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Why did they put in the weight system?


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#1
Ryriena

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I'm wondering why they put the thing in their? I'm basically got one gun thanks to this stupid system on my back. I hate it I like snipping people.

#2
Guest_Aotearas_*

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Unless you want to run with the heaviest weapons all the time, you can easily equip two weapons and still have very, very short cooldowns on powers.

 

You don't need 200% cooldown bonus to use powers effectively.

 

 

If you really want fast reload times on a power kit like the adept or engineer, just use a SMG for the face-to-face work and a pistol for longer range engagements and you'll easily still be within 150% cooldown bonus.

 

 

Very good, light weapons I can recommend:

 

SMGs - Tempest , Locust, Hurricane and Blood Pack Punisher

Pistols - Phalanx, Eagle, Carnifex and Paladin

ARs - Vindicator, Mattock, GPR and Lancer

SRs - Viper and Indra

SGs - Eviscerator, Scimitar, Piranha and Wraith

 

Underlined weapons are heavier than the others but offer good bang for buck so to speak and can still be paired with one lightweight weapon and retain fast cooldowns.

Or you can use any of the lightweight weapons in conjuncture with another one and still have the fastest cooldown.


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#3
Daemul

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To make the game more tactical, and to balance out all classes being able to use all guns unlike previous games. With how strong combos are in this game, the most powerful weapons needed to be made heavy so that you couldn't have a Adept or Engineer carrying around a Widow and a Harrier whilst spamming powers willy nilly.



#4
Sequin

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As was said, for balancing the game. As an Adept, I only carried an assault rifle with me. Worked out pretty well.

#5
Ryriena

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As was said, for balancing the game. As an Adept, I only carried an assault rifle with me. Worked out pretty well.


I hated it but to each their own.

#6
shodiswe

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It limits power intesiveclasses while Soldier is able to bring everything without any real downside to it, while still allowign powerbased classes to pick their favrite guns and adjust the drawbacks according to their preferences.

#7
Daemul

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I do like we were given the choice to choose which weapons we carried, being forced to carry so many guns in ME2 as a Soldier was annoying. 

I hated it but to each their own.

 

You should play a Soldier or Infiltrator if you want to use Sniper rifles to their maximum effect, it's really good. 



#8
Ribosome

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infiltrators don't care about weapon weght. Don't understand your complaints

#9
Farangbaa

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Like you need any other weapon than the Lancer :P


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#10
sH0tgUn jUliA

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They put it in for multiplayer game balance.


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#11
Ryriena

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Meh I like to fly **** with my mind

#12
DoomsdayDevice

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The weight system is perfect. It allows for more flexibility, makes it possible to use certain weapon types on certain classes. It also balances things out perfectly. Light guns, less weapon damage, lots of power damage, heavy guns, lots of weapon damage, less powers.

 

Ultralight materials mods make for even greater flexibility.


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#13
RZIBARA

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because it's better than any of the other systems they had in the previous games



#14
Vigilant111

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I think it is kinda a trade off for having a more liberal choice of weapons, Shepard can now equip ANY weapon he wants

 

BTW, the sentinel in my current playthrough equips a Mantis X, a Tempest X with SMG ultralight material mod V and an Arc Pistol X with pistol ultralight material mod IV, and he still enjoys 200% weight bonus, I haven't tested out whether one ultralight mod can be dropped while maintaining full weight bonus though



#15
MassivelyEffective0730

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As many people have said, it's so that other classes beyond the Soldier class can use all the weapons, but at a price to their powers. The Soldier class doesn't really need to use powers as much, since the only three powers that require a cooldown are Adrenaline Rush, Concussive Shot, and whatever you choose your third power to be. The rest all focus on ammo powers and grenades since the Soldier class is using purely gunfire to kill targets, unlike most of the other classes.

 

Personally, I preferred the system in ME2. I liked the idea of only one class being able to use every weapon, with the others being suited for their abilities. Adepts would focus on biotic attacks while learning only basic firearms like SMG's and handguns, ditto for Engineers. Sentinels would focus on being jack-of-all trades (I'd trade their usage of SMG's for the Assault Rifle) who deal with being general tech, biotic, and basic weapons specialists. Vanguards are like the adept, except focusing more on brute force assaults and close-range attacks, so the shotgun works for them, and the Infiltrator is a ranged specialist, so gets the Sniper Rifle. I liked the ME2 system because it gave each class more of a focus on what they were supposed to do, not what they could do:

 

Infiltrators were the ranged combat specialists.

