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The DA: Inquisition at E3 Thread -- Link to Gamespot Stage Demo


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#1
Chewin

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(logo by no other than BouncyFrag)

For those people who weren't present during the last years E3 event here on BSN, Fiery Knight (later spearheaded by me) created a general E3 coverage thread for everything Dragon Age: Inquisition related during the Electronic Expo. This thread will cover all the info, footages, trailers and possibly more that will be revealed at E3, keeping the forums from overflowing with threads and making it easier for people to find everything that happened at the convention.

Electronic Entertainment Expo is less than a month away, which is slated for June 10-12 and will once again take place in Los Angeles Convention Center. It will be a bit slow here for the time being, so speculations and discussing what will be shown and what people would like to see is advised for the time being, and will later when the Expo is here be updated regularly with info. A live chat will also be open as well this year.













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Follow DA:I E3 event at Twitter.

NEWS

DA:I Female Qunari Gameplay (IGN): http://www.ign.com/v...gn-live-e3-2014

DA:I Companion Trailer: http://m.youtube.com...h?v=zGYtwoghEXU

DA:I Dragon Battle Gameplay: http://m.youtube.com...h?v=Hol0qyZAuQo

DA:I E3 Gameplay Trailer: http://m.youtube.com...h?v=jNOK8x4tcgM

How Dragon Age Inquisition Improves Dragon Combat

DA:I Demo at E3 with Game Trailers

LIVESTREAMS

Twitch at E3

E3 Insider

Game Trailers

IGN E3

TIMER & TIMEZONES

Countdown to E3

Event Time Announcer

Schedule

Tuesday 6/10 PT:
  • 9:00am – Nintendo Digital Event
  • 10:00am – Deep Silver (Unannounced title)2
  • 10:15am – Deep Silver (Unannounced title)
  • 10:30am – Dragon Age: Inquisition (EA)
  • 11:00am – Ubisoft (Unannounced title)
  • 11:20am – The Division (Ubisoft)
  • 11:40am – Farcry 4 (Ubisoft)
  • 12:00pm – Call of Duty: Advanced Warfare (Activision)
  • 12:20pm – Microsoft Studios (Unannounced title)
  • 12:40pm – Microsoft Studios (Unannounced title)
  • 1:00pm – DRIVECLUB (SCEA)
  • 1:20pm – Evil Within (Bethesda)
  • 1:40pm – Lords of the Fallen (NAMCO)
  • 2:00pm – Destiny (Activision/BUNGIE)
  • 2:20pm – The Order: 1886 (Sony Computer Entertainment)
  • 2:40pm – Nintendo (Unannounced title)3
  • 3:00pm – Evolve Special Tournament (2K)
  • 4:00pm – Super Smash Bros. Invitational (Nintendo)
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Kudos to Ericander77 and Giubba for the timeslots.
  • Cat Lance, Giubba, Murder Knife et 67 autres aiment ceci

#2
Cameron Lee

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"Microsoft, Sony and Nintendo E3 Press Conference details leaked."

 

This is fake. There's multiple thing's in here which I know for sure are wrong.

Dragon Age Inquisition will be at E3 in a big way so don't be too disappointed it's a fake :)


  • Deflagratio, Leanansidhe, Cigne et 37 autres aiment ceci

#3
Allan Schumacher

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Games can looks very chaotic if you're not playing them. I'm sure the dragon fight will be much simpler than it looks. 

I remember showing my friend a battle in Origins once, he was completely overwhelmed by all four characters attacking and working. He thought I was actually controlling every single party member at the same time. xD

 

I remember Blair talking about how challenging it was to play the PAX Prime playthrough because how he would play (much higher camera vantage point) isn't great for showing a game).


  • Lexxbomb, VanishedFaces, CGuiteau et 4 autres aiment ceci

#4
Allan Schumacher

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Again, Bioware doesn't make that call.  You're barking up the wrong tree.  Post your complaints on an EA board.  For all we know Bioware tried to fight this.  It doesn't really serve them.

 

I'm not a fan of timed exclusives either (because they come across as leaving players feel like they aren't the "focused" group, and those on the other platforms lose the buzz of marketing new content), but I also don't really have much visibility into the financial aspects of stuff like this.  If the financials mean a DLC that otherwise wouldn't exist for anyone, is that worth it?

 

That's the other extreme and it's probably more somewhere in between, but there's a lot of business aspects that I'm not really aware of and I don't know how to gauge when it's appropriate to make a decision like this and when it's not.


