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Protagonists with Personalities


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#1
Brass_Buckles

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I was thinking idly earlier tonight about little things that could be added to protagonist dialogue to give the protagonists their own personalities.  While a lot of people prefer the bland semi-blank slate (Shepard and the Warden and Hawke all DID have some degree of personality out of necessity, but they tended to be rather bland), I think it would be interesting to make the protagonist him/herself be one of the most interesting characters.

 

The purpose of the "blank slate," or the mostly uncharacterized character, is so that the player can inhabit that character, whether he or she exists in a game, novel, movie, etc.  The writer wants you to identify, wants you to be able to fantasize about being in that protagonist's role.  The downside is that you, as the audience, usually come away with the odd feeling that you liked the supporting cast better than the protagonist.  The protagonist may have a distinct look and distinct abilities, but would still be infinitely more memorable with a distinct personality and lines that define him or her.

 

You could, in fact, still mostly keep the "blank slate," and flesh out the protagonist with some quirks.  Such as, for instance, having an Inquisitor who has a tendency to accidentally say the wrong thing at the wrong time, whether it's a double entendre or an unintended insult.  It would be a flaw, but an endearing flaw.

 

It might be interesting to encounter a past love interest. Do events cause you to split apart, and seek affection elsewhere, or does your character remain loyal?  Or, if you didn't want to be so daring, perhaps the protagonist made a promise to bring a gift back to their little sibling, and you can choose whether or not to do so once the game begins.  Something like this hints at the character having a life before the game, unlike, for instance, the Elder Scrolls, where you very well could have just been plopped down into a prison situation by the gods themselves, for all you know about your character.

 

There's so much that could be done, if developers would take the risk.  But instead, there's a lot of worrying about whether people will be able to put themselves in the shoes of such a character, or that they might not want to be in the shoes of a character whose relationship might be about to fall apart.  Even with DA:O, which did a great job at establishing characters for the players' sake, you still don't get much hint of what the character's life was like prior to the major events of the story.  Not that I'd expect something to that degree, but it's a matter of showing versus telling--I for one would like it if more characters in the beginning of the story reacted to mine in a way that suggests a known, and set, past history.

 

I guess what I'm saying is that maybe instead of worrying about people not having precisely the protagonist they'd want to be, having a protagonist who already has a fleshed out personality and life.  Having odd quirks doesn't prevent one from having leadership skills as well.

 

DA2 tried to do this, sort of, but I think it ended up falling more into the territory of telling rather than showing.  I didn't want to HEAR about Aveline's wedding, I would have enjoyed seeing it, since I worked so hard to get that set up for her.  And something felt off to me about other characters making assumptions about Hawke's relationships with them.  If time has jumped forward seven years, Hawke has been through a lot since then and might not even look at these people the same way.  No, I'm talking strictly about the characters who would know the protagonist the best, prior to the game's start.  I am not a fan of skipping around into the future and letting the game tell me, rather than show me,my relationship with characters I am interacting with as a player in the present.  Rather, show me relationships with characters I haven't had the chance to interact with through the game, and let my interactions, rather than off-screen circumstances, dictate the reactions of the other characters.  If that makes sense to anyone besides me...  Work's been rough lately and I'm tired and have no idea if anything I'm saying is making any sense whatsoever.

 

Edited to add:  I know that Hawke, for instance, also had a mother and siblings and that their relationships wiere somewhat hinted at.  However, the relationships weren't set and were based on what you said to them, which was... limiting.  You couldn't get any stories out of them about "remember that time when you..."  Which is a shame, even while it's nice you can decide how to react to them.  Either a set past, or some references to set events in the protagonist's past that could then be explained or reacted to via player choice, might be nice.  Just... more depth to the player character, I guess?  Having trouble explaining what exactly I felt was lacking, other than that the Warden and Hawke (and Shepard) could have done with a bit extra personality added, while still enabling the player to make choices and play the games.

 

Anyone have thoughts on this?  Am I the only one who'd like to see this?


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#2
karushna5

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Eh, that is the trade off. To have your own PC who is customizable means they need to have all different personalities. They can be who you need them to be. I feel this would create the feeling like they would all be the same after several playthroughs.

To have customization, usually means less obvious personality. A set protagonist needs a personality, but a customizable one needs to be able to have a very wide variety of personalities. It is the trade off and I much prefer customization.
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#3
Mockingword

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Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo.

 

If my character is encountering any "past love interests", they'd damn well better all be dudes.


