It's not going to show up with this Shepard's play through i am going know she died at the. Hold the line part of mission by accident.
I did a playthrough where Tali died and I gave Legion to Cerberus. Gotta say Rannoch is not as fun without them.
It's not going to show up with this Shepard's play through i am going know she died at the. Hold the line part of mission by accident.
I found an answer on youtube. If anyone else wants to know how to united geth and quarians, here it is: (Spoiler)
This is an alternate save i've gotten, in which shepard is not only a full paragon, but the necessary prerequisites for saving the geth AND the quarians have been fulfilled, namely,
In Mass Effect 2:
-Tali and Legion MUST survive the suicide mission.
-Tali cannot be exiled on her loyalty mission.
-The argument between tali and legion must be stopped by either the paragon or renegade dialogue options.
-*while not needed* reprogram the geth on legion's mission.
In Mass Effect 3:
-Admiral Zal'Koris needs to be saved, not his crew.
-Disable the geth fighters via entering the geth consensus at the server on rannoch.
If all of these are fulfilled, *as before, reprogramming the geth isn't necessary if you have the other three done, but it helps regardless*, you will have the option to save both, if your paragon or renegade rating is high enough. Notably, this has a similar ending to letting the geth die, namely: Legion dies and tali doesn't commit suicide. This is an extreme bonus to your galactic readiness rating, and for those more concerned with story, a huge bonus to shepards reputation, as this is the second time he's done what's considered to be the impossible. Fun stuff.
Long sentences aside, this was a great ending and worth the extra details it requires.
I found an answer on youtube. If anyone else wants to know how to united geth and quarians, here it is: (Spoiler)
This is an alternate save i've gotten, in which shepard is not only a full paragon, but the necessary prerequisites for saving the geth AND the quarians have been fulfilled, namely,
In Mass Effect 2:
-Tali and Legion MUST survive the suicide mission.
-Tali cannot be exiled on her loyalty mission.
-The argument between tali and legion must be stopped by either the paragon or renegade dialogue options.
-*while not needed* reprogram the geth on legion's mission.
In Mass Effect 3:
-Admiral Zal'Koris needs to be saved, not his crew.
-Disable the geth fighters via entering the geth consensus at the server on rannoch.
If all of these are fulfilled, *as before, reprogramming the geth isn't necessary if you have the other three done, but it helps regardless*, you will have the option to save both, if your paragon or renegade rating is high enough. Notably, this has a similar ending to letting the geth die, namely: Legion dies and tali doesn't commit suicide. This is an extreme bonus to your galactic readiness rating, and for those more concerned with story, a huge bonus to shepards reputation, as this is the second time he's done what's considered to be the impossible. Fun stuff.
Long sentences aside, this was a great ending and worth the extra details it requires.
I did a playthrough where Tali died and I gave Legion to Cerberus. Gotta say Rannoch is not as fun without them.
Looks like. Only thing he got wrong was that destroying the Geth Heretics is what makes peace easier, not rewriting them.Are you talking about the standard making peace thing?
At least, the train reck of the endings would make sense somewhat lol. Funny thing I was just going for a Zeead dead run though ugh.
Could probably save time with Gibbed. Not sure which plot flags you'd need to change for the confrontation, though. Destroying the heretics gives you two points towards peace where the loyalty confrontation gives one.After Rannoch I reloaded ME2 so I could have Tali loyalty. Then I remembered I didn't save for legion. Guess I have to do that one all over again.
Could probably save time with Gibbed. Not sure which plot flags you'd need to change for the confrontation, though. Destroying the heretics gives you two points towards peace where the loyalty confrontation gives one.
Never used gibbed. Plus replaying is fun gives me some nice quite me time at night from the mini me's.
Never used gibbed. Plus replaying is fun gives me some nice quite me time at night from the mini me's.
I used gibbed today to give me a tonne of resources. I just can't be arsed to scan planets again.
I did a playthrough where Tali died and I gave Legion to Cerberus. Gotta say Rannoch is not as fun without them.
I've done that a lot. I didn't recruit Tali or she died on the suicide mission. I even sided with the Geth VI.
Didja make your own copy of the Oz Scarecrow just to show off your really bad logic?
The sort of advantage you get from fighting against someone blind, deaf, and stupid is the one that lets you know that tribunals are just gonna love painting you up like a war criminal. Or make you feel right at home in Texas.
Do you have something against Texas?
Honestly, at this point it comes down to actual tactics. Do you wanna try taking someone alive first? Incapacitate. Are you just slaughtering everything because you are going scorched earth? Kill em all. Especially when already sitting on advantage in firepower.
And this is exactly what the Geth did to the Quarians 300 years earlier.
Did playthroughs with Legion alive, Legion dead, and Legion sold. Made peace before, but the arc usually concludes with the VI getting a few new holes put through it. Working on one without Tali this time through, I hear Xen is hilarious.I've done that a lot. I didn't recruit Tali or she died on the suicide mission. I even sided with the Geth VI.
The usual reaction to that: "Oh whu-" *splutters* "-well, that was different!"And this is exactly what the Geth did to the Quarians 300 years earlier.
Xen is great.
Xen is annoying to me. Much preffer my cute Tali playing admiral. Plus I usually play a dude and I can't have my boy Garrus go up against the Reapers without getting a piece first.
I like Xen. She has a couple of good lines during the dreadnought mission.
And this is exactly what the Geth did to the Quarians 300 years earlier.
Not quite, but I see the point you are trying to make. The 'Kill em all' approach doesnt allow for people to escape.
The usual reaction to that: "Oh whu-" *splutters* "-well, that was different!"
Remains to be seen if Yoshi is one of those like Obadiah who has convinced himself the Quarians fought to the last toddler.
Haha no. The only smart move the Quarians made in back then was running when they saw no victory possible. Considering they dont get involved in big fights unless it looks like its a sure win, like the Morning War against the newly sentient Geth, or their attempt to retake Rannoch once they got their Gimp Tech perfected, its the only smart thing they really know how to do without someone planting a boot so far up their suited asses that they have to lick the **** off the boot.
Guest_Jesus Christ_*
Her comment about the Geth doing a dance, and serving refreshments was great, not to mention she has one of the most attractive voices in the series IMO.
Eugh, please don't use that metaphor againWithout someone planting a boot so far up their suited asses that they have to lick the **** off the boot.
Her comment about the Geth doing a dance, and serving refreshments was great, not to mention she has one of the most attractive voices in the series IMO.
Close enough. It was indecision that stayed their hand, though - not mercy. Those who couldn't escape were systematically exterminated.Not quite, but I see the point you are trying to make. The 'Kill em all' approach doesnt allow for people to escape.
Guest_xray16_*
And this is exactly what the Geth did to the Quarians 300 years earlier.
IMO There's a spectrum here - on one end you have the tactical decisons of a small team of operators dealing with events on mission, and at the the other end the geo-political stability of a nation/region.
At the beginnign of the series we're talking missions. At the end of the game we're not - we're deciding geo-politics and which nations survive or not - in RAND MEGADEATH terms. One wonders if the gravitas of that shift was lost to some players.
Close enough. It was indecision that stayed their hand, though - not mercy. Those who couldn't escape were systematically exterminated.
EDIT: Ugh, beating the horse again... I'll stop.
From the point of view we get from Legion, I'd say it was more ignorance than anything else. Makes sense for a race that just became sentient, but I dunno.
Only thing safe to say is that neither side is in the right, and both sides need a firm application of a size 12 to their asses to get their **** straightened out.