Aller au contenu

Photo

Protagonists with Personalities


  • Veuillez vous connecter pour répondre
55 réponses à ce sujet

#26
luckycooky

luckycooky
  • Members
  • 133 messages

I am for blank and if you bring well. For explame in dragon age orgins whit human noble, From first sec you can bring your own self in his/her personalities .

 

and verry like that whit hawk was that harder and that was for me a small min point for bioware 

 

#27
Spirit Keeper

Spirit Keeper
  • Members
  • 725 messages

What if it was an arranged marriage?  Then you could choose to be very unhappy about the situation indeed, which would add another layer of interest (sort of like the City Elf origin, I suppose).

 

I'm not saying have the protagonist completely set, just... add some more flavor to the protagonist, regardless which line of dialogue you pick to say.  Something that always unifies it as that character, so that whether you're a cackling evil maniac or a halo-wearing goody-goody, someone watching a recording of you playing the game on Youtube would still know that character.

It would be tricky to pull off and still enable the player to "be" the character.  But honestly, I'm getting rather tired of total blank slates.  I don't mind not knowing everything about my character, but there should be something to say "this is the Warden, this is how the Warden sounds," or "This is how Hawke speaks."  I think that is more what I am trying to say...

 

But I also do like the idea of past situations catching up with you in-game, that you might not have known about as the player.  How you react would then define your character, but the events occur regardless (past love interest/arranged marriage, or gift-to-little-sibling, for instance).  We're not talking Witcher here, where you must be That One Guy.  These would just be little things for flavor to give you the impression that yes, your character has been alive in the world prior to you picking up the controller and playing the game.  To me, it would make it easier to fit into the world, instead of just trying to play the Epic Good character, or myself if I were Protagonist.  It makes the protagonist his or her own person, while still being someone I can identify with and control.

 

Edit:  Literally the ONLY thing I can come up with, at the moment, that is anything like what I'm saying, is Shepard's tendency to say "I should go."  And that's... a ridiculously minor character quirk.  I'd like to see something more.  I want to like my protagonist as well as I like the other characters, without losing my ability to mould the protagonist into whatever form I prefer within the parameters of the game.

I think any past experience that shapes your character or catches up with you should be ones that don't involve anything involving specific genders or sex (as in bouncy bouncy sex). Such as marriage or past relationships because then you upset people who wanted to play as a gay or straight Inquisitor. Or people who want to play as an Inquisitor who hasn't had past flames or casual trysts with people. 

 

Any background shaping stuff should be something like family or...idk, being poor, having to commit crimes or just scraping by in life. Something like that.


  • Brass_Buckles aime ceci

#28
Rowe

Rowe
  • Members
  • 55 messages

But...I don't want my character to be unified with everyone elses. I don't want to play a different version of the same person every time either. :crying: You know, I actually have a lot more fun with my (completely blank) characters in Skyrim than in a game like Deus Ex: Human Revolution or Alpha Protocol where you play a fleshed out character but you can shape their personality/actions to a degree.

 

Sometimes I don't mind that, but then I'm always voicing the character in my head, which isn't as fun. I'm really not a big fan of "the silent protagonist," because then I find myself to be super boring in comparison to all my companions! Maybe being able to pick a bunch of set traits for your character during creation would be interesting? I'm not sure how that could be done, maybe they could list some "past events" in your character's life and you could pick a reaction to them? Or, maybe you could set up your sexual preferences when you make your characters and they could respond in different ways to different social situations and/or jokes being made; something that could reflect, to some extent, who your character is as an individual. 

 

I didn't really find Hawke or Sheppard to be bland. They could have had more defined character traits, but I wouldn't call them bland.


