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The possibility of seeing a stressed protagonist?


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#26
In Exile

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Some developers talked about 3 wheels Dialogue, Reaction and Choices. Link to Article

"Certain situations will also see the arrival of a reaction wheel, in which players can choose how their characters will react to a situation, not just say something about it. Standard options such as Stoic, Sad, Confused, Enraged, or Surprised are present in these situations."

If it's true I am happy.

 

Edit. P.S agree on everything naddaya said and like I write ^^ it looks like Inquisitor can express emotions.

Stoic Qunari Inquisitor. :mellow:  Will be best  :lol: 

 

There may be issues with whether you also say things along with that emotion. So it's not that you can pick the line and pick the facial expression, but you pick the expression and the line. We, of course, don't know what it will be as yet. 



#27
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I also loved seeing Shepard actually hit a breaking point in ME3.  The dreams were meh, and yeah, Earth wasn't necessarily her home so seeing it get ravaged shouldn't have been any more disturbing than some of the destroyed colonies she's already seen at that point.  It was how she reacted to Thessia.  How utterly defeated she was by it.  How she even lost her temper with Joker.  It was a very human reaction, something that added so much more weight to the story than if she'd continued acting like the robot she was in the first game.  

 

I wonder if they're going to still do things like DA2, where some autodialogue changed completely depending on which temperament you had been playing. 

 

My problem with that is that (a) I don't see how Thessia is special, and how it would make more of an impact than Earth and (B) I wasn't bothered by his joke. 



#28
AlanC9

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Well, it isn't just Thessia itself, is it? It's also that Shepard failed to recover something that seems to be vital to the war effort.

 

Also, it's been a while since Shepard actually saw a Reaper harvest in progress -- Menae was quite a while ago.


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#29
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Well, it isn't just Thessia itself, is it? It's also  that Shepard failed to recover something that seems to be vital to the war effort.

 

True, but the problem is that the game's "apocalypse is nigh" narrative undercuts freakouts to these events. The Reapers are clearly unstoppable - it's just a race of whether the Crucible is fixed first, or the Reapers genocide all the Citadel races. It would be one thing if Kai Leng destroyed all the information. But all he did was stretch out the timeline, which was a race to their eventual eradication anyway. That's what I have a hard time with - not that it's a loss, but that the whole war is already lost anyway, so Shepard is freaking out about something that was always the problem. 

 

For example, the fact that the geth and quarians looked like they were in danger of eradicating each other from existence seemed to be a much, much larger threat in real terms - stopping an actual war where both sides are aiming for genocide is an almost unbelievable task. But that's all handled very stoically. 



#30
Lady Nuggins

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My problem with that is that (a) I don't see how Thessia is special, and how it would make more of an impact than Earth and ( B) I wasn't bothered by his joke. 

 

That mission pretty much begins with Shepard telling Asari soldiers to trust in their superiors and not pull out, because she's going to find something that will save them all.  And then she doesn't.  Instead she gets to listen to those soldiers scream while their world burns.  Worse, she's now confronted with the fact that her failure leaves them with no leads whatsoever.  They have no way of completing the device, no way of locating the catalyst, no way of fighting the reapers.  She has to personally inform the Asari council member that her homeworld is destroyed, and then she has to tell Hackett that they might have just lost the war.  So yeah, it's a significant moment.

 

That's the thing, Shepard never loses her temper with Joker.  The fact that she does here shows that it's not his joke that was the problem.  It was just a little too raw at the moment.

 

 

True, but the problem is that the game's "apocalypse is nigh" narrative undercuts freakouts to these events. The Reapers are clearly unstoppable - it's just a race of whether the Crucible is fixed first, or the Reapers genocide all the Citadel races. It would be one thing if Kai Leng destroyed all the information. But all he did was stretch out the timeline, which was a race to their eventual eradication anyway. That's what I have a hard time with - not that it's a loss, but that the whole war is already lost anyway, so Shepard is freaking out about something that was always the problem. 

 

For example, the fact that the geth and quarians looked like they were in danger of eradicating each other from existence seemed to be a much, much larger threat in real terms - stopping an actual war where both sides are aiming for genocide is an almost unbelievable task. But that's all handled very stoically. 

 

But at that point in time, they don't know if Kai Leng destroyed the information.  They don't know that all he did was stretch the timeline.  All Shepard knows is that this was the one lead they had on how to complete the one device that they were putting all their hopes in.  And it was snatched away.  