  • Lexxbomb, omnitremere, Kali073 et 1 autre aiment ceci

#5
Allan Schumacher

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and I was under the impression that Bioware has their own funding. not all their money comes directly from EA. Bioware takes a share of the profits from the games they make, not a preset amount of money (the commission for the game)... as such Bioware would have funds put aside to develop games/content. any extra funding would be cherry on the cake as far as I can see from a business point of view. EA would not get 100% of the profits, at most they might take out large dividends.
So this idea that funds from Microsoft are what create the DLC in the first place doesn't really hold much water.
I could be wrong entirely and I accept that, or it could just be an excuse that is used to inform the employees.

 

 

It's likely "complicated" in the sense that BioWare is given money by EA and then there's a degree of delegation and assumption that BioWare will put that money to appropriate use.  But BioWare is wholly owned by EA, so any capital that BioWare has is effectively EA's capital and the entirety of our earnings is counted for on EA's accounting books.



#6
Allan Schumacher

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I think both Vivienne and Cassandra are very attractive.  I wouldn't call Sera ugly either, just one that doesn't hit Allan's Notes™ as well.


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#7
Allan Schumacher

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If I May ask, an escaping interview popped out, expressing some statement that Mr.Darrah said. Can you confirm if the number of talent trees stated in the interview is true (21)?

 

Not sure the context.  As such I'm not sure what was said and therefore don't feel comfortable answering.  Sorry.



#8
Allan Schumacher

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I don't like the sound of these dialogue you can just walk out of. I hope they're not like the "side-missions" of ME3 where you're just eavesdropping on everyone.

 

No.  You'll get a GUI notification allowing you to "opt in" to the conversations with the dialogue wheel as normal.  But you can also opt out and stop if you are so inclined to do so.


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#9
Allan Schumacher

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Yep....I think they "appear" now when an encounter/event occurs. The days of wandering banter appear done. Talky talk is for camp now, I guess.

 

The UI is just hidden when not in combat.


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#10
David Gaider

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My guess is this camera angle was chosen to give you a better view of the Inquisitor. I'm sure you can zoom in & out like in the previous two games.

 

You can. As they said, you can move the camera around, and it retains the angle you've chosen... in fact, we've shown gameplay using a "higher-up" camera angle before.


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#11
David Gaider

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I hope they show off their "real time role playing" mechanic. That actually grabbed my attention, but people were too busy asking about virtual sex with the ladies.

 

It's simply conversation without control being taken away by the game-- so no zooming in, controlling camera angles, etc. You retain control of your character, and if you want to walk away in the middle of the conversation, you can. It is otherwise functionally indistinguishable from regular conversation.


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#12
David Gaider

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So it's like interactive party banter?

 

Yes, same thing. Party banter uses the same system, which is why you can now interact with it.

 

The only difference with party banter, really, is that those conversations don't use any animations (presumably because they are running along beside you, and not just standing somewhere).


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#13
Allan Schumacher

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Could you please clarify how this compares to a DAO conversation?

For instance, in Redcliff's castle, right before the march to Denerim, there are three dwarven commanders discussing the readiness of the Orzammar forces. If you approach them, you are pulled into the conversation where you'll then have the dialogue tree at your disposal.

Will the only differences between this and the conversations in DAI be that you have the option to not approach the NPCs and/or opting out of the conversation at anytime?

 

The difference is that you don't lose control of your character.  So you can listen in and decide to interject if you want, or continue moving along as though it was just another ambient conversation.

 

 

Can we choose to unhide it?

 

You can put yourself into combat at any time, which will show it.


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#14
Allan Schumacher

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Can you miss conversations/dialogue and story elements by doing that though?

 

Like if you decide you want to go do something else and leave, will you miss out on something that could eventually be an important conversationt hat opens up a characters side-story or romance option, etc?

 

Probably the OCD in me talking but in DA:O I'd always everytime we were in camp or somewhere make sure I exhausted every-single dialogue option before going on to a quest or anything and a lot of times I'd end up getting the same conversation over and over so just wondering if it will be possible to mis ssomething if you don't play like that in DA:I.

 

It's not impossible.  I wouldn't say that they are "easy to miss" though, unless you're actively not looking at your screen.

 

You likely won't miss out on anything vital, as those would be in traditional conversations.



#15
Allan Schumacher

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It was playable in the sense that it was being played (I think by Blair) live in a booth.  But not to the general public.



#16
David Gaider

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Yeah, he sounds English to me too.

 

Dorian's accent is definitely English, but his voice actor is (I believe) also East Indian, so you will hear a bit of that in it, as well.


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