  • naddaya et aTigerslunch aiment ceci

#29
Deebo305

Deebo305
  • Members
  • 1 578 messages
I prefer characters with personalities honestly, while I don't mind blank slate characters I'm not a fan how they always have a constant "Poker face" its a Tad to jarring for me which is why I find the rest of the cast more interesting. With Hawke or Shepard I felt like I was actively.part of the conversation, it felt more organic to me

So while I'll still enjoy a silent hero I want my guys to alive on screen not in my head

#30
In Exile

In Exile
  • Members
  • 28 738 messages

OP; consider this possibility: you love the story and the world, but the protagonist has non-optional traits you absolutely despise. Obviously, if you know in advance it might be enough to not buy the game, but it can also sneak up on you if the protagonist changes during the story. This is what happened to me with ME's Shepard, and it's been one of the most unpleasant experiences I've ever had in my 35 years of playing games on electronic media.

 

I want my protagonist to have personality, but either I'm roleplaying, and then I want to choose it. All of it. Or I'm just guiding a defined protagonist, which is also OK but I need to know in advance which it is so that I know to limit my emotional connection in the latter case.

 

If the game facilitates roleplaying, the personality of your character should be determined by what you choose to say and do, and you should have complete agency over it as much as it is technically possible. You can have a defined background, but how you relate to it should be your choice.

 

As a rule, I should never be surprised by something my character does or says, because I should be able to choose it and know their mind about things.

 

This is, btw, why paraphrasing is evil and needs to go away in the next game.

 

The game has to react to what you choose for you to have a personality that you choose. ME3 had a problem by reacting to a background that it forced you to have (the PTSD sequences) which made us lose control over the character. DA:O (and Skryrim, a more extreme example) do not react to anything for most (if not all) of the time. Although DA:O ostensibly had origins, 90% of the game is identical between the protagonists. Race or class is relevant only within a very narrow band of events and triggers - otherwise we are the GW. Still race reactivity existed, and it made the PCs feel different from each other (although not different enough). But otherwise we don't get to express other personalities. 

 

And Silent PC also forces a personality on you: passive. A cinematic game without VO (especially a Bioware game) forces the PC to be very massive in conversations - standing in the background and letting NPCs drive the conversation, until they come to you and (sometimes) tell you to pick between A, B or C. 


  • Cutlasskiwi et wright1978 aiment ceci

#31
Nefla

Nefla
  • Members
  • 7 672 messages
I do prefer a voiced protagonist over a silent one, but I want my emotions and facial expressions based on what I chose to say and do. If I choose "i regret not being able to save my brother" my character should look sad, if I choose "I'm glad to be rid of him" it should be cold or angry, etc...I hated things like Hawke having this "aww yeaaaah" expression when Isabella first hits on them, even if I play Hawke as a straight woman, gay man, or someone who just isn't interested. Same thing with Shepard obsessing over that one single kid that dies, even I you play a psychopath who likes to murder everyone. A set vague past like in Origins is great, it tells you about your circumstances but not your reaction and personality. I don't want anything that forges a personality for me ex: "remember when you got drunk at your cousin's wedding and hit on his bride?"
  • wright1978 et Rowe aiment ceci

#32
In Exile

In Exile
  • Members
  • 28 738 messages

I do prefer a voiced protagonist over a silent one, but I want my emotions and facial expressions based on what I chose to say and do. If I choose "i regret not eing able to save my brother" my character should look sad, if I choose "im glad to be rid of him" it should be cold or angry, etc...I hated things like Hawke having this "aww yeaaaah" expression when Isabella first hits on them, even if I play Hawke as a straight woman, gay man, or someone who just isn't interested. Same thing with Shepard obsessing over that one single kid that dies, even I you play a psychopath who likes to murder everyone. A set vague past like in Origins is great, it tells you about your corcumstances but not your reaction and personality. I don't want anything that forges a personality for me ex: "remember when you got drunk at your cousin's wedding and hit on his bride?"

DA:O does things exactly like that, though. The CE origin is all about how you're a hell raising rapscallion when you talk to some of the minor NPCs, and the human noble has characters comment on e.g. remember when you beat everyone up in tournaments or dabbled in poisons?