 

And if you think Shepard thought they were going to be eradicated anyway, then I think you missed a lot of motivational speeches throughout that game. 


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#31
AlanC9

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Well, I can see Shepard not having much of a personal stake in the G-Q war, relative to his personal stake in the Reaper War.

 

I agree that losing Vendetta just looks like a delay, not a fail. I think the scene would have worked better if we didn't find Kai Leng's trail immediately. Though to some extent this is metagaming. We shouldn't know that this is only a delay. Wing Commander 3 handled a similar dynamic better, by leaving Blair with no idea that humanity is facing anything other than defeat after the Loki mission series.



#32
In Exile

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That mission pretty much begins with Shepard telling Asari soldiers to trust in their superiors and not pull out, because she's going to find something that will save them all.  And then she doesn't.  Instead she gets to listen to those soldiers scream while their world burns.  Worse, she's now confronted with the fact that her failure leaves them with no leads whatsoever.  They have no way of completing the device, no way of locating the catalyst, no way of fighting the reapers.  She has to personally inform the Asari council member that her homeworld is destroyed, and then she has to tell Hackett that they might have just lost the war.  So yeah, it's a significant moment.

 

But at that point in time, they don't know if Kai Leng destroyed the information.  They don't know that all he did was stretch the timeline.  All Shepard knows is that this was the one lead they had on how to complete the one device that they were putting all their hopes in.  And it was snatched away.  

 

And if you think Shepard thought they were going to be eradicated anyway, then I think you missed a lot of motivational speeches throughout that game. 

 

Shepard just saw the Reapers obliterate all of Alliance's military and outright start conducting genocides on Earth. Somehow, the lives of some random Asari soldiers count? More people died on Earth in slaughter ships in the time that it took for Shepard to land on Thessia and have that conversation. That's my problem with these lives having any sort of meaningful impact. 

 

As for there being "no leads whatsoever", that is literally the same position Shepard has been in every time the galaxy in danger. This is Shepard's job description by that point. As for telling the Asari their world is a crater, so what? Shepard just lived through his world being a crater.  I don't see how this moment, in particular, is a big deal. 

 

And when I say they were going to be eradicated anyway, I don't mean that Shepard thinks the war is hopeless. But conventional victory is clearly and completely farcial. There's one winning longshot here: the Crucible is a magic device that kills all the reapers. The catalyst is somehow related to this magic device that kills all the reapers, and Shepard screwed up. 

 

But the whole problem with this "almost lost the war" is that it requires rationalizing how certain the incredible long-shot of the Crucible actually is in-game. Because for all Shepard knows, that things an auto-genocide switch like the Halo in the titular game. It's a weird way of treating this MacGuffin, which challenges the way every other conflict in the game already went. 

 

At any rate: even if you disagree with me on all this and think I'm wrong, it's still my (and my characters) interpretation. Feeling stress is subjective. To me, Shepard would have been a wreck right after Earth, and on Earth. After that, it's time to get down to business: everything dies unless you can save the universe, and whining won't get you there. My way of dealing with stress is just so different from this that not only would I not react this way (my freak outs coming much earlier in the cycle), but it would never even occur to me that this is a time to be stressed out. 


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#33
Lady Nuggins

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At any rate: even if you disagree with me on all this and think I'm wrong, it's still my (and my characters) interpretation. Feeling stress is subjective. To me, Shepard would have been a wreck right after Earth, and on Earth. After that, it's time to get down to business: everything dies unless you can save the universe, and whining won't get you there. My way of dealing with stress is just so different from this that not only would I not react this way (my freak outs coming much earlier in the cycle), but it would never even occur to me that this is a time to be stressed out. 

 

Fair enough.  I just think it's significant from a storytelling standpoint--the "bleakest hour" moment before they can start moving towards the climax.  

 

But as to your issue with how Shepard can be upset now when she seemed fine earlier, grief and stress reactions are often delayed.  It's not uncommon for someone to seem fine in a crisis but fall apart afterward.  I don't think it's just Thessia that's bothering her at that point.  That just happens to be the final straw.


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#34
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Fair enough.  I just think it's significant from a storytelling standpoint--the "bleakest hour" moment before they can start moving towards the climax.  

 

But as to your issue with how Shepard can be upset now when she seemed fine earlier, grief and stress reactions are often delayed.  It's not uncommon for someone to seem fine in a crisis but fall apart afterward.  I don't think it's just Thessia that's bothering her at that point.  That just happens to be the final straw.

