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Biotics or Tech


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#51
Kurt M.

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Biotics are definitely cooler than techs in general... I probably prefer tech for Shepard. It makes more sense to me for Shepard to not have biotic abilities seeing as it's never shown in cutscenes except once in the Citadel DLC, and somehow Shepard being a badass simply because Shepard just happened to get exposed to eezo as a fetus feels and had high biotic potential feels too "easy". Shepard being just a normal human who's badass because of training and experience feels more right than Shepard being a badass because of literal super powers from lucky exposure. And it makes it more awesome when Shepard handles really powerful biotics with just a gun and some tech abilities, something about taking down an enemy that can literally tear you in half with their mind while only being a normal person yourself is infinitely cooler.

 

Not to say I dislike biotic Shepards. Somehow I have more biotic Shepard's than tech ones. But I still prefer the idea of a tech Shepard who uses smarts and intelligence and skill with an omni tool to take down powerful enemies over a Shepard who just uses their special powers to win.

 

Ahem...biotics undergo a pretty strict training to gain and improve their abilities. You knew that, right? It's not like anyone was born with the natural talent to lift a train.

 

Someone here has to go through the Citadel party again...and Kaidan's conversations in ME1.



#52
andy6915

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Ahem...biotics undergo a pretty strict training to gain and improve their abilities. You knew that, right? It's not like anyone was born with the natural talent to lift a train.

 

Someone here has to go through the Citadel party again...and Kaidan's conversations in ME1.

Oh, I know. Kaidan makes it very clear that getting good with biotics takes a lot of training and work. Don't act like I'm ignorant, I've actually romanced Kaidan in ME1 several times so I obviously know that. Doesn't change that fact that biotic Shepard even has the option of training biotics because s/he got lucky in the womb.

 

"It took a lot of training to know how to fire this gun right and use my omni-tool like this" versus "it took a lot of training to be able to lift you into the air and rip you apart with a mini blackhole". See the difference? One is a badass-normal, the other is a badass-special. I think badass-normal fits Shepard better.



#53
Kurt M.

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Oh, I know. Kaidan makes it very clear that getting good with biotics takes a lot of training and work. Don't act like I'm ignorant, I've actually romanced Kaidan in ME1 several times so I obviously know that. Doesn't change that fact that biotic Shepard even has the option of training biotics because s/he got lucky in the womb.

 

"It took a lot of training to know how to fire this gun right and use my omni-tool like this" versus "it took a lot of training to be able to lift you into the air and rip you apart with a mini blackhole". See the difference? One is a badass-normal, the other is a badass-special. I think badass-normal fits Shepard better.

 

I'm not defending Singularities. They may be the only biotic power I don't approve of. I can understand encasing yourself in a barrier, lowering your mass and giving yourself a little jump, because they're just a combo of the basic things that mass effects can do by nature...but creating a frekin' black hole? OK, that's overpowered indeed. In ANY universe.

 

Anyway, as I said I also don't agree with being "born" biotic being the only way to become one. I think it should have been *that* plus medical operation in grown-ups. Or at least as an option for fathers while you're a fetus. As I said, it kinda doesn't makes sense the very low possibilities of being a biotic with the freakin' amount of them the galaxy has.



#54
andy6915

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I'm not defending Singularities. They may be the only biotic power I don't approve of. I can understand encasing yourself in a barrier, lowering your mass and giving yourself a little jump, because they're just a combo of the basic things that mass effects can do by nature...but creating a frekin' black hole? OK, that's overpowered indeed. In ANY universe.

 

Anyway, as I said I also don't agree with being "born" biotic being the only way to become one. I think it should have been *that* plus medical operation in grown-ups. Or at least as an option for fathers while you're a fetus. As I said, it kinda doesn't makes sense the very low possibilities of being a biotic with the freakin' amount of them the galaxy has.

 

Well the galaxy has billions and billions of people in it, when you figure the amount of biotics we encounter compared to hundred of billions of galactic citizens then the number doesn't seem so high anymore. And the vast majority of biotics will end up as mercs or soldiers or pirates or something. If you can rip things apart with your mind, you're likely to want to make use of those talents. What that means is we encounter biotics so much precisely because they're out there in the galaxy using their abilities instead of being a nobody that Shepard will never encounter.



#55
Kurt M.

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Still, only about 10% of all of those suffering accidents...do you see anyone addicted to suffer a shuttle crash, even amongst those billions of people? Besides, amongst those billions of people, there are races not known to have any biotic ability, like the Hanar or Elcor.

 

What you say kinda makes sense, though. But I still consider there shouldn't be so many biotics out there.



#56
andy6915

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Still, only about 10% of all of those suffering accidents...do you see anyone addicted to suffer a shuttle crash, even amongst those billions of people? Besides, amongst those billions of people, there are races not known to have any biotic ability, like the Hanar or Elcor.

 

What you say kinda makes sense, though. But I still consider there shouldn't be so many biotics out there.

Like with cars there's probably a ton of crashes of ships per year. If there's even (a very conservative estimate) 1,000 ship crashes a year across all of the known galaxy in ME, that's 100 biotics born per year. 100 new biotics born a year, every year. See how it could add up?



#57
Kurt M.

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OK, maybe we are quite a lot out there :D

 

Anyways, I stick with my opinion that biotics should be implantable, and obtain full results even with adults, given enough training. It may not be officially canon, but it is indeed in my personal idea of ME's universe.



