I had a thought while everyone eagerly waits eagerly for DAI that it would be fun to share how I make RP Tevinter-influenced builds mixed with Old God worship. I hope you guys like what I've come up with. Feel free to make comments or offer suggestions on how to make a Tevinter build even better.
For Dragon Age Origins:
-Human, Mage, Blood Mage, Any gender
Recommended Party Members (decided based on Tevinter lore, not strategy)
1. Oghren- Why? Tevinter has a strong friendship with the Dwarves. It was the dwarves who made the Juggernauts that guard the gates of Minrathous. There is also the lyruim trading that goes on between them as well.
2. Morrigan- Why? Morrigan had no problem when it came to the matter of doing a deal with the Tevinter slavers. She was also interested in saving the Old God (archdemon) from getting destroyed by performing an old and powerful ritual.
3. Zeveran- Why? He's an elf and you could pretend he's one of your slaves.
4. Shale- Why? Golems are a dwarven craft and would pair up nicely with a Tevinter.
5. Mabari War Dog- Why? The dog breed was originally created in the Tevinter Imperium
Quest Decisions:
- Leave Sten in his cage to die (tevinter enemy)
- Make deal with demon to learn Blood Magic
- Side with Mages to fight Templar opression
- Side with Werewolves, Tevinter fought the elves and destroyed their homeland
*Thanks to new information in DAI, Dorian states that the elves fought and killed each other and Tevinter took for themselves what was left over. I still recommend siding with the werewolves.
- Side with Bhelen to improve the Dwarf's livelihood instead of condemming them
-In Dust Town offer to help smuggle lyrium to Godwin at the mages tower. Godwin is hiding in a cupboard on the 2nd floor.
- Recruit Shale
-Don't join the Dragon Cult, they see the dragon as Andraste, not as an Old God.
- Make a deal with the Tevinter slavers to keep everything in exchange for the letter proving Logain's dealings with them. Before you try to enter the building the Tevinters have blocked off, go around to the back and bribe the guard to let you in so you don't have to kill the Tevinter healers in the front. Later when confronted by the Tevinter elf, tell her you wish to parley and she's take you to Caladrius without a fight.
-Allow Logain to live since he had no problem with trading elves to Tevinter
- At end game, ask for the boon to let the mage's run themselves and become free from the Chantry
-In the DA expansion pack Awakening, kill the Arcitect! I recently read somewhere that the Arcitect had a map that had all the locations of where the Old Gods are sleeping and was planning to kill them before the darkspawn could get to them
* I also recommend wearing any kind of Tevinter robe and if playing as an Arcane Warrior use the Tevinter shield & sword, I believe there is also a tevinter amulet as well.
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Dragon Age 2:
-Human, Mage, Blood Mage, Any gender
Recommended Party Members:
1. Varric- Why? Tevinter/ Dwarven friendship as explained above
2. Merril- Why? Supports dealing with demons and blood magic, restores a mirror used by Tevinters to communicate, plus as an elf you could use her as a slave
3. Anders- Why? The most vocal about Templar oppression, likes the idea behind the Tevinter Chantry if you give him the amulet gift
4. Fenris- Why? He's Tevinter as well as could be used as a slave
Quest Decisions:
- Pick Smuggler over Mercenary, as Tevinters smuggle slaves in and out of Kirkwall
- Complete all of Fenris's quests until you meet Danarius, return Fenris to his master. You will be sent a letter inviting Hawke to be given a personal tour of Minrathous by Denarius himself
- Help Feynriel in the fade and encourage him to go to Tevinter for trainning
- In Darktown, let Tevinter's go after they give you the information of Feynriel's location, you must have Fenris in order to trigger the conversation
-When rescuing Feynriel at the Wounded Coast either have Varric trick the Tevinter slaver into letting Feynriel go or offer gold and buy Feynriel
- In one of Fenris's quests, keep the elven woman as a slave and remember not to offer to pay her
- In the Mark of the Assassin DLC, near the end in the cave choose not to help Talis as she is an elf and part of the Qun. Also throughout the DLC choose aggressive actions when dealing with Talis as if you are disgusted with her, I also recommend the same tone when dealing with elves in both DA games
- In the quests to find the books of forbidden knowledge, read the book instead of destroying it
- Complete the quests to become a partner and eventually an owner of the Bone Pit, this was an important area in Tevinter lore as a slave pit and a place of punishment
- Throughout the game, support the mages and side with the Mages in the final conflict. Don't kill Anders, keep him in your party.
- Let Carver become a Warden or let him die, don't let him become a Templar
- When dealing with Ser Varnel, kill the Qunari captive with aggressive dialog to prove your dislike of them
- Kill the Arishock
- Encourage Isabella to keep the Tome of Koslun rather then return it, hopefully a friendship will encourage her to stick around instead of leaving
- In Act 3, visit the merchant in the Wounded Coast to purchase an important Tevinter lore artifact, the ring of the ferryman. Only the Archon (leader of Tevinter) wears this ring and yet here is one for sale!
- In the Legacy DLC, complete the quests to collect the artifacts of Dumat and collect the necklace from him
*Tevinter Character Guide Update:
*This is for Dragon Age 2
-In Act 2 visit the docks at night and head into the sewer. (disused passage) You will find a red crate with an item called The Seal of Dumat. You can deliver this item to a mage in Hightown or keep the item and pretend it's yours.
*Dragon Age Awakening
-You can find a sword and dagger called Dumat's Spine & Dumat's Claw. However, since they are rumored to be made from the bones of Dumat I'm unsure if this is a good or bad thing.
-You can find some mage robes called Vestments of Urthemiel. According to lore, they once belonged to someone who worshipped the dragon god. You can find them in a flesh pod after meeting the architect.
*Dragon Age Witch Hunt
-Finn wears an amulet with the symbol of Zazikel. (dragon of chaos) Have to recheck to see if the Warden can take it.
*Dragon Age Origins
-There is a dagger in the game called Thorn of the Dead Gods that, according to lore, was made from pieces of the weapon that killed the Old God Toth. As an Old God worshipper, I recommend not using this weapon but I thought the lore was worth mentioning.





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