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#4
Nefla

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Personally I prefer the blank slate character, I even avoid games that have a set protagonist altogether. I come up with a personality and story for them and choose dialogue based on what I think they would do, but I also imagine their thoughts and motivations. I don't want the game to make me do something that clashes with what I want to do or who I want to be.


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#5
Brass_Buckles

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Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo.

 

If my character is encountering any "past love interests", they'd damn well better all be dudes.

 

What if it was an arranged marriage?  Then you could choose to be very unhappy about the situation indeed, which would add another layer of interest (sort of like the City Elf origin, I suppose).

 

I'm not saying have the protagonist completely set, just... add some more flavor to the protagonist, regardless which line of dialogue you pick to say.  Something that always unifies it as that character, so that whether you're a cackling evil maniac or a halo-wearing goody-goody, someone watching a recording of you playing the game on Youtube would still know that character.

It would be tricky to pull off and still enable the player to "be" the character.  But honestly, I'm getting rather tired of total blank slates.  I don't mind not knowing everything about my character, but there should be something to say "this is the Warden, this is how the Warden sounds," or "This is how Hawke speaks."  I think that is more what I am trying to say...

 

But I also do like the idea of past situations catching up with you in-game, that you might not have known about as the player.  How you react would then define your character, but the events occur regardless (past love interest/arranged marriage, or gift-to-little-sibling, for instance).  We're not talking Witcher here, where you must be That One Guy.  These would just be little things for flavor to give you the impression that yes, your character has been alive in the world prior to you picking up the controller and playing the game.  To me, it would make it easier to fit into the world, instead of just trying to play the Epic Good character, or myself if I were Protagonist.  It makes the protagonist his or her own person, while still being someone I can identify with and control.

 

Edit:  Literally the ONLY thing I can come up with, at the moment, that is anything like what I'm saying, is Shepard's tendency to say "I should go."  And that's... a ridiculously minor character quirk.  I'd like to see something more.  I want to like my protagonist as well as I like the other characters, without losing my ability to mould the protagonist into whatever form I prefer within the parameters of the game.



#6
Nefla

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But...I don't want my character to be unified with everyone elses. I don't want to play a different version of the same person every time either. :crying: You know, I actually have a lot more fun with my (completely blank) characters in Skyrim than in a game like Deus Ex: Human Revolution or Alpha Protocol where you play a fleshed out character but you can shape their personality/actions to a degree.


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#7
Nocte ad Mortem

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I really, really, really do not want past love interests to be a thing. I also really hate it when the "friend with a crush" in protagonist origins is always opposite gender. Family members are alright, I guess. Most video games have set protagonists, though. I sort of see the customizable format that Bioware has for their protagonists to be one of their benefits. I'd rather they just offer a variety of well written dialog options that builds their personality as we go. 


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#8
Mockingword

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I also really hate it when the "friend with a crush" in protagonist origins is always opposite gender.

Ugh.

 

Goddamn Dragon's Dogma.


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#9
Brass_Buckles

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But...I don't want my character to be unified with everyone elses. I don't want to play a different version of the same person every time either. :crying: You know, I actually have a lot more fun with my (completely blank) characters in Skyrim than in a game like Deus Ex: Human Revolution or Alpha Protocol where you play a fleshed out character but you can shape their personality/actions to a degree.

 

I'm not even talking about "fully fleshed out."  I just want the protagonist to have an actual personality to some degree, even if it's just one minor quirk--something to make me remember that character for who he/she is, rather than for what he/she looks like or can do.  I find most protagonists to be rather... bland.  And that is intentional because of the Blank Slate thing.  It seems a shame to me that the most memorable thing about the Inquisitor might end up being the armor and the glowy green hand:  an iconic character who isn't even really a character.

 

I can write my own characters, can roleplay them or can write novels or stories.  So, I don't mind at all having a team of writers write some more into the protagonist for me.

 

Shepard, for instance, wasn't completely devoid of personality and some things (I should go) remained the same whether you were paragon or renegade.  But you could still get the illusion of shaping the character--and it IS an illusion, because no matter what you choose to do in-game, it was written by someone on the dev team.  So if you're already sort-of directed how the writing team wanted, I don't see what the problem is with making the character more of, well, a character.  Again, it doesn't have to affect anything major, even--though I'd love to see my protagonist react to past friends/love interests/etc and decide how to deal with those.  Events don't shape a character as much as actions do, and the thoughts behind those actions.  Or are you saying you hated the origins in Dragon Age: Origins?  Because I adored them, they gave me a basis to build from.  And that's precisely what I want--a basis for my protagonist's life, views, and reality, even if s/he is far removed from what others would expect.  For instance, in the "past love" situation, maybe it was a childish crush and my character has moved on, and in fact left to get away from said past love.  And it's up to me to choose to say so, or to choose to still be interested, or to choose to NEVER have been interested and that character is surely delusional get away from me now.



