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How would the game be different if... [insert bug fixed]


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#1
Vanelsa

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How would the game be different if all known bugs were fixed?

 

http://forum.bioware...litches-thread/

 

Dragoons had sound effects - They wouldn't sneak up on me like they sometimes do today. Dragoons from a distance are fine; I hate it when they get too close and start whipping and jumping around me.

 

No magnet hands - I'd feel better running by a Banshee or Praetorian on my way to revive a teammate.

 

Weapon mods really added weight to non-DLC weapons (High Velocity and Heavy Barrels, Thermal Scopes, Shotgun Omni-Blades, etc.) - I might go without extra piercing on certain weapons (Javelin) that impart long cooldowns.

 

Tactical Scan Headshot Works - Things die fast enough anyway for this to be that useful.

 

No warp-incendiary glitch - I really only take advantage of this when using the TSent and the Particle Rifle. Don't see this affecting my gameplay or enjoyment.

 

N7 Paladin Snap Freeze 6B evolution worked only when selected - I usually go for this evo on both the AIU and Paladin.

 

Shockwave 4B radius worked on PC - Don't play PC ME3 enough to comment.

 

PS3 Collectors didn't crash your system - Don't play PS3 ME3 to comment.

 

Phantom on-host DR worked as intended (which is what, BTW?) - I usually play off-host, but I do think it's annoying when she's flipping around and taking no damage. I'll just carry an Acolyte or make sure I have powers that can handle Phantoms if I solo.

 

Lost Connection to Server - I probably would have maxed my manifest a few hours sooner

 

Asari Huntress Infiltrator tactical cloak gave bonus to weapons too - she would be even more powerful than she already is today

 

Double-Triple-Hits removed - I would be sad about this. I enjoy getting a double-hit on an Atlas with the Javelin.

 

At the end of the day, these are minor bugs, and they wouldn't affect my enjoyment of the game. How about you?

 

 



#2
bondiboy

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I actually like the Huntress as is. She would be a little over the top if she had weapon damage bonus .

 

Magnet hands are a lag thing I think so not sure if that has an easy fix. 

 

Dragoons are an abomination. Hate it that they can track you down and engage you while doing a device - regardless of the fact that you cloaked out of sight and are still cloaked at the time of attack.



#3
cato potato

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The game would be a good deal better if all the bugs were fixed, even the ones that benefit the player, but it wouldn't radically alter the game..........except:

 

Collectors freezing PS3's isn't a minor bug. It's literally the only game breaking bug in ME3 MP.


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#4
the_last_krogan

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the asari huntress is broken?

but she's so awesome she can kill all the things 

 collectors on ps3 you just have to initiate the collector protocol which is just basically nuking the praetorians on wave 8



#5
didacuscarr

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I'd be happy, if whatever bug in the DLCs, that causes so much lag was fixed. Playing without DLCs is almost like hosting offhost..

#6
Deerber

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I'd be happy, if whatever bug in the DLCs, that causes so much lag was fixed. Playing without DLCs is almost like hosting offhost..


Uh? Really?

#7
Red Panda

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Uh? Really?

The DLCs ruined the stability of the game.



#8
Marksmad is waving goodbye

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To add to the list of fixes:

 

Retaliation bug fix, so that ME3 wouldn't crash on startup at random.

 

No enemies should simply know where the player is without line of sight.

 

Collectors should not be able to dodge a locked-on heavy mélée.


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#9
andhe78

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Overload will hit geth bombers.


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#10
Pearl (rip bioware)

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Uh? Really?


Believe it or not, it's true in my experience. Deleted the DLCs and played with a friend who has one of the worst connections I've come across (spoiler alert: not Limbs), and I barely noticed any lag on his host.

Of course, one sample does not a statistic make.

#11
Vastator

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Overload will hit geth bombers.

Is it really a glitch? It seems to me that overload works every time when I'm NOT on bomber LoS.

#12
Excella Gionne

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If you're a character who can roll dodge, you become immune to Banshee Magnet Hands! 



#13
Pearl (rip bioware)

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Is it really a glitch?


