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The possibility of seeing a stressed protagonist?


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#1
Vallasch

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One of the things that endeared me to Mass Effect 3, was finally seeing the usually indomitable Commander Shepard finally become worked up, stressed and even getting angry with people. The dream scenes even seemed to have an element of PTSD to them, an element I'm surprised hasn't been explored more in games that involve violence. It made him seem so much more human as all his hard work caught up with him.

 

Normally we only see followers or other NPCs becoming frustrated with things, but I'd like to continue seeing our protagonist experience similar emotions every once in a while, rather than being the generically stoic brick-wall-man.

 

That's not to say I'd like to see them be brooding/miserable or indeed like batman at all times, but it would be good to see people or events trying the Inquisitor's patience.


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#2
Mes

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I agree with this! I quite liked the dream sequences in ME3 (I know a lot of people didn't, but still). It added a new dynamic to Shepard.

 

I think in the end it comes down to how much you want the PC to be a blank slate so you can project yourself onto him/her versus how much you want the PC to be a developed character in and of themselves.

 

Personally I'm more in favor of the latter. I'd love for my protagonist to have more emotions, quirks, a detailed backstory... And for my companions to ask ME questions rather than me doing all the digging into their personal lives/histories all. the. time!! :P 


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#3
thats1evildude

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I'd like two scoops of Survivor Guilt for my Inquisitor, please.



#4
wolfhowwl

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And for my companions to ask ME questions rather than me doing all the digging into their personal lives/histories all. the. time!! :P

 

That would be a great thing, wherever it be with a character you romanced or just befriended. The relationships have been far too one sided and have missed an opportunity to both characterize the PC and just have a more realistic relationship.

 

In the Lair of the Shadow Broker DLC, there is an intimate moment where Liara will ask Shepard how they actually feel behind the front they put on for the troops. The player can choose to express worry, hope, or frustration with the situation.

 

Hopefully there will be similar moments where the Inquisitor can voice an opinion on the extraordinary circumstances they've found themselves in, the burdens of leadership, and the challenges they face ahead of them.


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#5
In Exile

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I don't like forced emotions. It's one thing to have the option to feel fear - it's another to be forced to feel it. 


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#6
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Light, I don't quite particularly enjoy forced emotions, they break the character I am trying to make. Though I do agree that the option should always be there.



#7
Isabelle

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I don't like forced emotions. It's one thing to have the option to feel fear - it's another to be forced to feel it. 

 

Agreed, depending on the circumstance could be well used (as was the Shepard traumatic dreams  in ME3, or the dreams of the Archdemon in DAO) feelings like that would bring more "soul" for our inquisitors.


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#8
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Agreed, depending on the circumstance could be well used (as was the Shepard traumatic dreams  in ME3, or the dreams of the Archdemon in DAO) feelings like that would bring more "soul" for our inquisitors.

 

I don't agree with this. It made Shepard care for that boy on Earth. Sure you could really just put it down to symbolism, but that's far fetched. As for the Archdemon, those dreams come with the job description :D

 

If Shepard's dreams were fewer, and perhaps even interactive, then it could have been far more meaningful. I,e, past characters talk to you and you actually get to tell them how you feel about their deaths and the decisions you make.

 

I say fewer because I'm considering resources here :P


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#9
Hizoku

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I don't like forced emotions. It's one thing to have the option to feel fear - it's another to be forced to feel it. 

well, seeing as the fate of the world is riding on the Inquisitor... it goes without saying that it will affect him/her in some negative way.



#10
Isabelle

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I don't agree with this. It made Shepard care for that boy on Earth. Sure you could really just put it down to symbolism, but that's far fetched. As for the Archdemon, those dreams come with the job description :D

 

If Shepard's dreams were fewer, and perhaps even interactive, then it could have been far more meaningful. I,e, past characters talk to you and you actually get to tell them how you feel about their deaths and the decisions you make.

 

I say fewer because I'm considering resources here :P

 

I mean, at least in ME3 Shepard was more "human" than compared to previous ME, Shepard is few dialogues sarcastic or joking, was a side character I did not know and pleased me.

I will give another example, in Tomb Raider (2013) Lara has clear reactions about the dangers, but in DAO you lose all your family and in no time the game you have the option in a moment of reflection about it.


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#11
naddaya

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I mean, at least in ME3 Shepard was more "human" than compared to previous ME, Shepard is few dialogues sarcastic or joking, was a side character I did not know and pleased me.

