NOTE: THIS ALPHA TEST REQUIRES THAT YOU HAVE PROJECT Q ALREADY INSTALLED
Qv2.0 Alpha Module v2a (replace the one in the above archive)
Let's try to keep this thread just about findings/opinions with the alpha...
Before installing be sure to backup your original Q hak and tlk files.
This alpha build includes all content from my personal hak collection that is not specifically denied permission to repackage. I'm particularly interested in findings/impressions concerning the implementation of wild woods as part of TNO and as a standalone, and of the mines and caverns upgrade/reskin.
Looking for impressions on the new weapons ported over from CEP 1.x. Do they fit or do they need to be retextured?
The World Map tileset is a bugger to build with right now because it has NO documentation YET - ignore it for now.
I'm not particularly attached to anything I've added as it can easily stay in my own hak set and not be part of Q.
Although a demo module is included it does NOT have templates for the new creatures. placeables, items, etc.





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