Fans also have a predisposition to ask for "the thing they already have had." (Which is fair) Fans of Psychonauts didn't want a game like Psychonauts until they received Psychonauts. Before Psychonauts, it was more Full Throttle, Grim Fandango, and so forth. Would it have been worth it if BioWare simply made Shattered Steel 2 instead of Baldur's Gate?
Well i'm not sure if Psychonauts is such a good example. I bought it budget and i admit, i liked to play it...but it seems it didn't sell enough to afford a sequel and wouldn't that mean, the fanbase is to small?
Also.. no offense but shattered Steel and Baldur's gate, well.. ain't it a bit far-fetched using examples from 1996 and 1998 in 2014?
To me, it seems that was a completly different era with a much greater variety of games.
Man, all the things i miss nowadays... A good RTS like C&C, Dune or Dawn of war. A Warhammer: Dark Omen 2. A Baldur's gate3. A new Mechwarrior (not online). And a new space-combat game(i hope Star citizen will be as good as it seems).
Fans also have competing viewpoints. The most common complaint that I heard regarding DAO was the combat pacing was too slow, followed by the outdated list for conversation responses. DA2 there is plenty of complaints that the combat pacing is too fast and the conversation list should return in place of the wheel.
Oh, so that was the reason for the change... strange. The combat wasn't what bothered me in Origins. Ah well, maybe because i'm a bit too oldschool...
And i think anyone would have to admit that there is not much tactic needed in DA2 and the system is a bit... overpaced.
Fans also don't have a full understanding of the development process. They'll trash on EA for the EA Spouse situation and "overworking people" while having no problem that BioWare's early games were built on the same long hours. In the end all they want is a good game and are mostly just fueled by their assumptions for how things go. Which isn't really a bad thing, but suggestions can get made that lack this context.
Ok, point given. Even though, from time to time, i get the impression , that developers and publisher like to make a big secret of the working-process - which is, of course, their right but in succession some (like, i have to admit, me) fail to understand the full process... although i would really like to do.
From what I understand Rockstar doesn't really interact with their fanbase at all. They just make a game that they want to make, and their games aren't really hurting in terms of their success level near as I can tell.
Well everyone has his own practices and... i guess i'm outing myself as someone who dislikes the GTA-series (since it's birth already). Every once in a while i try it, but the fun never reaches me.
But if Rockstar feels so assured of their work, then ok... makes me just wonder when they'll fail the first time.
Finally, fan feedback is only really useful in aggregate. On some rare occasions I'll see an idea that makes me go "ooooo" but that's still having to pass the "Does Allan think it is interesting" filter. But for the most part it's aggregating the collective of feedback. Often it's a lot of deciphering the words that have been used to try to figure out what exactly is being said.
That said, I do think that there are a lot of successful games that don't rely too much on fan feedback or fan requests (think of indie games that burst onto the scene, or even games of yesteryear that existed before internet made communication so easy). I'm not saying it hurts, but I couldn't say that it's a requirement either.
It has not to be a requirement but i hope it's a useful addition. To get to know what fans liked or dislliked and what they wished for... but it would be naive to guess, such would have huge influence on the design-process. I always thought it's more like: "Hmm, well let's see, what could we put inot the game? Ah, i got an idea... but would it fit in and would it be liked? What? Oh, so many fans already wished/asked for something similar? Ok, then let's try it."
And you gotta be fair, it's not always easy to express your thoughts exact theway you want into a non native language... and since there are fans all over the world, it can't be helped.