#33
Lady Nuggins

Lady Nuggins
  • Members
  • 998 messages

Honestly, one of the things that I love about Bioware games is that the protagonist has both player choice and excellent writing combined.  If I wanted a character who was entirely a blank slate, I would play an MMO or Skyrim.  Yes, customizing my character is hugely important to me, but I also don't want that character to stand around looking like a mannequin, with no drive or emotion or quirks.  I want her to feel like an active member of her world, not a floating object that things happen to.  

 

I feel a lot more attached to Hawke than I do to my Wardens, and that's probably because Hawke is voiced, and because the diplomatic/sarcastic/aggressive options allowed you to create a more overall consistent character across the whole game.  Granted, there are absolutely issues there, but I think that had more to do with the overall narrative style of the game (the huge time jumps) and the fact that it was rushed.  I think that the DA2 system is a much better compromise between player choice and predetermined personality than the ME system, in which Shepard sort of wavers back and forth between blank slate and auto-emote.

 

I would like to see more personality attached to the origins.  It bothered me as a casteless dwarf or city elf that I seemed to take almost none of my culture with me when I became a Warden. 


  • tehturian aime ceci

#34
Nefla

Nefla
  • Members
  • 7 672 messages

DA:O does things exactly like that, though. The CE origin is all about how you're a hell raising rapscallion when you talk to some of the minor NPCs, and the human noble has characters comment on e.g. remember when you beat everyone up in tournaments or dabbled in poisons?

I only remember stuff like that in response to you saying something similar ex player: "we should just climb the castle wall!" NPC "you always were a daredevil!" Though that can be weird and annoying if you're not playing consistently or if you decide to make your character depressed from all the bad stuff happening to them even though they used to be cheerful. For example in ME1 I was a nice, merciful paragon but for one quest with Garrus in ME2 I was randomly like "you know what? Lets hack these guys up" and Garrus' response was "glad to see you haven't changed" or something similar and I was like...wtf.

I'm cool with stuff like "remember when you fell in the lake when you were 5 and the Templars had to fish you out?" It doesn't define personality, only adds to circumstance. Also I guess random NPCs thinking I was a troublemaker didn't bother me because 1) We know how to fight and that in itself is troublemaking to most of the elves, and 2) they're random aquaintences who don't really know us and they're bitter and angry and throwing insults.


  • Brass_Buckles et naddaya aiment ceci

#35
In Exile

In Exile
  • Members
  • 28 738 messages

I only remember stuff like that in response to you saying something similar ex player: "we should just climb the castle wall!" NPC "you always were a daredevil!" Though that can be weird and annoying if you're not playing consistently or if you decide to make your character depressed from all the bad stuff happening to them even though they used to be cheerful. For example in ME1 I was a nice, merciful paragon but for one quest with Garrus I was randomly like "you know what? Lets hack these guys up" and Garrus' response was "glad to see you haven't changed" or something similar and I was like...wtf.

I'm cool with stuff like "remember when you fell in the lake when you were 5 and the Templars had to fish you out?" It doesn't define personality, only adds to circumstance. Also I guess random NPCs thinking I was a troublemaker didn't bother me because 1) We know how to fight and that in itself is troublemaking to most of the elves, and 2) they're random aquaintences who don't really know us and they're bitter and angry and throwing insults.

 

Events bother me, because often they're things my characters wouldn't do. We talk on the forums a lot about unconventional appearances not being supported in game with NPCs, but my story problems revolve around unconventional upbringings. Unless you're a mage, games always fit you into the "cool jock" 80s mode most of the time. It's a pretty radical either/or, where there's no notion that a character could be, say, like Rhaegar Targaryen (bookish, but then decides to be a warrior). 

 

The Cousland origin is a good example of this, where your tutor makes a big deal out of you being a pretty disinterested student. 