 

Engineers and Adepts fought more at mid-range and relied on their powers.

 

Sentinels focused on closer combat along with the Vanguard, whose purpose was to get up close and personal with biotic attacks.

 

Soldiers excel in every zone due to their weapons capability.


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#16
CrutchCricket

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lol learn2coalesced.

 

Weight's there primarily for MP. In SP nobody cares.


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#17
MassivelyEffective0730

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lol learn2coalesced.

 

Weight's there primarily for MP. In SP nobody cares.

 

And that. Forgot about that, yeah.



#18
CrutchCricket

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As many people have said, it's so that other classes beyond the Soldier class can use all the weapons, but at a price to their powers. The Soldier class doesn't really need to use powers as much, since the only three powers that require a cooldown are Adrenaline Rush, Concussive Shot, and whatever you choose your third power to be. The rest all focus on ammo powers and grenades since the Soldier class is using purely gunfire to kill targets, unlike most of the other classes.

 

Personally, I preferred the system in ME2. I liked the idea of only one class being able to use every weapon, with the others being suited for their abilities. Adepts would focus on biotic attacks while learning only basic firearms like SMG's and handguns, ditto for Engineers. Sentinels would focus on being jack-of-all trades (I'd trade their usage of SMG's for the Assault Rifle) who deal with being general tech, biotic, and basic weapons specialists. Vanguards are like the adept, except focusing more on brute force assaults and close-range attacks, so the shotgun works for them, and the Infiltrator is a ranged specialist, so gets the Sniper Rifle. I liked the ME2 system because it gave each class more of a focus on what they were supposed to do, not what they could do:

 

Infiltrators were the ranged combat specialists.

 

Engineers and Adepts fought more at mid-range and relied on their powers.

 

Sentinels focused on closer combat along with the Vanguard, whose purpose was to get up close and personal with biotic attacks.

 

Soldiers excel in every zone due to their weapons capability.

 

Honestly I preferred ME1's idea of all guns but with varying effectiveness for each. Minus of course, carrying all of them at all times. I mean back me up here, but any soldier can pick up any gun "class" and be able to fire it, even if they suck at it and even if in 99% of cases they wouldn't get deployed with a weapon they weren't trained on.

 

Though, given the type of weapons we have access to the specialization doesn't make much sense anyway, except to justify the class system. Correct me if I'm wrong but assault rifles seem like the bread and butter of basic training, pistols are typically just considered sidearms and shotguns are situational. Sniper seems to be the only plausible specialization.



#19
I Tsunayoshi I

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As was said, for balancing the game. As an Adept, I only carried an assault rifle with me. Worked out pretty well.

I only did this once I got the Lancer. Before that, I went back and forth with the Punisher and Hurricane when the AP barrels came in. Before that, the Paladin for liberating unclean minds from the heads of everything stupid enough to sight down on me.

 

Personally, I preferred the system in ME2. I liked the idea of only one class being able to use every weapon, with the others being suited for their abilities

 

Soldier couldnt use every gun in ME2. They never had SMG access. Only AR, SR, SG, and HP to make up their rather large weapons pack.



#20
AlexMBrennan

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Previously, you had a system where Earth's finest soldier was some dude who can't even hold an assault rifle so the weight system is an improvement in that you now get to choose how much you want to rely on weapons as opposed to powers (I.e. you now are an engineer because you choose to play like one, rather than because you picked that class at a character creation)
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#21
CrutchCricket

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Previously, you had a system where Earth's finest soldier was some dude who can't even hold an assault rifle

 

False. See: cutscenes.

 

Also by your logic if I spec out of tactical cloak I'm an infiltrator "in name only" i.e. only because I chose it at the character creation.



#22
AlanC9

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lol learn2coalesced.
 
Weight's there primarily for MP. In SP nobody cares.