 

I understand the mechanism behind it in academic sense. I'm just saying I don't personally understand it, because I'm so not like that. My freak outs are always before I have to take on some monumental task - but once I'm doing it, I'm basically zero'd in the entire time. 



#35
naddaya

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Fair enough.  I just think it's significant from a storytelling standpoint--the "bleakest hour" moment before they can start moving towards the climax.  

 

But as to your issue with how Shepard can be upset now when she seemed fine earlier, grief and stress reactions are often delayed.  It's not uncommon for someone to seem fine in a crisis but fall apart afterward.  I don't think it's just Thessia that's bothering her at that point.  That just happens to be the final straw.

 

Shouting at the Asari councilor after Thessia would have been a great way to get rid of the stress. "I'm sorry"? Really?

 

Anyway, emotions are great. Just let the player choose them from a reasonable number.



#36
KainD

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I want my PC to be easygoing and calm about things, not emotional. 

 

Also ME emotional scenes would bother me if I role-played my own character and not Shepard. 



#37
Sylvius the Mad

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I wonder if they're going to still do things like DA2, where some autodialogue changed completely depending on which temperament you had been playing.

They are not. They have confirmed that the dominant tone is going away, and that all autodialogue will be neutral.
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#38
aTigerslunch

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Since it was confirmed, now we can change to our issues with ME3. :) My renegade was a true one, destroy, destroy and destroy....laugh at the puny weaklings whilst I become the new Reaper Avatar. :P Now controls the Reaper fleet to wipe out the universe without waiting for another cycle..Yay!

Lol sorry I find that amusing but I wouldnt or couldn't do it, though my renegade Shep could. The other one would try to kill the one I listed here. Actually, four sheps, three would kill that one. :)

#39
Stelae

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Put me in the camp that doesn't want to have an emotion foisted onto my character that he or she may not feel. 

 

It isn't just that people react to stress in different ways, it's that different people could be stressed by different things. Even small things, like "You have to go to a masked ball" will cause an introvert to react differently to an extrovert, for example.  If my background is as a battle hardened soldier, I might not be sent into utter meltdown when I lose a battle (fortunes of war, and all that), but I might drink heavily when faced with paperwork.

 

When such a strong emotional reaction is stapled to your character, when you aren't role-playing her that way, you feel more like you are being driven through her than actually playing her.  If that makes any sense.


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#40
Oasis_JS

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One of the things that endeared me to Mass Effect 3, was finally seeing the usually indomitable Commander Shepard finally become worked up, stressed and even getting angry with people. The dream scenes even seemed to have an element of PTSD to them, an element I'm surprised hasn't been explored more in games that involve violence. It made him seem so much more human as all his hard work caught up with him.
 
Normally we only see followers or other NPCs becoming frustrated with things, but I'd like to continue seeing our protagonist experience similar emotions every once in a while, rather than being the generically stoic brick-wall-man.
 
That's not to say I'd like to see them be brooding/miserable or indeed like batman at all times, but it would be good to see people or events trying the Inquisitor's patience.











Yes....They did that so well.. I really got caught up into..I did choices in the game which I was shock..because I was so invest into my femshep..that she was getting tired of losing .. and how I choose some renegade or upset options..because I feel she had enough with some of these alien races silly personal feuds.she would snap or at least be more in their face to some of them. =D to me it did really well with that. I would love for future dragon age games to carry that as well ^^



#41
Oasis_JS

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I also loved seeing Shepard actually hit a breaking point in ME3.  The dreams were meh, and yeah, Earth wasn't necessarily her home so seeing it get ravaged shouldn't have been any more disturbing than some of the destroyed colonies she's already seen at that point.  It was how she reacted to Thessia.  How utterly defeated she was by it.  How she even lost her temper with Joker.  It was a very human reaction, something that added so much more weight to the story than if she'd continued acting like the robot she was in the first game.  

 

I wonder if they're going to still do things like DA2, where some autodialogue changed completely depending on which temperament you had been playing. 

YES~!! THANK YOU =D that's one of the best moments i love,
I don't care if one of you apply..which you will about being force blah blah, sorry you saw it that way, i saw it as beautiful way to express. .then from their I can decide if it really bug her or not.  I enjoy the things you cant control, happening. you have to give some damn creative main character interactions to the story writes.  even after the boy, you can pick choices from shep that will express she ok with it.. =p

oops did i double post. nooo. I am going to get my first warning point..