  • Nefla aime ceci

#36
JCFR

JCFR
  • Members
  • 286 messages

But...I don't want my character to be unified with everyone elses. I don't want to play a different version of the same person every time either. :crying: You know, I actually have a lot more fun with my (completely blank) characters in Skyrim than in a game like Deus Ex: Human Revolution or Alpha Protocol where you play a fleshed out character but you can shape their personality/actions to a degree.

To be frank, i don't  like these "blank" charakters as in Skyrim (well storytelling was never a strength of bethesda). Therefore i liked those origin-storie, they gave my personal created and customised charakter a background, so i could empathise with him and comprehend his motives.

Other than just some blank shell of a cloned nobody ( as TES-Heroes alsways tend to be).

Strong personalities make charakters memorable... sometimes i even end up caring for them.

 

As in Deus Ex HR, i liked to play as Adam Jensen. His motives, his sufferings, his goals, everything  was well put and tangible (until the last quarter of the game. which was - to me - somehow strange with a few wtf-moments.)

Alpha Protocol? Oh geez....  it seems out there are two kind of people: ones who liked it and ones who didn't. I'm part of the last. It had potential - that i have to give the game - but throughout everything seemed shallow  - especially the charakters. so, no word of praise from me.

 

concerning Personalitiesand developement of bonds between the charakters, i think Bioware was/is on a good way. For Exampple: Many people disliked the Companiosn of DA2. Well it's natural fpr players to prefer this one and  dislike that one. But overall i liked the way the game expressed them. Everyone had his/her own motives and behavior, job or hobbies. they weren't put into a camp like cows in a pen. Everyone had their own place,there were personal talks with everyone and sometimes you encountered them having a talk with some other companion(concerning requests, favors or just a friendly visit) . That i really liked... much better than in origins where it was sufficient to overwhelm any charakter with gifts. 


  • naddaya aime ceci

#37
Nefla

Nefla
  • Members
  • 7 672 messages

Events bother me, because often they're things my characters wouldn't do. We talk on the forums a lot about unconventional appearances not being supported in game with NPCs, but my story problems revolve around unconventional upbringings. Unless you're a mage, games always fit you into the "cool jock" 80s mode most of the time. It's a pretty radical either/or, where there's no notion that a character could be, say, like Rhaegar Targaryen (bookish, but then decides to be a warrior). 

 

The Cousland origin is a good example of this, where your tutor makes a big deal out of you being a pretty disinterested student. 

Yeah, I don't like those things either. The game assumes you're the star pupil or the best warrior or whatever, what if I want to be a normal or even subpar person who rises above through hard work and through the events of the game bringing out who they are as a person? What I meant that I didn't have a problem with was events that happened to the PC, not ones that the PC actively sought out or participated in or what have you because those shape personality. I meant more things like your father dies when you were 14, or you get taken to the circle when you were 6 or bandits attacked your family caravan, and your family barely escaped, or you played together with the prince when you were a child etc...none of those situations tell how your character is one way or another. I can easily imagine my PC being good friends with the prince, or thinking he's annoying but your mother makes you play with him, or having a crush on him, or flat out ditching him in some blackberry bushes when you were supposed to be playing nice, etc...

 

To be frank, i don't  like these "blank" charakters as in Skyrim (well storytelling was never a strength of bethesda). Therefore i liked those origin-storie, they gave my personal created and customised charakter a background, so i could empathise with him and comprehend his motives.

Other than just some blank shell of a cloned nobody ( as TES-Heroes alsways tend to be).

Strong personalities make charakters memorable... sometimes i even end up caring for them.

 

As in Deus Ex HR, i liked to play as Adam Jensen. His motives, his sufferings, his goals, everything  was well put and tangible (until the last quarter of the game. which was - to me - somehow strange with a few wtf-moments.)

Alpha Protocol? Oh geez....  it seems out there are two kind of people: ones who liked it and ones who didn't. I'm part of the last. It had potential - that i have to give the game - but throughout everything seemed shallow  - especially the charakters. so, no word of praise from me.

