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So adding a PVP will destroy everything both on the forums and in the new ME? A bit hyperbolish IMO


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#51
HusarX

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They will come in the forums.

 

Loufi, relax.

There's always the ignore function. Also ME3 is PvE game, yet still there are many cretins around. So if you can deal with PvE idiots, you will be able to deal with PvP idiots.



#52
megabeast37215

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To quote you, mega - 'Guess what? Stereotypes are based in reality'.


Im also on record as saying "Stereotypes are not 100% accurate, but tend to represent the majority." I think that holds true here as well.

#53
Caineghis2500

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I'd much rather play other games for that, but as Megabeast said, EA will probably implement it, broken or not, to attract the PvP crowd and make more money.


Correct me if I'm wrong but I don't think EA can dictate what Bioware implements in their games. EA is only Bioware's publisher. Nothing more

#54
Pee Jae

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Whenever someone mentions PvP for Mass Effect, I just can't get past the image of being thrown to the floor in ME1 by biotics over and over again or being Stasis'd by Benezia. It was definitely not fun. I just don't see how that would work without removing powers entirely. But, then it would just be another pvp shooter. Like Batman Arkham Origins unless you're playing Batman or Robin and I don't see people playing that for two years.

 

Eh, I'm not poopooing the option, but I won't be playing it.



#55
capn233

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Whenever someone mentions PvP for Mass Effect, I just can't get past the image of being thrown to the floor in ME1 by biotics over and over again or being Stasis'd by Benezia. It was definitely not fun. I just don't see how that would work without removing powers entirely. But, then it would just be another pvp shooter. Like Batman Arkham Origins unless you're playing Batman or Robin and I don't see people playing that for two years.

 

Eh, I'm not poopooing the option, but I won't be playing it.

 

If "Physics Threshold" as a base racial and armor stat mattered...



#56
David Diablo

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Correct me if I'm wrong but I don't think EA can dictate what Bioware implements in their games. EA is only Bioware's publisher. Nothing more

 

True, but a little naive. In the harsh light of day, EA could just close Bioware down and give it's franchises to another development studio if they really wanted to. Remember, EA are the ones writing the checks and it's always been their policy that making money comes first.


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#57
David Diablo

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If "Physics Threshold" as a base racial and armor stat mattered...

 

Then everyone would be krogans...  :whistle:


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#58
Loufi

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Listen to the fear.. it's sooooo pathetic.

You sound like Pascow from Pet Cemetery warning us of our actions. Next thing you'll be telling us, "The ground.. has soured!"

Fear of what ? Being polluted by guys like DexSD ? Yes, I'm "afraid" of that. Guess what ? What the others do has an influence on what you're experiencing.

 

Based on your overreaction and caricatural answer, I guess that you're a COD player, mega. I have never said that there are only douchebags in COD, but that this game has attracted more immature teens than ME3. It's based both in my experience and on what some friends have told me.



#59
capn233

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Then everyone would be krogans...  :whistle:

 

Not necessarily.  No innate dodge, slower acceleration...

 

I think the real problem is assuming the next game needs to play exactly like ME3 when it isn't the pinnacle of multiplayer gameplay, and isn't even necessarily the best Mass Effect gameplay in many ways.



#60
Loufi

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Loufi, relax.

There's always the ignore function. Also ME3 is PvE game, yet still there are many cretins around. So if you can deal with PvE idiots, you will be able to deal with PvP idiots.

Oh, I'm not very worried, I have always seen the forum as an "hypermarket", I buy what I want and ignore the troll.



#61
Lucky

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No MEnext PvP, please! 

 

Bioware has enough on their plate with creating a new storyline in the ME universe and making their co-op less of a glitchy mess for the next game. If they tried to devote resources to making a new game mode as well then it would just make everything (including the PvP) half arsed.

 

Butter scraped over too much bread man.



#62
megabeast37215

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Fear of what ? Being polluted by guys like DexSD ? Yes, I'm "afraid" of that. Guess what ? What the others do has an influence on what you're experiencing.
 
Based on your overreaction and caricatural answer, I guess that you're a COD player, mega. I have never said that there is only douchebags in COD, but that this game has attracted more immature teens than ME3. It's based both in my experience and on what some friends have told me.


I'm an everything player.. there isn't a genre of video games that I don't play. I'll agree that others do have an effect on your gaming experience and your forum experience. However, both the forum AND the Xbox have block/ignore/avoid features. If I find someone unsavory, their removal from my experience simply takes the push of a few buttons.

You get the good with the bad in all games. You know what ME3MP has more than CoD? Worthless PuG teammates. In CoD, coming across good players worth getting to know is commonplace, in ME3 finding someone I can call a good teammate is pretty rare. Why? Bc a lot of ME3MPers have no shooter background.. they are RPGers who play on easy mode and 'content surf' their way through the story mode focusing on romance and things like that. That's fine.. if that's what they enjoy, great. It doesn't however, make them a good MP teammate.
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#63
Alan Drifter13

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"Cooperative gameplay, overall, has more benefits than competitive gameplay

 

ME3 is the first and only online multiplayer game I've played. I know I wouldn't enjoy a competitive game online. And why not the two options? Well, because then Bioware would have to divide their resources to create two different multiplayer modes. We don't need twice as many chances of them not fixing bugs, we have enough already.



#64
cato potato

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Correct me if I'm wrong but I don't think EA can dictate what Bioware implements in their games. EA is only Bioware's publisher. Nothing more


You're wrong. Bioware is a wholly owned subsidiary of EA and they absolutely can dictate what Bioware implements in their games.
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#65
Grim68

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You would have to nerf so many things that game mode could barely even be called Mass Effect by the time you're done with it.

