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Dragon Age Inquisition will enemy respawn system?


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15 réponses à ce sujet

#1
Isabelle

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I was seeing the official website of Dragon Age Inquisition some news about the game, I really liked the landscape and the fact of being free about them, Congratulations to creation team  was very beautiful work.

 

Only one thing left me with doubt, for enemy respawn system, someone can tell me how it will work? Enemies will reappear again after a certain time?

 

 



#2
Deebo305

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From what I've heard yes, the area will remain clear from awhile but they will pop up again in certain places like caves,dungeon, etc.

#3
Isabelle

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From what I've heard yes, the area will remain clear from awhile but they will pop up again in certain places like caves,dungeon, etc.

 

Hmm... this is good, would be bad to be going through an empty open field several times.

 

this is official ?



#4
Elanor

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I hope it won't look like in DA2 when we have enemies falling from nowhere.



#5
Isabelle

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I hope it won't look like in DA2 when we have enemies falling from nowhere.

 

True, this system are very strange, if I remember correctly in Skyrim and Fallout, Dragon's Dogma (can not remember now a long time since I played) enemies reappear every 3 hours.



#6
Kantr

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There was in an article info about this (not the time frames) about how if you went through and cleared all the bandits away then a new group would move in to the fill the gap so you would have to go back again.


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#7
katerinafm

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I personally like being able to clear out areas of enemies. If the world is big enough, then we shouldn't need to go to the same place to fight the same enemies over and over again.


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#8
Jawzzus

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There was in an article info about this (not the time frames) about how if you went through and cleared all the bandits away then a new group would move in to the fill the gap so you would have to go back again.

 

I thought I remember reading that if you cleared out bandits then the area around it would be safer because they'd be gone.  I was excited about that news thinking there'd be ways to increase the economy and lives of small towns if we cleared bandits out



#9
Guest_Aotearas_*

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If we have respawning enemies, I wonder how they managed the level-up system. Continually respawning enemies implies grindability and regardless of how much of a compulsory preparer (read: shameless grinder) I can be at times (read: all the damn time), I find that given the opportunity for such, the late game or sometimes even the mid game can suffer in pace and difficulty if there aren't proper levelling instances set to limit experience (and by extension money farming of enemies give drops!) grinding. Especially since enemy scaling to player level alone can turn out to be hopelessly mismatching the game's difficulty of you for example have a high level character, but with low or medium level gear, being matched up against high level enemies who spawn with high level gear. And scaled up bosses are a nightmare without properly scaled player equipment.

 

 

Without much informations about that, it'll certainly be a question I'll ask if given an opportunity at GamesCom for example.



#10
Orihime

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oooo i hope so more fun all around =D


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#11
archav3n

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Killing enemies should not reward players with XP in an RPG in my opinion. Otherwise very little experience gained. The reward for fighting/grinding (i basically love grinding) is for better loot items (weapons, armors, rings, necklaces, etc.). With little to no XP gain for killing monsters, respawning is not an issue.

 

XP should be gained by completing quests. You can fight or choose a different options (roleplay?) and still earn the same XP. That's my opinion.


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#12
Guest_Aotearas_*

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Imho, they could reward the player with a quest hybrid system.

 

Quests give you the usual lot of experience and scripted loot drops, whereas performing certain acts in the game world outside of quests, like clearing a bandit infestation, gives an "area cleared" bonus. Something like experience and money/loot drop for the first time and if those areas respawn, it will can be say a chest with random loot and money rewards whenever you cleared the area again.

 

Alternatively, the player can accumulate things like reputation. Wiping out ever bandit infestation for example could provide you with an "Scourge of the Underworld" perk that grants boni in the game world, like more interaction possibilities with random NPCs, special interactions within quests, things like security boni for areas you control that result in tangible benefits like less upkeep costs, or more tax income for example.



#13
mupp3tz

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I'm expecting baddies like animals, bandits, etc. to respawn because how boring would it be knowing that there are only like 20 or so enemies in this area PERIOD for the entire game?  That's no fun.  Probably we'd be able to make an area relatively "safer" or expunge a specific threat, but we'd still encounter some foes even after the quest line is finished.



#14
Deflagratio

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Enemies do respawn according to all current information. Certain enemies probably will not, such as the High Dragons.

 

Additionally, enemies have a Population that can be impacted by excessive killing. Most creatures can't go extinct in the game world, but wiping out the entire forest's population of wolves will result in no wolves for a while, and a slow recovery.

 

Furthermore, different animals, monsters and people will fight each other, likely based on internal Faction/Creature-Faction relations (Similar to how Elder Scrolls games do that).

 

So for example a "Nug" might be in a faction internally identified as "Nonhostile_prey_faction", which is hostile to nothing. But a wolf might be in a faction called "Hostile_Lesserpredator_Faction" which is hostile to the Nug's faction  resulting in a simulation of a predatory behavior. This is an obtuse example drawn from a game that handles faction dynamics with the subtlety of a sledgehammer, but I think it'll serve the point.



#15
Wolfen09

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i wouldnt expect dragons to respawn, i see them as more of an area event rather than just an enemy for a specific area



#16
Iakus

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Yeah high dragons are more like "world bosses"  Unique encounters specifically crafted for an area.

 

I do recall hearing that overhunting an area will alter the local ecology, It takes a while for numbers to build back up and new things may move in to fill a void.