 

concerning Personalitiesand developement of bonds between the charakters, i think Bioware was/is on a good way. For Exampple: Many people disliked the Companiosn of DA2. Well it's natural fpr players to prefer this one and  dislike that one. But overall i liked the way the game expressed them. Everyone had his/her own motives and behavior, job or hobbies. they weren't put into a camp like cows in a pen. Everyone had their own place,there were personal talks with everyone and sometimes you encountered them having a talk with some other companion(concerning requests, favors or just a friendly visit) . That i really liked... much better than in origins where it was sufficient to overwhelm any charakter with gifts. 

I meant Skyrim as an extreme example because you really don't get much in the way of shaping your personality (FO:NV is much better in this regard) but even watered down like that I still prefer that approach to a set character that you can kind of shape like Alpha Protocol, TWD, DE:HR, The Witcher series, etc...even though I really liked all of those games, the set character took away a ton of replay value for me and the most times I have ever played any of those games is TW2 which I played 3 times compared to 30+ complete playthroughs of DA:O,(by far my favorite example) my 28 (not counting ones I've deleted) alts on SWtOR, and dozens of characters on Skyrim and FO:NV. I don't want to play the same character again and again, and it's hit or miss whether a set protagonist will really connect for me and considering how most games are made for the straight white male gamer who they don't want to alienate so they make the same safe thing over and over the answer is usually no or at least not much. If I am creating a character and their motivations, I will always be able to understand and identify with them.


  • Ieldra et aTigerslunch aiment ceci

#38
In Exile

In Exile
  • Members
  • 28 738 messages

Yeah, I don't like those things either. The game assumes you're the star pupil or the best warrior or whatever, what if I want to be a normal or even subpar person who rises above through hard work and through the events of the game bringing out who they are as a person? What I meant that I didn't have a problem with was events that happened to the PC, not ones that the PC actively sought out or participated in or what have you because those shape personality. I meant more things like your father dies when you were 14, or you get taken to the circle when you were 6 or bandits attacked your family caravan, and your family barely escaped, or you played together with the prince when you were a child etc...none of those situations tell how your character is one way or another. I can easily imagine my PC being good friends with the prince, or thinking he's annoying but your mother makes you play with him, or having a crush on him, or flat out ditching him in some blackberry bushes when you were supposed to be playing nice, etc...

 

Talent doesn't bother me as much as the attitude that you're often seemingly stuck with by being a non-mage, namely, the "jock" stereotype. Someone can be physically capable without having developed that type of attitude or personality. 

 

I understand what you mean about background details now. It's stuff like, oh, here's Jowan, despite being so whinny he's your friend for some reason (sorry). I get that. 


  • Nefla aime ceci

#39
Ieldra

Ieldra
  • Members
  • 25 179 messages

I think any past experience that shapes your character or catches up with you should be ones that don't involve anything involving specific genders or sex (as in bouncy bouncy sex). Such as marriage or past relationships because then you upset people who wanted to play as a gay or straight Inquisitor. Or people who want to play as an Inquisitor who hasn't had past flames or casual trysts with people. 

 

Any background shaping stuff should be something like family or...idk, being poor, having to commit crimes or just scraping by in life. Something like that.

Note that a defined background does not make for a defined personality trait. The former is part of the world's background events I have no influence on anyway, but how your past has shaped you should be your choice.



#40
JCFR

JCFR
  • Members
  • 286 messages

 

I meant Skyrim as an extreme example because you really don't get much in the way of shaping your personality (FO:NV is much better in this regard) but even watered down like that I still prefer that approach to a set character that you can kind of shape like Alpha Protocol, TWD, DE:HR, The Witcher series, etc...even though I really liked all of those games, the set character took away a ton of replay value for me and the most times I have ever played any of those games is TW2 which I played 3 times compared to 30+ complete playthroughs of DA:O,(by far my favorite example) my 28 (not counting ones I've deleted) alts on SWtOR, and dozens of characters on Skyrim and FO:NV. I don't want to play the same character again and again, and it's hit or miss whether a set protagonist will really connect for me and considering how most games are made for the straight white male gamer who they don't want to alienate so they make the same safe thing over and over the answer is usually no or at least not much. If I am creating a character and their motivations, I will always be able to understand and identify with them.