#10
Nocte ad Mortem

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Ugh.

 

Goddamn Dragon's Dogma.

Elliot was the only attractive male you could have a relationship with in Fable, since Reaver is a huge cocktease, and they just automatically give you the chick if you're a dude.  :(    



#11
Brass_Buckles

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Elliot was the only attractive male you could have a relationship with in Fable, since Reaver is a huge cocktease, and they just automatically give you the chick if you're a dude.  :(    

 

I get why the LGBT community is upset by this, but again, if it were in the game, it could have been a one-sided thing, or a horrible arranged marriage (city elves do this, natch--nobility too as I understand, with the Human Noble of DA:O being allowed more liberties than most), or, could only show up if you end up in another romance and then basically be based on who you chose to romance.  The character wouldn't be one you could actually romance in the course of the game, but might show up in your epilogue if you decided you wanted to be loyal/rekindle things/etc.

 

But it was a bad example, even if I'd like to see it happen in the game because it makes my character feel more... I dunno.  Adult?  Experienced?  Alive?  Sure, I can come up with these things on my own and write a fanfic, but it's not the same as seeing them interact with my in-game LI.

 

Mostly, it's a thread about "I want to see quirks that identify the protagonist as such and make him or her more memorable to players in general."  Because even if there's almost no other aspect to the character's personality, certain quirks or dialogue choices might help players to remember and identify "Oh hey that's Shepard/The Inquisitor" etc.  Remember that sometimes, Shepard's lines were the same regardless whether you were paragon or renegade.  So, Shepard had a personality, but it was generally fairly unremarkable, aside from humorous or poignant or repulsive moments.  The Warden... not so much.  Hawke more so than the Warden, especially with Silly Hawke's lines.  But consistency matters, and some underlying theme to all versions of the protagonist that don't affect the protagonist in any other way, might be interesting...

 

And yet, I still want to see my protagonist's past follow him/her around, in some form.  People do not exist in a vacuum.  Characters shouldn't either.  Even if it's barely acknowledged, he/she probably has friends, family, rivals, enemies... etc.  We already know the Dalish elves will know the Dalish Inquisitor, the devs have said so.  I'm hopeful this will provide opportunities to flesh out the Inquisitor, based on who he/she is and where he/she is from... maybe the qunari personally knows Iron Bull?



#12
Nocte ad Mortem

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Friends and family members are fine with me. Knowing companions and NPCs somehow is fine. If they're going to do the "friends with a crush" thing, then I think it shouldn't just cater to the heteronormative. Don't switch the character gender based on PC gender and switch it up sometimes as to what gender the friend is.  



#13
karushna5

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I get why the LGBT community is upset by this, but again, if it were in the game, it could have been a one-sided thing, or a horrible arranged marriage (city elves do this, natch--nobility too as I understand, with the Human Noble of DA:O being allowed more liberties than most), or, could only show up if you end up in another romance and then basically be based on who you chose to romance.  The character wouldn't be one you could actually romance in the course of the game, but might show up in your epilogue if you decided you wanted to be loyal/rekindle things/etc.
 
But it was a bad example, even if I'd like to see it happen in the game because it makes my character feel more... I dunno.  Adult?  Experienced?  Alive?  Sure, I can come up with these things on my own and write a fanfic, but it's not the same as seeing them interact with my in-game LI.
 
Mostly, it's a thread about "I want to see quirks that identify the protagonist as such and make him or her more memorable to players in general."  Because even if there's almost no other aspect to the character's personality, certain quirks or dialogue choices might help players to remember and identify "Oh hey that's Shepard/The Inquisitor" etc.  Remember that sometimes, Shepard's lines were the same regardless whether you were paragon or renegade.  So, Shepard had a personality, but it was generally fairly unremarkable, aside from humorous or poignant or repulsive moments.  The Warden... not so much.  Hawke more so than the Warden, especially with Silly Hawke's lines.  But consistency matters, and some underlying theme to all versions of the protagonist that don't affect the protagonist in any other way, might be interesting...
 
