You don't have to agree with me, this is all my personal taste and opinion. I have a strong imagination and I'm always writing stories so a complete blank slate like in Bethesda games works really well for me. I can come up with a backstory, personality, and motivations for my character and nowhere is it contradicted. I like to come up with my character's backstory and motivations in any game that I have (set protagonists take away this fun) and it increases replay value for me and makes me go "I can't wait to see what the next one will be like" I am not interested in replaying set protagonist games since I know what they will do, how they will act, and what will happen. I used to read books all the time when I was younger and now I can't bring myself to anymore because it's always the same and I can't change anything. I can't change the protagonist into someone I identify with more, etc...You can't understand why I like the things I do and why I play the way I do, but I can't understand why you like what you like either. To you Adam Jensen is complex, to me he is shallow and boring, for you playing through something like SWtOR is a chore, for me I can't wait to start the next alt. I doubt we will ever have common ground on this.
My question to you is reactivity. I can appreciate that inventing background matters to you as a creative and fulfilling exercise. What I have difficulty with is the interaction between the game and the background you created. The more of a blank slate the character, the less the game even acknowledges anything you invent. The characters you invent are not any different from my character of Korblax, the shapeshifting alien from Zorblax 99.





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