Doesn't that make the system even worse? I prefer the ME2 system too. In general, I've found that classless systems get stale fast, so I prefer having distinct weapons loadouts.

#23
AlanC9

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False. See: cutscenes.

Heh. So his ability to use certain weapons effectively mysteriously comes and goes?

#24
MassivelyEffective0730

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Honestly I preferred ME1's idea of all guns but with varying effectiveness for each. Minus of course, carrying all of them at all times. I mean back me up here, but any soldier can pick up any gun "class" and be able to fire it, even if they suck at it and even if in 99% of cases they wouldn't get deployed with a weapon they weren't trained on.

 

Though, given the type of weapons we have access to the specialization doesn't make much sense anyway, except to justify the class system. Correct me if I'm wrong but assault rifles seem like the bread and butter of basic training, pistols are typically just considered sidearms and shotguns are situational. Sniper seems to be the only plausible specialization.

 

Sidearms (we don't call them pistols) are something that aren't really touched upon in standard military training (MP's are trained with them, as are all officers, but standard Infantry joes actually aren't deployed with or trained on them). Same with larger rifles, like a DMR, or sniper rifles. Of course, most Soldiers are encouraged to practice with a firearm on their own free-time, and given the near obsession with the Second Amendment that you see from military members, there are a lot of self-trained individuals out there. But to back you up, when I went to Field Artillery for 13F (Fire Support Specialist, aka Artillery Spotter for the layman) One Station Unit Training (Basic Combat Training and Advanced Individual Training (AKA job training)) in late-May of 2006 at the ripe old age of 17, I was trained and qualified on the M-16A2 Rifle, the M4 Carbine, the M249 Squad Automatic Weapon, the M240 family of 7.62mm Machine Guns, the M203 40mm Grenade Launcher, the M2 Browning .50 Caliber Machine Gun (my baby), the Mk 19 40mm Automatic Grenade Launcher, the AT4 CS 84mm shoulder-fired unguided AT Rocket Launcher, the M67 Grenade, and basic familiarization (as a 13F Fire Support Specialist (aka Fister), I was lucky to get this) with the FGM-148 Javelin, which we never got to fire since 1 missile costs $78k. As a Fister, our primary weapon was the M4 or M-16, depending on what unit you were in. When I went to Military Intelligence AIT in December of 2006 (I switch branches after I got back from OSUT), we only qualified a few times on the M4, M249, and M240B. When I deployed to Afghanistan in June of 2007, we got additional training on the Benelli M4 Super 90 family of Semi-automatic Shotguns for CQC and room clearing. Technically, it's considered a war crime to fire a shotgun in combat, so we use it for 'special applications' such as shooting the hinges off doors (and totally not at any insurgent or combatant who might be on the other side inside the fatal funnel). We got screwed on training for the Remington M870 in OSUT because it rained too hard both days we were supposed to learn.

 

When I went to the Leadership Development and Assessment Course (LDAC) at JBLM in 2011 just prior to Commissioning, I officially qualified on the M9 (a really shitty handgun). Even the pseudo-socialist liberal/totalitarian extremist I am who is against the Second Amendment, I own a Colt AR-15 (civilian M-16), a Springfield M1A (civilian M-14), a Smith & Wesson M&P handgun (I have a full kit for this since it's so modular), and a Walther P22. I'm a hypocrite on this.

 

But yeah, Carbines (not AR's) are the primary bread and butter of the U.S. Army. The M4 is basically a shorter, lighter, slightly less powerful version of the M-16. The M-16 is being phased out in the Army (the Marines use the A4 variant) in lieu of the M4.



#25
CrutchCricket

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Doesn't that make the system even worse? I prefer the ME2 system too. In general, I've found that classless systems get stale fast, so I prefer having distinct weapons loadouts.

 

How does it make it worse? It's still your choice what to use. Do a playthrough with a Typhoon, Javelin, Claymore, and Paladin, enjoy it, then go back to doing pistol only runs. Whatever floats your boat.

 

Heh. So his ability to use certain weapons effectively mysteriously comes and goes?

 

It's not the only thing. Krogan system redundancy and healing is often in the same boat, albeit inverted.