And yet, I still want to see my protagonist's past follow him/her around, in some form.  People do not exist in a vacuum.  Characters shouldn't either.  Even if it's barely acknowledged, he/she probably has friends, family, rivals, enemies... etc.  We already know the Dalish elves will know the Dalish Inquisitor, the devs have said so.  I'm hopeful this will provide opportunities to flesh out the Inquisitor, based on who he/she is and where he/she is from... maybe the qunari personally knows Iron Bull?


As I said, this does not work with customizable characters. The I should Go was more a quirk on the writing that they made fun of. Set characters have set backgrounds. Customizable characters have a nebulous background. Putting more background means people will have trouble associating themselves with the character which is a big reason people play these games.

Since you seem artistic, why not imagine personality with your character? Many people do, and that is many peoples favorite part of these games.
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#14
Gamemako

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I was thinking idly earlier tonight about little things that could be added to protagonist dialogue to give the protagonists their own personalities.  While a lot of people prefer the bland semi-blank slate (Shepard and the Warden and Hawke all DID have some degree of personality out of necessity, but they tended to be rather bland), I think it would be interesting to make the protagonist him/herself be one of the most interesting characters.


I think you understand well enough the difference between the blank slate and the defined character. However, it's worth noting here that the Warden is pretty much a blank slate with no personality beyond selectable battle quotes. There's no stated motivation for any action beside being born into that. I would argue that ME3 and DA2 try to show a semi-prefab character that never works. If you stripped out all the major choice in DA2, it would have been a better game. This is because the characters, world, and action can't be driven by the player when control of the character is wrested from the player on a regular basis. This is a necessary part of showing a prefab character, and it's not necessarily a bad thing. The problem is that DA2 ends up offering too much faux-control over the action that turned into railroading, auto-dialogue, and confusion.

You run into some serious WTF moments when you give the player too much control over a character who isn't yours. This was a major problem in ME3 with imported Shepards. You import a stone-cold badass who rose out of the slums and sacrificed countless lives to achieve his victories. Through the 3 years just prior, Shepard has marched around laying waste to everyone who opposed him and feeling no pity for wiping them out. Then mecha-Shep off and boo-hoos about one shuttle being destroying in a war of genocide he knew was coming. Now, BioWare's writers have all the leeway in the world to tell Shepard's story when the player isn't Shepard, but it's a hard sell that what happened to players there wasn't just total bullshit. The series gives too much control over Shepard's personality to the player, never reminding them of who they are as a character, and then rips it all away in one jarring moment.

More than anything, these make ME3 and DA2 fall into the no-man's land of character personality. They don't really exist as characters with motivations and histories in the game, but that's what they really are. When I'm playing Hawke, I want to leave Kirkwall to the Arishok. The city and its residents genuinely suck as people and deserve all the ruin the Qun will bring to their lives. However, that's not my decision; it's Hawke's. The game doesn't really show you Hawke, though. Hawke was too defined to follow the will of the player, and the game would occasionally slap the player back on the straight-and-narrow for daring to be Hawke. However, Hawke also lacked the history that would make a defined character. There are no stories to relate from a childhood in Lothering, and Hawke never really tries to enforce a personality, vacillating wildly among ragebear, smooth-talker, and flower child. Ultimately, your semi-prefab setup comes across as an underdeveloped character or a blank slate with random dissociative episodes. In my opinion, the middle ground just doesn't work.
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#15
wolfhowwl

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Hopefully there will be plenty of opportunities for the Inquisitor to  voice their opinion on events, characters, and their personal situation (green glowing hand!)  throughout the game.



#16
tehturian

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I wouldn't mind a pre-determined character like Geralt in future games. Though I think the blank slate PC is pretty much a staple of Bioware projects. 



#17
Mes

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I prefer fleshed out-ISH protagonists to blank slates. For instance I enjoyed Hawke much more than I did the Warden. I loved Shepard, too. That's not to say that either of these characters really had definable personalities, but they were a step up from the Warden.

 

I dunno. I guess I'd be happiest if the Inquisitor were like Hawke but with more of a backstory and more emotions, in line with whatever personality route you chose to take with the character. 

 

I really, really, really do not want past love interests to be a thing.

 

Same. No more. NOOOO MOAAARR. I've had enough of the "I recall fondly this chick I really loved before you came along" CRAP to last me seven lifetimes. And this is coming from real life experiences on top of in-game ones! I've said this many times before, and I will keep saying it. :P


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#18
Isabelle

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I was thinking idly earlier tonight about little things that could be added to protagonist dialogue to give the protagonists their own personalities.  While a lot of people prefer the bland semi-blank slate (Shepard and the Warden and Hawke all DID have some degree of personality out of necessity, but they tended to be rather bland), I think it would be interesting to make the protagonist him/herself be one of the most interesting characters.