I will give another example, in Tomb Raider (2013) Lara has clear reactions about the dangers, but in DAO you lose all your family and in no time the game you have the option in a moment of reflection about it.

 

It shouldn't be forced though.

 

My cynical, ruthless colonist Shepard, who was a spectre before a human and stated in several dialogues during ME1 and ME2 that she cared about the big picture (saving the galaxy vs focusing on humanity), was reduced to whine about earth and humanity and looked all sad after a seeing a single shuttle blow up. I was disappoint.

 

EDIT: I could see her break in anger, being frustrated by the blindness and stupidity of the council, feeling burdened and having doubts about her success. What I didn't like was the lack of choice. People's reactions under stress say a lot about their personality. They could get whiny, angry, impatient, quieter, more focused, less efficient, hide it all up, snap at the wrong people, carry on just slightly more tired than usual etc. They need to be in character.


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#12
9TailsFox

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I hated forced emotions in ME3 what worse my colonist Shepard don't care about earth(it's just another rock in big galaxy) He wants to save all of it not just one planet. And ME3 was all about saving earth and how important it is for Shepard. Garrus I am sorry about Earth. Why? I am not. 


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#13
Sylvius the Mad

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well, seeing as the fate of the world is riding on the Inquisitor... it goes without saying that it will affect him/her in some negative way.

No it does not. Not all people react the same way, nor express those reactions the same way.
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#14
Wulfram

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It's good to have the option, but it shouldn't be forced.

 

You can include an option that works both for stoic characters and those that are just not bothered.


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#15
Isabelle

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EDIT: I could see her break in anger, being frustrated by the blindness and stupidity of the council, feeling burdened and having doubts about her success. What I didn't like was the lack of choice. People's reactions under stress say a lot about their personality. They could get whiny, angry, impatient, quieter, more focused, less efficient, hide it all up, snap at the wrong people, carry on just slightly more tired than usual etc. They need to be in character.

 

Yes you are right ... do you think there should be an option before you create your character he will have options of reactions ? and, depending on their nature would be displayed in different forms ?



#16
AlanC9

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I hated forced emotions in ME3 what worse my colonist Shepard don't care about earth(it's just another rock in big galaxy)

A rock with 98+% of the human race living on it, of course.

I'm not saying that Shepard should be forced to care about that, but you're planning to play either an awfully callous Shepard or a Shepard who really doesn't care about humans any more than other sentients. I can see why Bio didn't think such Shepards were worth the zots, though I don't think what they wrote worked all that well.

My problem with those Shepard lines is that he doesn't actually have a plan that involves Earth until the endgame.

#17
AlanC9

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Yes you are right ... do you think there should be an option before you create your character he will have options of reactions ? and, depending on their nature would be displayed in different forms ?


I'd like it a hell of a lot better as a choice before starting play than one made during play.

PnP systems often did stuff similar to this. GURPS and Hero System come to mind, where pretty much any character would have at least some psychological disadvantages; sensible players realized that the points from these are pretty cheap since you can pick ones that fit how you were going to play anyway.

#18
9TailsFox

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A rock with 98+% of the human race living on it, of course.

I'm not saying that Shepard should be forced to care about that, but you're planning to play either an awfully callous Shepard or a Shepard who really doesn't care about humans any more than other sentients. I can see why Bio didn't think such Shepards were worth the zots.

My problem with those Shepard lines is that he doesn't actually have a plan that involves Earth until the endgame.

11.4 billion on erth Maine theme of mass effect is unity, At least it was until ME3. You played mass effect so you heard what Mordin sad it's just faceless number. Yes it would be nice to save them. But why it's more important then Palaven because it's only have 6.1 billion. Shepard get so much personality in ME3 and all of it was forced. Shepard fells like it's centre of the galaxy. I would understand if it's earthborn Shepard but not the spacer. Spacer Paragon Shepard should value all life equally. 

I am not planning play Shepard who awfully callous. But Shepard who cares about galaxy not just earth and it was very hard to do because Shepard always talks how earth important and we must save it.



#19
naddaya

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Yes you are right ... do you think there should be an option before you create your character he will have options of reactions ? and, depending on their nature would be displayed in different forms ?

 

That would be great. I doubt we'll have the option though :(

 

A rock with 98+% of the human race living on it, of course.

I'm not saying that Shepard should be forced to care about that, but you're planning to play either an awfully callous Shepard or a Shepard who really doesn't care about humans any more than other sentients. I can see why Bio didn't think such Shepards were worth the zots, though I don't think what they wrote worked all that well.

My problem with those Shepard lines is that he doesn't actually have a plan that involves Earth until the endgame.

