Got some more questions:
1) First one to Hellfire_RWS specifically about your tutorial for converting creatures.
In the tutorial there are a number of nodes referenced that do not exist in this model (http://nwvault.ign.c...s.Detail&id=564). Its the centaur i guess you referred to.
For example, there is no base creature name... eg, in your tutorial there is c_jelly that becomes c_cube_skel and at the end jelly becomes c_cube_nk_body01. Well, the c_centaur is there, but no plain centaur node. This i believe is important as this is the skin which requires further action, and yet i could not find which node represented the skin.
In addition there was no dummy01, i guessed at one called dummyroot, no idea if that was right.
Is there any way of telling which ones should be used? Or it just requires trial and experiment or experience?
Also, not sure it imports correctly because the viewport only shows part of the model textured.... any ideas?
2) When you have a DDS created along with a model, but the model (head in this case) does not have the texture properly associated with it, and i do not have the original TGA or DDS. Is there some way of back converting it to the flat image so its possible to try and reapply the texture to the model. Im asking this because the Bauriar head doesn't have any texture on it, or at least if its there, its not properly wrapped. I've no experience of doing uvwraps(?) but seen a few tutorials... if i can get the original texture i can give it a go.
3) When i import the NWN2 model into 3DS using the importer on the vault, it works. But two issues:
3a) 3DS invariably crashes soon after loading when i start trying to change things.
3b) The model has no textures (even the body which appears properly textured in game.
Is there an issue with the NWN2 importer? Known fixes? Or its known to be wonky and shouldn't be used?
4) I did get an animation exported, it was an attack animation for a 1 handed slashing weapon (strangely when idle it holds the weapon upside down >.<). The animation played fine when tested in game, at least the creature part worked fine. The problem was the weapon disappeared and briefly flickers behind the creature. Pure speculation on my part is either this isn't the actual model that the bauriar was converted from but close enough that it appears to work, or during conversion some nodes were rotated, changed, lost or something, or something is lost with the animation. Anyone experienced this themselves and know the cause (and how to fix)?