 

The purpose of the "blank slate," or the mostly uncharacterized character, is so that the player can inhabit that character, whether he or she exists in a game, novel, movie, etc.  The writer wants you to identify, wants you to be able to fantasize about being in that protagonist's role.  The downside is that you, as the audience, usually come away with the odd feeling that you liked the supporting cast better than the protagonist.  The protagonist may have a distinct look and distinct abilities, but would still be infinitely more memorable with a distinct personality and lines that define him or her.

 

You could, in fact, still mostly keep the "blank slate," and flesh out the protagonist with some quirks.  Such as, for instance, having an Inquisitor who has a tendency to accidentally say the wrong thing at the wrong time, whether it's a double entendre or an unintended insult.  It would be a flaw, but an endearing flaw.

 

It might be interesting to encounter a past love interest. Do events cause you to split apart, and seek affection elsewhere, or does your character remain loyal?  Or, if you didn't want to be so daring, perhaps the protagonist made a promise to bring a gift back to their little sibling, and you can choose whether or not to do so once the game begins.  Something like this hints at the character having a life before the game, unlike, for instance, the Elder Scrolls, where you very well could have just been plopped down into a prison situation by the gods themselves, for all you know about your character.

 

There's so much that could be done, if developers would take the risk.  But instead, there's a lot of worrying about whether people will be able to put themselves in the shoes of such a character, or that they might not want to be in the shoes of a character whose relationship might be about to fall apart.  Even with DA:O, which did a great job at establishing characters for the players' sake, you still don't get much hint of what the character's life was like prior to the major events of the story.  Not that I'd expect something to that degree, but it's a matter of showing versus telling--I for one would like it if more characters in the beginning of the story reacted to mine in a way that suggests a known, and set, past history.

 

I guess what I'm saying is that maybe instead of worrying about people not having precisely the protagonist they'd want to be, having a protagonist who already has a fleshed out personality and life.  Having odd quirks doesn't prevent one from having leadership skills as well.

 

DA2 tried to do this, sort of, but I think it ended up falling more into the territory of telling rather than showing.  I didn't want to HEAR about Aveline's wedding, I would have enjoyed seeing it, since I worked so hard to get that set up for her.  And something felt off to me about other characters making assumptions about Hawke's relationships with them.  If time has jumped forward seven years, Hawke has been through a lot since then and might not even look at these people the same way.  No, I'm talking strictly about the characters who would know the protagonist the best, prior to the game's start.  I am not a fan of skipping around into the future and letting the game tell me, rather than show me,my relationship with characters I am interacting with as a player in the present.  Rather, show me relationships with characters I haven't had the chance to interact with through the game, and let my interactions, rather than off-screen circumstances, dictate the reactions of the other characters.  If that makes sense to anyone besides me...  Work's been rough lately and I'm tired and have no idea if anything I'm saying is making any sense whatsoever.

 

Edited to add:  I know that Hawke, for instance, also had a mother and siblings and that their relationships wiere somewhat hinted at.  However, the relationships weren't set and were based on what you said to them, which was... limiting.  You couldn't get any stories out of them about "remember that time when you..."  Which is a shame, even while it's nice you can decide how to react to them.  Either a set past, or some references to set events in the protagonist's past that could then be explained or reacted to via player choice, might be nice.  Just... more depth to the player character, I guess?  Having trouble explaining what exactly I felt was lacking, other than that the Warden and Hawke (and Shepard) could have done with a bit extra personality added, while still enabling the player to make choices and play the games.

 

Anyone have thoughts on this?  Am I the only one who'd like to see this?

 

I do not quite understand your idea, no longer existed in something like this Mass Effect ? I mean ... dialogue options like Paragon/Renegade, or you say the personality the characters change all dialogue forms ? 

 

 

 

EDIT: I think I understood what you meant, that a character has more "soul" and not something empty. 

In the scene where Cassandra close the blade at his throat, he could very well have hit the sword, and have said something to her ... is it?


#19
Ieldra

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OP; consider this possibility: you love the story and the world, but the protagonist has non-optional traits you absolutely despise. Obviously, if you know in advance it might be enough to not buy the game, but it can also sneak up on you if the protagonist changes during the story. This is what happened to me with ME's Shepard, and it's been one of the most unpleasant experiences I've ever had in my 35 years of playing games on electronic media.

