can't* use some feats that are present on Mysteries of the Westgate Campaign on my class, and using these would make my life waaaay easier.
Somehow the feats works only on the MoW camp, and I can't find a way to export those.
Thanks again.

 

You will want to grab the .tlk.. 2da's and any custom icons / scripts they have.

 

If you read the tutorial on what a feat requires you will see how things click together.. then if you own the GoG version of NWN2 you can start grabbing those things from MoW.

 

MoW -is not- an expansion pack. The custom content and stuff they created is not included in the base game like MOTB and SOZ. Luckily all that stuff is at your finger tips if you know what to look for.

 

If you need more help maybe we can discuss in detail. This sounds like a useful thing the community could use as a whole - I had no idea you could be a vampire in MOW. :lol:



#938
Tchos

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Luckily all that stuff is at your finger tips if you know what to look for.

 

Especially if you know to look for this.


  • ArtemisJ aime ceci

#939
Kyell

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Thanks again, I'm doing some work with the MoW files, the problem is that I can't find a way to merge both the tlks without glitching something. I thought it would be as easier as it was messing with the 2das, but it turns out to be different, a bit, but enough to stop me making any progress. Tried looking for a guide to merge tlks, but didn't find one, most links just point to the tools that I'm already trying to work with. So if someone can give me some details in what to do....
Thanks guys <3
PS: Sorry for any english mistake, not a native speaker and stuff.

@Edit: WHEEEW.
Was was way easier than what I thought. I've done it... most part. I've exported the feats related to the vampires from MoW to the game base (that's what you call when it's usable in any camp? Anyway...) just finding the rest of scripts and stuff to make sure that everything is working.
Thanks for the direction, guys.
  • ArtemisJ aime ceci

#940
ArtemisJ

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Thanks again, I'm doing some work with the MoW files, the problem is that I can't find a way to merge both the tlks without glitching something. I thought it would be as easier as it was messing with the 2das, but it turns out to be different, a bit, but enough to stop me making any progress. Tried looking for a guide to merge tlks, but didn't find one, most links just point to the tools that I'm already trying to work with. So if someone can give me some details in what to do....
Thanks guys <3
PS: Sorry for any english mistake, not a native speaker and stuff.

@Edit: WHEEEW.
Was was way easier than what I thought. I've done it... most part. I've exported the feats related to the vampires from MoW to the game base (that's what you call when it's usable in any camp? Anyway...) just finding the rest of scripts and stuff to make sure that everything is working.
Thanks for the direction, guys.

 

When you are done.. you should consider uploading this package of feats / custom tlk to the vault.

 

This vampire system would be a great base line for the community to use.



#941
Kyell

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When you are done.. you should consider uploading this package of feats / custom tlk to the vault.

This vampire system would be a great base line for the community to use.

I can sure do that, but I've stumbled on something.
Looks like to *be* a vampire on MoW you must run through a script (I think it's linked to the quest and to the choice of becoming or not) the script is responsible for turning the character on vampire and undead, but I can't find a way to run that script. It would be easier to mess with the campaign and see how it's activated, but my toolset don't open the MoW campaign, so any help here would be welcome.
Thanks.

@Edit: Just to be clear, I know which scrips are and I just can't run them. Tried console runscript, but it doesn't work. Or maybe I'm not using it right... oh, well, I'm quite new to modding NWN2 so it can be anything. Haha

#942
4760

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my toolset don't open the MoW campaign, so any help here would be welcome.

Did you get it from GoG, or downloaded from the MoW site? I think the MoW is protected and cannot be opened. At least for me the toolset is always empty...



#943
Kyell

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Did you get it from GoG, or downloaded from the MoW site? I think the MoW is protected and cannot be opened. At least for me the toolset is always empty...

It's from GOG. Oh, well, the hard way then...

Never mind, got the script to work. Haha

#944
Tchos

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It's from GOG. Oh, well, the hard way then...

 

The GOG version is unencrypted.



#945
rjshae

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It would be useful to have a set of 128x128 Targa portrait files for use during NWN-style conversations with placeables and doors.



#946
Tchos

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Or just JPEGs with false .TGA extensions, which have the benefit of being much smaller files while still working.  (I have 526 portraits at 256x400 px in my portrait folder, at less than 14MB.)


  • kamal_ aime ceci

#947
rjshae

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200 public domain portraits, perhaps for various NPCs?



#948
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Looks pretty birdlike.... hmmm..... 

bird head + gnoll/Misery Stone werewolf body (+ stock wing options) = 5th edition aarakocra?

bird head + Mysteries of Westgate were-rat body = kenku/tengu ?

 

since they used existing base bodies they'd be animated already

You'd need to create the blueprints with the feats and skills for these critters, but they now exist:

901-2-1466797657.jpg

 

901-1-1466797657.png

 

901-0-1466797657.png

 

As I've just made a new body for the gnoll (body02) and new heads (gnoll03 and wrat02), I'm not sure wings can be added.


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#949
rjshae

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Or just JPEGs with false .TGA extensions, which have the benefit of being much smaller files while still working.  (I have 526 portraits at 256x400 px in my portrait folder, at less than 14MB.)

 

Yes, this works pretty well; a 65 Kb portrait file can be compressed down to ~10 Kb with little perceptible loss of quality.

 

It would be useful to have a set of 128x128 Targa portrait files for use during NWN-style conversations with placeables and doors.

 

Unfortunately, it doesn't look like I can change the conversation portrait for a placeable. (Unless perhaps there's a field in the blueprint file that doesn't show in the game.)



#950
Tchos

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Unfortunately, it doesn't look like I can change the conversation portrait for a placeable. (Unless perhaps there's a field in the blueprint file that doesn't show in the game.)

 

You can, but only in the conversation properties itself.  Specify the portrait in the DefaultTGA field of the conversation's properties.