I'm sorry, but i don't really get your point. I mean those blank charakers are alwways the same. They only differ by looks not by content/personality. What kind of personality is there in bethesda-game-charakters? "Hello, i'm the hero because... because... because it's fate, period". Replaying Skyrim, oblivion or morrowind a dozen times seemed byfar pointless to me, since story did not change. Everything was the very same - nothing altered even a tiny bit.

 

And about MMOs like SWToR... i don't get how people can afford to chore through those again and again. I played through once and wished, it was more like KotoR or ME. And what do those charakters have to do with personalty?  After creating all chars are put in the gameworld like "here you are, start your quest to rescue the galaxy or conquer it" Why? What's my background? Don't know, don't matter.

 

I like complex charakters like Adam jensen or Geralt (i also read all the books), I also liked being able to pick your background in ME1 and was a bit sad, for those having close to no influence in the sequels (my favorite: ruthless from earth).  To tell a good story, you need charakters to transport it, charakters that make you feel the menaceof an enemy or the complexity of a situation. And blanks or less welldrawn charakrters don'r serve this purpose as much.



#41
Ieldra

Ieldra
  • Members
  • 25 179 messages

DA:O does things exactly like that, though. The CE origin is all about how you're a hell raising rapscallion when you talk to some of the minor NPCs, and the human noble has characters comment on e.g. remember when you beat everyone up in tournaments or dabbled in poisons?

I recall that I felt vaguely uneasy when that happened. I didn't dislike the personality traits, so it wasn't a big problem, but I felt very much that I had no control where I should've had.



#42
Wulfram

Wulfram
  • Members
  • 18 948 messages

Blank slate is good, but the point of a blank slate is to write on it, so the game should make that possible.


  • byeshoe aime ceci

#43
wright1978

wright1978
  • Members
  • 8 114 messages

Note that a defined background does not make for a defined personality trait. The former is part of the world's background events I have no influence on anyway, but how your past has shaped you should be your choice.

 

Agree completely, a defined background event can be a useful hook to hang my characterisation on but i don't reaction to that to be out of my hands.



#44
AlanC9

AlanC9
  • Members
  • 35 623 messages

I recall that I felt vaguely uneasy when that happened. I didn't dislike the personality traits, so it wasn't a big problem, but I felt very much that I had no control where I should've had.

The tournament thing was OK, I thought. It'd be really strange for a noble to have lots of combat skill and yet never engage in tournaments, wouldn't it?

Edit: this doesn't address the issue a couple of folks have with not wanting the PC to start as a capable combatant in the first place, of course. But that's already baked into the plot.

#45
Rowe

Rowe
  • Members
  • 55 messages

...I hated things like Hawke having this "aww yeaaaah" expression when Isabella first hits on them, even if I play Hawke as a straight woman, gay man, or someone who just isn't interested. Same thing with Shepard obsessing over that one single kid that dies, even I you play a psychopath who likes to murder everyone.

 

Same here! My Hawke was always a gay male, it would have been nice to choose that when creating him so that, when faced with situations like this, he would react appropriately. Or, perhaps I wanted him to be quite chaste and innocent and he could have reacted in an uncomfortable manner, or with some amount of distain perhaps? Little things like that would be good moments at which to show personality, but it's something I think they could only vary if they gave you some "personality options" when creating your character.  

 

My Sheppard was also a bit of an unfeeling psychopath, so him reeling over the death of one child was quite uncharacteristic.  