Yes.

#14
Ryuji2

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Surprised you missed the Concussive Shot rank 6 evo one. They had to change it to make it actually work.

 

From the wiki:

 

"Singleplayer Rank 6: Amplification/Shredder

 

Amplification

 

Power Concussive Shot with the properties of the active ammo power, enabling it to burn, freeze, disrupt, warp, or pierce armor.

 

Multiplayer Rank 6: Hammer/Shredder

 

Hammer

 

Increase damage by 50% and radius by 1 meter."

 

Had Amplification actually worked, I would have spec'd for it for every single kit that can use it. It's amazing in Single Player.



#15
Deerber

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Had Amplification actually worked, I would have spec'd for it for every single kit that can use it. It's amazing in Single Player.


Of course it is, it's bugged! XD

Anyway, Pearl and Dida... That's very interesting. I wonder how could that be...

#16
Guest_Lusty Argonian Maid_*

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Overload will hit geth bombers.

 

This. Overloading air against Geth is just so annoying  <_<


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#17
K_O_513

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Believe it or not, it's true in my experience. Deleted the DLCs and played with a friend who has one of the worst connections I've come across (spoiler alert: not Limbs), and I barely noticed any lag on his host.

Of course, one sample does not a statistic make.


I think there's some validity in this. I started playing after Resurgence and Rebellion but before Earth and exclusively played off-host. I don't remember there being any lag. I had to have run into some European hosts sometime and still, I didn't really have any lag.

#18
Kislitsin

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Crusader bug fix is a game changer.

No incendiary glitch is a good thing, maybe people would have stopped using juggernout with incendiary PPR and claiming how powerfull is he.

No double/triple hits? Well, on one hand things like crab/atlas multihits at least somewhat reward aiming vs bosses, on the other hand - Mighty kishock and graal would have suffered less. But I hope penetration wouldn't be such a big deal DPS-wise in the next game.

 

Reeger is a bug and should have never existed.

 

Cabal's dodge is a pita.



#19
Sailears

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Weapon mods adding weight would be painful IMO, especially shotguns with the omni-blade plus HVB.

I would be very sad if that was fixed, especially where the Wraith is concerned.
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#20
Kurt M.

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I'd be happy only if they fixed Charge so it's 100% reliable to use (especially when you're not the host and the host is laggy), and Shield Boost not doing the nasty things it does.

 

Still, wishful thinking. Thank you for supporting your customers, EA/Bioware.


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#21
Alfonsedode

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How would the game be different if all known bugs were fixed?
  
Tactical Scan Headshot Works - Things die fast enough anyway for this to be that useful.


That would be fun to OSK phantom with paladin/saber :)

#22
Bodkins Odds

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the asari huntress is broken?

but she's so awesome she can kill all the things 

 collectors on ps3 you just have to initiate the collector protocol which is just basically nuking the praetorians on wave 8

 

I thought she was officially working as intended? It's not like the descriptive text for the power mentions weapon damage. And besides, her cloak is already perfect for her.



#23
capn233

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There are two separate glitches with incendiary ammo, and it is impossible not to use one of them if you ever run incendiary ammo.

 

The first is the buggy interaction with other fire DOT effects (Warp, Flamer, Incinerate, Inferno Grenades).  This is important not because the DOT itself is added together, but because IA uses the other effect's defense multipliers meaning that IA can no affect shields and barriers, and has a higher multiplier to armor usually.

 

The second is that there is an error in the formula for updating the DOT rate when the target is hit with subsequent incendiary ammo shots.  The formula is setup essentially for damage per second, but it gets the total damage of the subsequent shots added in, which can cause the DOT rate to skyrocket, especially with rapid rate of fire weapons.  Fixing this glitch makes incendiary PPR and Reegar significantly less powerful, although Reegar will still be overpowered if you have the sense to take some armor piercing or weakening.

 

The second glitch is impossible to avoid if you ever use incendiary ammo.  It is more limited with slow ROF weapons, but there is still abnormal DOT rate if you hit the target more than once in the DOT window.