 

A colonist Shepard has no link to Earth except for his species' origin. The loss of Earth seems as important as the loss of Palaven and Thessia to me. Shepard is a spectre, whether he/she values being a protector of humanity before a protector of the galaxy should be up to the player, since it was in ME1, and in ME2 to some degree. The whole galaxy is about to be annihilated, not just Earth.

 

EDIT: ninjaed me :lol:

 

11.4 billion on erth Maine theme of mass effect is unity, At least it was until ME3. You played mass effect so you heard what Mordin sad it's just faceless number. Yes it would be nice to save them. But why it's more important then Palaven because it's only have 6.1 billion. Shepard get so much personality in ME3 and all of it was forced. Shepard fells like it's centre of the galaxy. I would understand if it's earthborn Shepard but not the spacer. Spacer Paragon Shepard should value all life equally. 

I am not planning play Shepard who awfully callous. But Shepard who cares about galaxy not just earth and it was very hard to do because Shepard always talks how earth important and we must save it.

 

Agreed. While I think Shepard's personality did have some improvements in ME2 and ME3 (more sense of humor, better facial expressions etc), I hated the autodialogue.


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#20
9TailsFox

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Yes you are right ... do you think there should be an option before you create your character he will have options of reactions ? and, depending on their nature would be displayed in different forms ?

Some developers talked about 3 wheels Dialogue, Reaction and Choices. Link to Article

"Certain situations will also see the arrival of a reaction wheel, in which players can choose how their characters will react to a situation, not just say something about it. Standard options such as Stoic, Sad, Confused, Enraged, or Surprised are present in these situations."

If it's true I am happy.

 

Edit. P.S agree on everything naddaya said and like I write ^^ it looks like Inquisitor can express emotions.

Stoic Qunari Inquisitor. :mellow:  Will be best  :lol: 


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#21
AlanC9

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11.4 billion on erth Maine theme of mass effect is unity, At least it was until ME3. You played mass effect so you heard what Mordin sad it's just faceless number. Yes it would be nice to save them. But why it's more important then Palaven because it's only have 6.1 billion. Shepard get so much personality in ME3 and all of it was forced. Shepard fells like it's centre of the galaxy. I would understand if it's earthborn Shepard but not the spacer. Spacer Paragon Shepard should value all life equally. 

I am not planning play Shepard who awfully callous. But Shepard who cares about galaxy not just earth and it was very hard to do because Shepard always talks how earth important and we must save it.

 

Sure. Like I said, this works fine as long as Shepard really doesn't think there's any difference between humans and turians. Or, conversely, if Shepard is so completely parochial that he doesn't care about people on Earth because he's from Elysium or some such. I find the latter case a little hard to believe, though -- would a Hawaiian soldier really be indifferent to aliens conquering the mainland USA. Though thinking of aliens conquering the mainland USA as being equally important as aliens conquering France might be a bit more reasonable. (Any Hawaiians on this board?)



#22
wright1978

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I don't like forced emotions. It's one thing to have the option to feel fear - it's another to be forced to feel it.


Agree completely hated the forced replacement of how my Shep felt with bioware's auto-emote version. How the protagonist feels should be up to the player and not forced.

#23
Iakus

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More Sacred Ashes Gauntlet and less Dreams of Little Boys, please ;)


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#24
Isabelle

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Some developers talked about 3 wheels Dialogue, Reaction and Choices. Link to Article

"Certain situations will also see the arrival of a reaction wheel, in which players can choose how their characters will react to a situation, not just say something about it. Standard options such as Stoic, Sad, Confused, Enraged, or Surprised are present in these situations."

If it's true I am happy.

 

Edit. P.S agree on everything naddaya said and like I write ^^ it looks like Inquisitor can express emotions.

Stoic Qunari Inquisitor. :mellow:  Will be best  :lol: 

 

WoW ... I'm more anxious now reading this article  :lol:



#25
Lady Nuggins

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I also loved seeing Shepard actually hit a breaking point in ME3.  The dreams were meh, and yeah, Earth wasn't necessarily her home so seeing it get ravaged shouldn't have been any more disturbing than some of the destroyed colonies she's already seen at that point.  It was how she reacted to Thessia.  How utterly defeated she was by it.  How she even lost her temper with Joker.  It was a very human reaction, something that added so much more weight to the story than if she'd continued acting like the robot she was in the first game.  

 

I wonder if they're going to still do things like DA2, where some autodialogue changed completely depending on which temperament you had been playing. 


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