#42
aTigerslunch

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I did a couple, unintentional except where I was trying to link a post. It kept bugging on me due to my phone, that is the one I did on purpose. Phone doesnt like double links I guess. :(

#43
Lady Nuggins

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They are not. They have confirmed that the dominant tone is going away, and that all autodialogue will be neutral.

 

That makes me sad.  The tone changes are one of the cooler aspects of DAII, I thought.  

 

I understand where people are coming from with not wanting their character to be forced to emote in ways that they personally wouldn't emote, as themselves or as the character they're RPing.  I just really can't stand the opposite--where the protag NEVER emotes, even in places where they really really should.  In the Dalish elf origin, when Tamlen appears as a darkspawn, and you have to kill him, I was ready to feel some feels.  Instead, my Warden shouted "It's you or me and it isn't gonna be me!" while decapitating him, and then Alistair expressed shock and horror over the situation.  The scene completely lost any emotional weight, because my protagonist just wasn't acting like a person should in that situation.  Even a stoic character should at least get a moment to gaze stoically at the corpse of their friend.  I don't want important moments like that ruined by my protag having the personality of a dead fish, and I don't want other characters to have to do the emoting for me on things that should be very personal to my character and my character only.



#44
Sylvius the Mad

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That makes me sad. The tone changes are one of the cooler aspects of DAII, I thought.

I understand where people are coming from with not wanting their character to be forced to emote in ways that they personally wouldn't emote, as themselves or as the character they're RPing. I just really can't stand the opposite--where the protag NEVER emotes, even in places where they really really should. In the Dalish elf origin, when Tamlen appears as a darkspawn, and you have to kill him, I was ready to feel some feels. Instead, my Warden shouted "It's you or me and it isn't gonna be me!" while decapitating him, and then Alistair expressed shock and horror over the situation. The scene completely lost any emotional weight, because my protagonist just wasn't acting like a person should in that situation. Even a stoic character should at least get a moment to gaze stoically at the corpse of their friend. I don't want important moments like that ruined by my protag having the personality of a dead fish, and I don't want other characters to have to do the emoting for me on things that should be very personal to my character and my character only.

Sine I have many years of experience playing characters who were never rendered in detail on a screen where I could see them (either in pre-cinematic CRPGs or in tabletop games), I have no trouble doing the same in cinematic games. That my character is never shown to emote on screen does not mean that he never emotes. I simply headcanon those emotions as I always have. From a roleplaying point of view, nothing has changed.
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#45
spirosz

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I simply headcanon those emotions as I always have. 

 

That doesn't mean it's factual. 



#46
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Sine I have many years of experience playing characters who were never rendered in detail on a screen where I could see them (either in pre-cinematic CRPGs or in tabletop games), I have no trouble doing the same in cinematic games. That my character is never shown to emote on screen does not mean that he never emotes. I simply headcanon those emotions as I always have. From a roleplaying point of view, nothing has changed.

 

This is not the game design bioware is going for. Roleplaying in video game rpgs has an imagination to implementation spectrum. The more you imagine, it is likely the less things were implemented cause you have to cater for all the things that could not be implemented in the game.


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#47
TheShadowWolf911

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Yeah, i play my characters how i am in Real Life.

 

Humanity? Yeah, i don't like Humanity in real life, the other species though? Like 'em.

 

Thessia's Downfall? would Devastate my Shepard.

 

Earth? HA! When i saw Shepard get torn up at that kid, espeically in the game of a Guy (a LPer called DaStalinator who tends to go the evil route in games) Played a Shepard who just kills everything in his path, him suddenly giving a crap about some random kid he doens't know was 5 kinds of Forced, heck, i don't like Kids very much, therefor this random Child's death wouldn't have effected me much either. Oh my fellow Soldiers are being gunned down by the dozen in mere seconds, my comrades in arms, some of which Shepard might have known by name, and no reaction, but this little kid, oh that's terrible HE died.

 

That part aggrivated me to no end.



#48
AlanC9

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That doesn't mean it's factual.


I'll bet you and Sylvius disagree about what counts as factual in this context.

#49
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With all the trouble they're apparently going to for this new "emotion wheel" I'd be awfully surprised if they pulled another Ghost Kid and forced your character to feel a particular emotion. I'm not against having more fixed protagonist aspects, but in a game like this, that's mainly related to having an established background IMO. Not how your character acts in the here and now.

#50
spirosz

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I'll bet you and Sylvius disagree about what counts as factual in this context.

 

In relation to headcannon being used as an argument?  Sure.