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Looking for someone to pose a model for a mod.


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#26
Bomma72

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Pretty much there just the turn the feet I think and we will have a match.  If you are done with this though no problem this is great as it is. 

 

24m855h.jpg



#27
Getorex

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Here you go:

 

cg75abl7f2m25w46g.jpg



#28
Getorex

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Nuts.  Hold on and I'll take that screenshot again.  I forgot to deselect everything so the 3D cursor is overlaying her right foot.



#29
Getorex

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HERE you go, without overlays.

 

7qtpc71xzzl19dg6g.jpg



#30
Ottemis

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What do you mean?  You doubt they are NOT renders or that they are?  The image he starts with above (the pose) doesn't have what I would call a rendered look.  It seems to me more "cartoony" than in-game renders.

I'm sure they passed some Photoshop filtering over it afterwards, but the base is most definitely a render if you ask me.

#31
Bomma72

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This is perfect, except the adjustment arrows on the gun, can you do it again without that.  It will make it easier to shop. 



#32
Bomma72

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Never mind, I just split the two images and removed the arrows.  So thanks man now it is up to me to finish this puppy up.  Once I am done I will post it.



#33
Getorex

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Otte: After seeing the side-by-side of the original and my screenshot, I tend to agree.  

 

Bomma72:  GAH!  I didn't see that.  Here is ANOTHER one.

 

9bapdk3xl359jkc6g.jpg



#34
Bomma72

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Here you go.  I think it looks pretty good.

 

v3pu1k.jpg

281hqns.jpg

2z3x5br.jpg

2qceb28.jpg



#35
Getorex

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Nice! Well done.

#36
Bomma72

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I'll post the finished mod in a day or two.



#37
Bomma72

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Hey Getorex how would you feel about doing one more tweek to this pose?



#38
Getorex

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Hey Getorex how would you feel about doing one more tweek to this pose?

 

What do you need?

 

Also, later (it will be a couple weeks, most likely) I may ask for your photoshopping skills to help me get my modded EDI into the lineup if you're willing.



#39
Bomma72

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Now you find out what a pain in the A-- I really am.  :unsure:

 

OK so I really wasn't liking the way her feet looked.  So I started fixing it then I figured if I was going to do it all over again I would ask you if you could fix one other thing I noticed.  In the picture below take a look at how her shoulder/waist is turned ever so slightly do you think you could do this.

 

It is much more noticeable using this armor as a guide.  Anyway if it is too much to ask don't worry about it.  Here is the picture example. 

 

24awm14.jpg



#40
Bomma72

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notice the feet by the way.  Much better.



#41
Getorex

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Try this:

 

wfg23x2ttt6ggcd4g.jpg



#42
Getorex

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Or this one...adjusted ever so slightly again:

 

7e6plahkz7ay1i16g.jpg



#43
Bomma72

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You are the man.  By the way what do you think of the feet, I Photoshopped those.  I think they match really nicely now, don't think you could do that with the model - I am sure they are shopped. 

 

By the way in doing this I think it's true that they start with a model and then Photoshop it to make it look a little better.   This what I am doing.  OK back to the drawling board on this one I will post the finished product.  If I send you my two other models can you plug them in to this pose. 

 

This will be the end I promise. 

 

By the way this went so well I am wondering if you would like to do a co-project, something to do with companions helmets I was a little overwhelmed to try to do it alone.  I did something like that with my Liara mod which is on here.  I will explain more if you are up for it. 

 

Also let me know when you get you Tali pose ready and I will do the screen as a payback for all you work.  By that time I should have it completely down pat. 



#44
Getorex

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I wondered how you did the feet.  Very good.  Let me know what you have in mind and I'll see if I can do it.  I am trying to update all my mods to the latest ME3explorer and that will take some work over the next week or so, as soon as I get ME3explorer fully up and running correctly again.



#45
Bomma72

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I was thinking we could do it together.  I think you did something else with the helmets before right?

 

Take a look at this mod I made top pictures.

 

2646wba.jpg

 

I was able get the mod to have it's own unique helmet.  I am thinking we could use the same technique to give all of the armors different head gear.  The problem is how many armors there are and what helmets to pick.  But wouldn't it be cool if they could have different headgear when you turn on the helmets. 



#46
Getorex

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I already made a helmet for Liara's base armor.  The helmet you have here looks pretty good.  Nicely done.

 

1178a3o6x7tope14g.jpg



#47
Bomma72

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Yeah but I was able to get the helmet to be specific to this armor, if you get what I am saying.  I used your helmet and I remember you saying something like it's a shame they don't use it more in the game.  However say we could add the Anchor Visor to replace that dumb mask on one of Ashely's armors and so on.  Then you could leave the helmets on and it would be kind of cool.  Also it would make you pick specific armors for when they are going to be in space and stuff.  Not that it really would make a difference but it would be cool  It's not a big deal if you are not into it, just thought it would be fun to do it as a joint project. 

 

So here are the last two models, to plug into the pose no rush.  I promise this is the last request. 

 

http://www.mediafire...k8oh/ASHAjax.7z

http://www.mediafire...stxb/AshPink.7z



#48
Getorex

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I have to fix some bizarre problems on my system before I can even update my own mods, it seems.  But I can pose models in the meantime as that is independent of ME3explorer.

 

In ME1 everyone wore a helmet when in armor.  On breathable atmospheres it was open-faced.  They lost the helmets with ME2 and started using impossible/ridiculous breather masks instead of helmets.  Bringing helmets back would be cool.  If you are in armor, you are wearing a helmet - the way it should be.



#49
Bomma72

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Yeah right!?  So if we were to change all the masks to fit the different armors then the player would have to pick the right armor for the atmosphere.  Not that it would effect anything but it would still be cool.  Hardshell armor should be helmet, soft armor could be head interfaces.  I think the one issue would be making the game remove the hair for the full helmets. 

 

I will ask around if someone knows how to do this.  It must be a hex edit somewhere. 



#50
Getorex

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Yeah right!?  So if we were to change all the masks to fit the different armors then the player would have to pick the right armor for the atmosphere.  Not that it would effect anything but it would still be cool.  Hardshell armor should be helmet, soft armor could be head interfaces.  I think the one issue would be making the game remove the hair for the full helmets. 

 

I will ask around if someone knows how to do this.  It must be a hex edit somewhere. 

 

 

When cloning armors first came out (where you could actually ADD new armors, replace armors, etc) I recall seeing lines in coalesced.bin having to do with hair. It's a simple yes/no situation for each armor.  Has helmet? yes/no Has hair? yes/no. Since you can replace any armor with any other you can change the helmet/hair situation with a fairly simple edit to the armor's line.  An armor without a helmet could be given one and the corresponding entries (has helmet/has hair) changed to match.

 

I haven't done anything like this - I HAVE swapped armors around - but not adding something to an existing armor.  Should be easily doable though.