 

It is possible that some automatic weapons would have been buffed more if the IA glitch didn't exist.

 

Some other bug fixes that would alter the game:

 

Phantom DR applied to clients

 

Phantom's absurd 75% DR would have probably resulted in either less buffs to her hp, or possibly an alteration in some Cerberus waves at higher difficulty.  However, it looks like the idea was that she was only supposed to get DR when dodging / flipping and if that was fixed it may have ended up as a wash.

 

Enemy Pathing is Inefficient

 

And many times buggy.  That's when you get Atlases or other units standing in inaccessible portions of maps.  They used an old method for pathing that isn't particularly efficient.  It is possible that the enemy unit cap could have been higher if a different method would have been utilized, which would have increased the options for wave composition.

 

AI Scaling with Framerate

 

This is probably a bug and it is possible to fix it with a simple change.  Would have allowed people to play at much higher framerates and have the same experience as others without modifying the game files themselves.

 

AI Outside of Difficulty Handler

 

This technically isn't a bug, but the way the game appears to be setup, AI settings are separate from the difficulty handler meaning that the as you increase the difficulty the AI is more or less the same.  What does change are simply enemy HP, magnitude of enemy attacks, and the player's ability to defend against attacks (shieldgate).  It may have made more sense to put at least some of these values in the difficulty handler so that you could make higher difficulties have better enemy AI.  It may be that they were concerned this may reduce performance at higher difficulties, I don't know.  But to me it would make more sense to scale AI rather than enemy HP.  This could result indirectly in better weapon balance in that lower damage weapons don't become automatically less useful at higher difficulties.

 

Shockwave Geometry

 

Shockwave has issues with the way it was designed and what sort of variables are modified.  If it was done differently then the Radius evolution would have been much more valuable and we would have had a power that is fun more consistently.  Probably would not have received detonation evo buffs.

 

Snap Freeze

 

Power is bugged to hell.  Reach causing CE damage to double, Tech Combo reducing damage of combos.  SF priming all targets for CE which if it isn't a bug is a stupid design choice.  This power would be much better if these issues were resolved.  Nevermind that combos it detonates are centered on the player due to the way that combo detonations are handled.

 

Penetration Based Multi Hits

 

Assuming this is a bug, which it likely is.  Probably would have resulted in less buffs to some enemy HP.  Also semi-related is whether or not AP Ammo consumable is really even supposed to have 0 damage penalty for penetrating cover.  The SP power has a 50% damage penalty which makes it substantially different, IMO.

 

Turian Stability

 

Doesn't work off host.  If it worked properly who knows if Turians would have gotten buffed passives.

 

Reegar Disappearing Shots

 

This is somewhat applicable to other weapons.  Reegar fires way too many projectiles per second due to the ROF and the 8 pellets per shot.  The game cannot resolve them all so many disappear from the space time continuum.  This results in differing damage on console than on most PCs.  It is more than possible that if Reegar had lower ROF the final damage values would have been different.

 

Weight Adding Weapon Mods

 

Probably has to do with the fact that these add weight when applied, and they aren't updated when you reinitialize a character who already has them applied.  This indirectly affected weapon balance, but if it worked than some of the mods would have likely been buffed or had the penalties reduced for some mods.

 

Blade Armor Melee Damage Returned

 

There is an error in the formula for blade armor melee damage returned in that difficulty multipliers are not handled correctly, so BA does less damage to melee units at higher difficulties.  This is pretty minor and would have only meant that BA might not have been buffed as much.

 

Shield Regen FPS Dependent

 

This isn't a big deal in stock game configurations, but if you uncap framerate than shield regen can trend to 0 for some characters.  It was possible for Drell without maxed fitness to never regen shields at higher framerate.  Again, without this sort of thing they could have allowed a higher fps cap without modding the game.  Not a big issue if you play at "stock" settings.

 

There are obviously more bugs.


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#24
Beerfish

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You forgot to put Reload Cancelling at the very top of the list.



#25
Dr. Tim Whatley

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You forgot to put Reload Cancelling at the very top of the list.

 

Came in expecting this. Wasn't disappointed.