 

Otherwise it would just be completely broken.

 

A lot of this. Net coding aside (they will improve on this, I'm certain), the balancing issues of a PvP experience is a tremendous undertaking. Even more so if there is any shared configuration/data with the Horde mode-based (or whatever it may be) multiplayer. For example, we have a fair number of kits in ME3 that are defined by an ability that would make you scream "That's complete BULLSH**!!" if it were ever used on you. But using something like Singularity on a group of AI...hell yes. Stasis was mentioned earlier and is a brilliant example of this as well.

 

Is it possible? Of course, it is. Would it contain all of the elements we have come to identify with the Mass Effect universe to date? I don't think so - not without tossing aside a lot of what we have come to love about ME3MP:  variety in kits, powers and weapons.

 

I'd also be interested to see if community fragmentation would damage any strategy they have for earning revenue from multiplayer. If they were to make the next game multiplayer, they would obviously try to capitalize on the experience through purchases/subscription somehow. I certainly hope the "pay-to-win" model which is awful and should be avoided at all costs. But how much of an in-game store experience could be shared between the two MP models? Is it possible to earn enough revenue to legitimize the introduction of PVP when you already have a successful model in the current MP experience? I'm assuming someone on the accounting team in EA/BW thinks the current model is successful, otherwise it would've been shut off already.

 

On the note of community or "attracting the wrong crowd," meh...that's what the mute feature is for on XBL. It's not like a number of BSNers have never received hate mail for one reason or another. Our experiences are limited by what we see here on the forums and/or if someone speaks up in the public lobbies. We have our own douchecanoes. You will play with the people you get along with and hopefully get to stun-lock/headshot/tea bag the people you don't - if you play the PVP at all. 



#66
capn233

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You're wrong. Bioware is a wholly owned subsidiary of EA and they absolutely can dictate what Bioware implements in their games.

 

This is basically correct.

 

If they have sense they can realize that a way to get more market share is by developing unique products that cater to different areas of the market rather than making generic one-size-fits-all products that supposedly cater to everyone.


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#67
bauzabauza

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Then everyone would be krogans...  :whistle:

 

EVERYONE WANT BE KROGANS!!!!


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#68
Grim68

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This is basically correct.

 

If they have sense they can realize that a way to get more market share is by developing unique products that cater to different areas of the market rather than making generic one-size-fits-all products that supposedly cater to everyone.

 

A single analyst may have sense enough to gravitate toward unique products. A group of analysts will often lean toward the lower-risk option of the "[Insert game here] Clone" because "[Insert game here] is successful/practically prints money and we can make guaranteed money with it." (See: "WoW clones") EA has a "responsibility to its stock holders," which takes on the form of minimizing risk wherever possible in a lot of cases. I've seen this at my company first hand.

 

Also, even if all EA dictated to Bioware was the release date, it could have a causative effect on the final game if the date is too aggressive, which it almost always is in software. It forces you to make decisions like "Do I work on cleaning up the net code or should I clean up the player models?" (Generally, the same person isn't in charge of both those things in a bigger shop like EA/BW - sake of argument, here). 

 



#69
bauzabauza

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La verdad si el próximo ME es PvP, me perdieron como cliente , why i write in spanish, why not? space spanish magic  :wizard:


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#70
Ghost Of N7_SP3CTR3

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As long as they get SP and co-op right,I couldn't care less about PvP.I'm not saying I wouldn't play PvP,but I wouldn't miss it either.

As far as the forums go,they might want to look into getting bigger servers to be able to acomidate all the extra e-peen that will be swinging around here.
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#71
Caineghis2500

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La verdad si el próximo ME es PvP, me perdieron como cliente

Translation: The truth is if the next ME is PvP, they will win me as a customer forever :P

Lo dudo que sabiendo otro lenguaje va a tener preeminencia aqui...
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#72
NuclearTech76

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Obviously it's because only small children and racists play it. No way one of the most popular console games could have decent people on it.

I think it's like anything else in life, you remember the Aholes more than the good people you run into. The culture of pseudobadass, adolescents is pretty large in PVP games. 



#73
d_nought

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I have had considerably more unpleasant dealings with people in PC PvP games than console ones, mostly because I don't really understand the concept of being offended by idiot teenagers. Most of them are terrible at games and their insults are uninspiring. Dickheads who are better at games and have double digit brain cells are considerably worse.

 

That said, CoD is still a shit game of rock paper scissors garbage falling out of the sky with very low tactical nuance.



#74
Lady Abstract

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I like the Cod community, I like Cod, I like PvP...implement it bioware  :devil: DO IT!!!



#75
Lucky

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A single analyst may have sense enough to gravitate toward unique products. A group of analysts will often lean toward the lower-risk option of the "[Insert game here] Clone" because "[Insert game here] is successful/practically prints money and we can make guaranteed money with it." (See: "WoW clones") EA has a "responsibility to its stock holders," which takes on the form of minimizing risk wherever possible in a lot of cases. I've seen this at my company first hand.

 

Also, even if all EA dictated to Bioware was the release date, it could have a causative effect on the final game if the date is too aggressive, which it almost always is in software. It forces you to make decisions like "Do I work on cleaning up the net code or should I clean up the player models?" (Generally, the same person isn't in charge of both those things in a bigger shop like EA/BW - sake of argument, here). 

 

 

Yeah, WoW clones (and other *insert big name here* clones) are always massively successful/low risk. It's not like any of those have ever been dismal failures *sarcasm*.