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Protagonists with Personalities


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#51
In Exile

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You don't have to agree with me, this is all my personal taste and opinion. I have a strong imagination and I'm always writing stories so a complete blank slate like in Bethesda games works really well for me. I can come up with a backstory, personality, and motivations for my character and nowhere is it contradicted. I like to come up with my character's backstory and motivations in any game that I have (set protagonists take away this fun) and it increases replay value for me and makes me go "I can't wait to see what the next one will be like" I am not interested in replaying set protagonist games since I know what they will do, how they will act, and what will happen. I used to read books all the time when I was younger and now I can't bring myself to anymore because it's always the same and I can't change anything. I can't change the protagonist into someone I identify with more, etc...You can't understand why I like the things I do and why I play the way I do, but I can't understand why you like what you like either. To you Adam Jensen is complex, to me he is shallow and boring, for you playing through something like SWtOR is a chore, for me I can't wait to start the next alt. I doubt we will ever have common ground on this.  

 

My question to you is reactivity. I can appreciate that inventing background matters to you as a creative and fulfilling exercise. What I have difficulty with is the interaction between the game and the background you created. The more of a blank slate the character, the less the game even acknowledges anything you invent. The characters you invent are not any different from my character of Korblax, the shapeshifting alien from Zorblax 99. 


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#52
lane

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Same here! My Hawke was always a gay male, it would have been nice to choose that when creating him so that, when faced with situations like this, he would react appropriately. Or, perhaps I wanted him to be quite chaste and innocent and he could have reacted in an uncomfortable manner, or with some amount of distain perhaps? Little things like that would be good moments at which to show personality, but it's something I think they could only vary if they gave you some "personality options" when creating your character.  

 

My Sheppard was also a bit of an unfeeling psychopath, so him reeling over the death of one child was quite uncharacteristic.  

 

There are certainly some ways to give voiced protagonists more unique personalities, they'd just have to go about it in a different manner. The only game I've played recently in which I didn't mind the silent protagonist was Skyrim. Your personality just felt unimportant, actually I'd say the same thing about Kingdoms of Amalur (similar to Skyrim). In Jade Emprie & DAO (and awakening) I wanted to start yelling myself at some point in order to make my character heard! Everyone else was so interesting and varied, why did I have to be silent! I know everyone raves about DAO and trashes DA2, but I have to say having Hawke as a character in DA2 almost puts them on an even keel for me (well that and having Fenris as a LI for a male PC). Blank, creepy staring by a main character that doesn't speak just doesn't seem appropriate in most RPG's! 

i thought i was the only one finding myself torn between yelling at the screen and bitting my fist from the anxiety of being mute ! 

no the only advantage origin had were the more long love scenes ,free kiss scenes ! i liked how the compagnion offer you gifts too ! and specially when they ask you questions about you ! and you're free to pick different answers they might like or not !!! and yes ,i was hoping to see more of Anders and my hawke first time just like in origin ><

and yeah ,i also played with a gay male hawke everytime (and hoplessely unable to choose others than anders ..) so it would be soooo comforting for those who already know how they wanna shape their character from the start to choose this option from the start too ! so to avoid holes in the personality we try to build around the game !  



#53
Nefla

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My question to you is reactivity. I can appreciate that inventing background matters to you as a creative and fulfilling exercise. What I have difficulty with is the interaction between the game and the background you created. The more of a blank slate the character, the less the game even acknowledges anything you invent. The characters you invent are not any different from my character of Korblax, the shapeshifting alien from Zorblax 99. 

I don't need the game to acknowledge my background, only the choices I make and the things I do. I prefer BioWare games to Bethesda games, but my point was that I dislike playing set characters and would rather have a completely blank, un-acknowledged character that I can headcannon however I want  rather than have a set character with a set gender, set past, set sexuality and past relationships, etc...I want a game that allows for personality, but I want it to allow for a range of personality mixtures so I can play a character I like rather than crossing my fingers that I love the next Geralt of Rivia or Lee Everett or Adam Jensen. (though even if I do love a set character, they are always the same and there's no point in my playing it more than once or twice) And like I keep saying, I am all for set events that happened in the character's life, I just don't want their reaction and personality set. If my character's brother says to me "remember when we ran away from home when we were little?" I want to be able to choose "yeah, I went after YOU and dragged you home" or "man those were good times, we were always getting into trouble" or "I was so scared I came running home an hour later," etc...rather than get no choice and have said brother follow up with a set response that defines your personality.



#54
Sylvius the Mad

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The game has to react to what you choose for you to have a personality that you choose.

Everything else you've said follows from this point.  Do you have support for this point, or is this just personal preference?

 

DA:O does things exactly like that, though. The CE origin is all about how you're a hell raising rapscallion when you talk to some of the minor NPCs, and the human noble has characters comment on e.g. remember when you beat everyone up in tournaments or dabbled in poisons?

That doesn't make those defining characteristics from the PC's point of view.  That the PC is widely remembered for some specific events, or has a reputation for a certain type of behaviour, does not necessarily make those an accurate description of that character's whole personality, or even the important parts of it.



#55
Lilacs

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What you are expressing is felt and understood by me OP. However, in a new instalment in a series, it is better to have a protagonist who isn't known or too familiar to me, except for her family background: for example her parents' descendants—are they nobles, your average citizens, etc. In Dragon Age: Origins it was what I expected for my PC; I have no reproach there, for Dragon Age: Origins did deliver.

 

*Possible Spoiler* *Below* *Please be aware*

 

Nonetheless, in Dragon Age II, we also had a new protagonist. This time though, it was very different. My PC couldn't feel any real connection with her surviving parent: her mother. She had a somewhat tender relationship with her sister. I desired to know more about my PC's mother and father. I desired a strong connection for my PC's relationship with her mother. My Playable Character's mother's story, if she were able to connect with her in Dragon Age II, would have been formidable, for my PC's mother left her own parents to marry for love instead of riches. I really like the idea of that. However, it lacked the warmth that could have endeared my PC's heart to her mother; thus my Playable Character was unable to have a better understanding of her mother.

 

I think the developers have listened this time around. I’m looking forward to the new instalment: Dragon Age: Inquisition, with much anticipation. Might I be disappointed? Possibly.  As of this moment, what I read so far about the world of Thedas is very interesting to me, for some of the concerns I had with Dragon Age II are being addressed.  Hopefully, our Playable Characters have a better flesh-out story this time around. It is what I am hoping for. :) 


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#56
EkhidnaDrakaina

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I prefer the Tabula Rasa approach over the predetermined character, personally. While I loved my Wardens and found each one to be unique, I found it very difficult to get attached to any Hawke or Shepard- despite being able to customize their appearance. I don't even remember the names I gave to those characters despite many, many playthroughs each.

While I wasn't crazy about the idea of a voiced protagonist, I think DA:I is going in the right direction, giving you an option for your character's voice, on top of the various tone wheels. It is definately a happy medium I look forward to exploring.