It's no wonder since, Dice, Bohemia and Activision constantly fill the market with their products. But even there i can see some... let me cal it "signs of fatigue".
BF4 ain't so much different from BF3 and i already mentioned the problems i got with CoD.
It makes me wish to tell them: "guys, no offense but... please take a rest for let's say 3 years and do some other project. After that, come back with brand-new ideas!"
I mean, those "realistic" military shooters are mostly the only thing we get on PC since years (and no, i refuse to play shooters with controlers on a console. To slow, to unprecise for me, i want a mouse). That's why i'm also looking forward to the next wolfenstein (i could really use a straight action-arcade shooter once again... and without Unreal or Half life this is my only hope).
The reason why i took space-combat as an example is exactly because of this "content starvation". Because of Chris Roberts extreme success on kickstarter and the attitude of many big developers and publishers.
For more than 10 years no AAA-Title in that genre was developed because of this "lack of demand" from fans. But Star citizen showed, there is a demand.
SOOOO my question is: Aren't the higher-ups actually underestimating the fans and stating things without any proof (pushing the fault at us)?
Earlier in this thread you made a comment about how we shouldn't completely ignore fans, because we have to give fans what they want as a business.
Here's the quote:
Well as long as feedback is put into consideration and has a bit weight on some develpment aspects or processes, it's ok.After all, the fans are the ones who buy the game.
Modern military shooters will stop being so common when they stop setting sales records. It could be argued that by focusing on those types of games, they are giving customers what they want.
I won't dispute that big companies are possibly too data driven and sometimes that comes to the detriment of fans of particular titles. It's why I like the smaller scale games as well as digital, and why I'm all in favour of reducing barriers to entry in the game market.





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