 

I want my protagonist to have personality, but either I'm roleplaying, and then I want to choose it. All of it. Or I'm just guiding a defined protagonist, which is also OK but I need to know in advance which it is so that I know to limit my emotional connection in the latter case.

 

If the game facilitates roleplaying, the personality of your character should be determined by what you choose to say and do, and you should have complete agency over it as much as it is technically possible. You can have a defined background, but how you relate to it should be your choice.

 

As a rule, I should never be surprised by something my character does or says, because I should be able to choose it and know their mind about things.

 

This is, btw, why paraphrasing is evil and needs to go away in the next game.


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#20
Hizoku

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Hmm, since the Inquisitor will be voiced it'll be hard for them to be a blank slate without sounding like robot so that rules out that as a possibility but yeah, more in depth personalities would be nice to have and chances are that it'll be similar to how it was in DA2... we just need to hope that they spent more time on fleshing them out and maybe adding the interjections that ME had (i mean the renegade/paragon ones that required you to press a button in the middle of a conversation).  Also if they are going to be putting in personality options, i really hope there are more than just 2.. I'm thinking 4 would be nice, they can be similar to the ones from DA2:  Diplomatic, A-hole, Joker, and maybe Charmer(different from the Joker in that they're not idiots, and maybe adds a bit of a flirty tone to some of  the dialogue he/she has with "attractive" characters)


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#21
naddaya

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Detailed past life/choices, no. The chance to give them a more defined personality, hell yeah. More choices, facial expressions, lots of dialogue options and possibly interrupts would do the job.


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#22
aTigerslunch

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If the personality quirks are like Hawke, where I get the option to make them funny/quirky, rude/mean, nice/noble, that would be fine.

 

I wouldnt want a Geralt, I actually hated him than liked him, along with a bunch of other set characters. Bound by Blood allowed you to have a male and female, their personality was kinda set but choices allowed to change a few stances, limited as they where, I gave up on that game too. Dust, another one, glad it didnt cost me anything, Lara is actually another I cant really get into.

 

Actually, a set protagnist with all the personality, and everything premade tends to end up being a game I never finish. I get bored with them cause I cant get myself into their shoes. Stories could be good, but if I cant get into the character that is prebuilt, I loose interest.  Now if I can make them my own, by making their personality the way I want to make it, I dont have as much problems. Most of my gaming involves RPG's where the protag is a blank slate. I loved how they worked Hawke, blank but not without attitude/emotion or what not but still my own.


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#23
9TailsFox

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I prefer fleshed out-ISH protagonists to blank slates. For instance I enjoyed Hawke much more than I did the Warden. I loved Shepard, too. That's not to say that either of these characters really had definable personalities, but they were a step up from the Warden.

 

I dunno. I guess I'd be happiest if the Inquisitor were like Hawke but with more of a backstory and more emotions, in line with whatever personality route you chose to take with the character. 

 

 

Same. No more. NOOOO MOAAARR. I've had enough of the "I recall fondly this chick I really loved before you came along" CRAP to last me seven lifetimes. And this is coming from real life experiences on top of in-game ones! I've said this many times before, and I will keep saying it. :P

I agree on first statement. Sarcastic Hawke ftw. Was my favourite think about DA2 with sarcastic Hawke all game is blast  :lol:  

Pas lovers. I have no opinion on this. I don't think I even remember any event like it. :unsure:



#24
Sylvius the Mad

Sylvius the Mad
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I am strongly in favour of the blank slate protagonist. Moreover, I reject your assertion that we come away from a blank slate protagonist with the sense that we liked the supporting cast more.

I generally only like the characters I make, because they are the only characters I know well enough. My reaction to the pre-defined protagonists in DA2 and ME was that I was indifferent to their welfare. I didn't ever feel like I knew Hawke well enough to care whether he lived or died, let alone the finer points.

A blank slate is the only protagonist we can ever truly know, and the only one with which I find it possible to roleplay.
  • Nefla, Lilacs et Nox aiment ceci

#25
wright1978

wright1978
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I don't want a defined personality overlayed onto my protaganist. Really annoyed me how ME3 tried to take my Shep away and replace him with a generic characterised version after 2 games where there was a fair degree of freedom in characterisation. I like the benefits of a voiced protaganist but don't want a move away from the degree of freedom to instill who the character is and the constant fear i'm going to be forced to endure something that with massively conflict with the character i'e created.