 

There are certainly some ways to give voiced protagonists more unique personalities, they'd just have to go about it in a different manner. The only game I've played recently in which I didn't mind the silent protagonist was Skyrim. Your personality just felt unimportant, actually I'd say the same thing about Kingdoms of Amalur (similar to Skyrim). In Jade Emprie & DAO (and awakening) I wanted to start yelling myself at some point in order to make my character heard! Everyone else was so interesting and varied, why did I have to be silent! I know everyone raves about DAO and trashes DA2, but I have to say having Hawke as a character in DA2 almost puts them on an even keel for me (well that and having Fenris as a LI for a male PC). Blank, creepy staring by a main character that doesn't speak just doesn't seem appropriate in most RPG's! 


  • Nefla, Lady Nuggins et lane aiment ceci

#46
Nefla

Nefla
  • Members
  • 7 672 messages

I'm sorry, but i don't really get your point. I mean those blank charakers are alwways the same. They only differ by looks not by content/personality. What kind of personality is there in bethesda-game-charakters? "Hello, i'm the hero because... because... because it's fate, period". Replaying Skyrim, oblivion or morrowind a dozen times seemed byfar pointless to me, since story did not change. Everything was the very same - nothing altered even a tiny bit.

 

And about MMOs like SWToR... i don't get how people can afford to chore through those again and again. I played through once and wished, it was more like KotoR or ME. And what do those charakters have to do with personalty?  After creating all chars are put in the gameworld like "here you are, start your quest to rescue the galaxy or conquer it" Why? What's my background? Don't know, don't matter.

 

I like complex charakters like Adam jensen or Geralt (i also read all the books), I also liked being able to pick your background in ME1 and was a bit sad, for those having close to no influence in the sequels (my favorite: ruthless from earth).  To tell a good story, you need charakters to transport it, charakters that make you feel the menaceof an enemy or the complexity of a situation. And blanks or less welldrawn charakrters don'r serve this purpose as much.

You don't have to agree with me, this is all my personal taste and opinion. I have a strong imagination and I'm always writing stories so a complete blank slate like in Bethesda games works really well for me. I can come up with a backstory, personality, and motivations for my character and nowhere is it contradicted. I like to come up with my character's backstory and motivations in any game that I have (set protagonists take away this fun) and it increases replay value for me and makes me go "I can't wait to see what the next one will be like" I am not interested in replaying set protagonist games since I know what they will do, how they will act, and what will happen. I used to read books all the time when I was younger and now I can't bring myself to anymore because it's always the same and I can't change anything. I can't change the protagonist into someone I identify with more, etc...You can't understand why I like the things I do and why I play the way I do, but I can't understand why you like what you like either. To you Adam Jensen is complex, to me he is shallow and boring, for you playing through something like SWtOR is a chore, for me I can't wait to start the next alt. I doubt we will ever have common ground on this.  



#47
JCFR

JCFR
  • Members
  • 286 messages

You don't have to agree with me, this is all my personal taste and opinion. I have a strong imagination and I'm always writing stories so a complete blank slate like in Bethesda games works really well for me. I can come up with a backstory, personality, and motivations for my character and nowhere is it contradicted. I like to come up with my character's backstory and motivations in any game that I have (set protagonists take away this fun) and it increases replay value for me and makes me go "I can't wait to see what the next one will be like" I am not interested in replaying set protagonist games since I know what they will do, how they will act, and what will happen. I used to read books all the time when I was younger and now I can't bring myself to anymore because it's always the same and I can't change anything. I can't change the protagonist into someone I identify with more, etc...You can't understand why I like the things I do and why I play the way I do, but I can't understand why you like what you like either. To you Adam Jensen is complex, to me he is shallow and boring, for you playing through something like SWtOR is a chore, for me I can't wait to start the next alt. I doubt we will ever have common ground on this.  

Ok, that's fair... and i can remember some guys wrote immense Backgroundstories for their charakters in IcewindDale 1+2 although they had no effect whatsoever.

And it's not, that i lack fantary but...  to me it feels more intense if there's already an existing Background or even better a pickable choice. It feels like the char adapts to the gameworld and fits right in rather than beeing some kind of foreign element put into these circumstances and running around. 

And about SWToR... well maybe that has to do with my immunity to this certain MMO-Feeling.

Different tastes it seems, but that i can accept.

 

It's just that i like empathising with existing personalities and not having to project this or that  into him/her, because ther's is nothing given, and nothing NPCs refer to.



#48
thehomeworld

thehomeworld
  • Members
  • 1 562 messages

You should try Bound by flame for a protag with some personality my femhero really is hallarious at points. I've yet to try it under the man but the few lines I've heard from him has him sounding rather mellow compared to her. However it took me a while to get use to her she joked, she swore, she talks crap to everyone of her guys on crew but she's doing this perscript not via my choice most of the time it was different then your standard hero but I still miss Hale's voice and her work as fshep and Luttice sister.

 

I do like heros with life in them thats why Hale gets more love then Meer (though after SB when he's let off his chain he's pretty good). Hopefully in genral we get more people and less bricks for our leads. However the problem with issuing leads persona is that you could not jive with that persona and loose players the blank slate model doesn't loose so many players.



#49
lane

lane
  • Members
  • 210 messages

I 100% agree with this !! how can i not !! when giving the choice to mirror my thoughts ,my personality and my beliefs more into the game ! 

 

yes you're right ,people tend to identify themself in the protagonist ,in the chararcter they create sometimes physically ,but personally there is no better identification than the personality you reflect throught the protagonist toward the party. 

 

i speak about this with a very precise idea behind my mind ; am thinking about the world my inquisitor gonna be thrown into, my party is already full of idealist ,people from the chantry ,apostates,wardens, templars ... ,they will all have their own beliefs ,(of course maybe you will be able to change them ,but still you know how they come out first) ,and they act on them ,persuade my inquisitor, and speak of them out loud in this war between the chantry ,the mages and the templars .Something i want to do too!

 

because i also believe in a cause ,from the begining of DA2,and i acted on it , and i want to keep acting on it . Am pretty sure everyone here stand a ground weither they are with the templars or the mages freedom ,or maybe the chantry's rules ... of course they are others who don't really care,

what i mean ,is that ,the inquisitor shouldnt not be thrown like this in this mess ,without at least something he believe into from the start ,after all you said it , he should have his own past , his own personality and point of view. 

 

This inquisitor were somewhere while this war has strarted ,he know what happened ,and so ,maybe he could come out with his own thoughts of the situation as well as the other parties he will encounter ! thats could be somehow a backgroud of the inquisitor while creating him ,between what can be his past of family and why not ex lovers ! Something like how the city elf story in DAO start with the aranged marriage ,or maybe the mage's one. but this time ,we get to choose how we want our journey to start !!

 

 

that way the inquisitor will look more like a man who know where he stands ,with a purpose in this journey , he will also be able influence the others of his opinions not only be at the receiving end . Because personnally i really hope my inquisitor will be able to change some ideas . it could influence even the whole ending of the game itself ! 

 

now maybe thats not what people talk about ,like a set of personnalities such as witty ,rude,diplomatic ect ...but i spoke about this perticular protagonist's background probably because i like how the game went ,between the veil and the darkspawns ,this revolution should either have a leader to carry it, or to stop it . Someone with a mind set . 

thats how i would like to shape my protagonist's background beside his personal past .



#50
In Exile

In Exile
  • Members
  • 28 738 messages

The tournament thing was OK, I thought. It'd be really strange for a noble to have lots of combat skill and yet never engage in tournaments, wouldn't it?

Edit: this doesn't address the issue a couple of folks have with not wanting the PC to start as a capable combatant in the first place, of course. But that's already baked into the plot.

The tournament line is fine (since I was the one that brought it up), but it starts to be a problem when combined with the teacher's reference to your attitude to learning basically being "lol reading is 4 losars".