#58
Zehealingman

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Although biotics are way more fun IMO, tech would win TBH. ( If the tech user surives the first few biotic hits that is). Biotics exhaust quickly, where tech users .... have to recharge their tools or something like that I guess.

 

Dang it, biotics changed quit a bit from ME1.



#59
andy6915

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OK, maybe we are quite a lot out there :D

 

Anyways, I stick with my opinion that biotics should be implantable, and obtain full results even with adults, given enough training. It may not be officially canon, but it is indeed in my personal idea of ME's universe.

 

Well it isn't canon. The fact is that the eezo needs to be implanted while you're still developing in the womb, it needs to happen while the body is still transitioning from mere cells into an actual baby. The reason for that is the eezo nodes need to settle while the nervous system is still developing, the eezo needs to be there as the nervous system is forming. It won't work with an adult because an adults obviously have a fully developed nervous system that the eezo can't settle into nodes with.



#60
andy6915

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Although biotics are way more fun IMO, tech would win TBH. ( If the tech user surives the first few biotic hits that is). Biotics exhaust quickly, where tech users .... have to recharge their tools or something like that I guess.
 
Dang it, biotics changed quit a bit from ME1.

 
They could survive the hits. There are canon in-universe mods that greatly protect against biotics.
 
http://masseffect.wi.../Armor_Upgrades

Hardened Weave

A complex filament network of element zero microcores combined with advanced firewall technology provides protection against both biotic and tech attacks.


Combat Exoskeleton

This prototype armor upgrade combines mechanical augmentation, element zero microcores and firewall technology to give the wearer brute strength, resistance to weapons force and resistance to biotic and tech attacks.


Energized Weave

A complex filament network of element zero microcores combined with advanced firewall technology provides protection against both biotic and tech attacks. Advanced models also optimize recharge times on kinetic barriers.


Shock Absorbers

ravimetric emitters into a combat suit artificially increases mass, providing protection against concussive force delivered by explosives, high impact ammo and biotic attacks such as Lift or Throw.
 
 
 
I like to think that having these installed in ME2 and ME3 is why enemy biotics can't just knock down or pick up Shepard and just throw you around like a toy and why enemy techs can't just overload your shields or sabotage your weapons, Shepard's armor has this stuff built in specifically to protect against biotic and tech attacks.
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#61
Kurt M.

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Well it isn't canon. The fact is that the eezo needs to be implanted while you're still developing in the womb, it needs to happen while the body is still transitioning from mere cells into an actual baby. The reason for that is the eezo nodes need to settle while the nervous system is still developing, the eezo needs to be there as the nervous system is forming. It won't work with an adult because an adults obviously have a fully developed nervous system that the eezo can't settle into nodes with.

 

Nothing that modern medical tech and VI-assisted microsurgery couldn't handle :D



#62
Jukaga

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I don't understand why tech can't replicate biotic effects, both ability trees are based on eezo and ME field manipulation. My guess: gameplay compromise. Though it seems Cerberus found a way around this. Kai Leng in the books has no biotic abilities whatsoever, but in ME3 his glove can form a biotic barrier and iirc he has a few other 'biotic' tricks.



#63
andy6915

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I don't understand why tech can't replicate biotic effects, both ability trees are based on eezo and ME field manipulation. My guess: gameplay compromise. Though it seems Cerberus found a way around this. Kai Leng in the books has no biotic abilities whatsoever, but in ME3 his glove can form a biotic barrier and iirc he has a few other 'biotic' tricks.


Yep, biotics indeed can be replicated with tech. This is how I once gave my engineer Shepard warp ammo, I just pretended she installed some kind of tech onto her omni tool that could case her ammo in a warp field. And actually that's what tech armor is too, it uses tech to create an armor made of warp fields*. And Saren wasn't a biotic, yet he fired warps at Shepard on Virmire.

So yes, biotics can be done with tech. It's probably super expensive or advanced to do it, but it is possible according to the lore and in-game codexes and gameplay.

 

 

* according to the codex:

"Tech Armor" is the common term for a complex series of field generators that disrupt incoming force using a stationary warp effect. The theory is that bullets that would normally shatter on impact instead break apart when they strike the field. The field then bleeds away the shrapnel's kinetic energy. The standard design for tech armor traps the warp field between two low-yield kinetic barriers to protect the user from the field itself. When the outer barrier fails, the warp effect is discharged, potentially harming anyone nearby. For this reason, many soldiers modify the armor with a haptic-style light effect to warn allies not to get too close. On missions where stealth is paramount, this effect is disabled. Cynical soldiers joke that the design is called "tech armor" because if it were simply called "warp armor," no one would use it.



#64
Guest_Magick_*

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Why is this still alive? We don't need a tech versus biotic campaign.



#65
Zehealingman

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Yeah well, Shepard is a guy/girl who has the founding from the Alliance/Council/Cerberus behind him, don't think that a common merc has the creds to afford it ;D.



#66
Ryuzetsu

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Crush the germans. With your mind. While flying a plane.
 
Oh, man. Too much badassery for just one day... D:


F'ing ROFL nice. Loved the human engineer to death in multiplayer. My Destroyer with Harrier and accelerated rate of fire was just too awesome, but that engineer with a fully maxed missile drone was just one mean sum b#tch and I often topped the point board with him. My adept was pretty good too but singularity is just an awesome power so I can't really say if it was the build or the ability.

#67
Supremocognito

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Biotics, even though tech have the advantage due to the ammos. Also my favorite kits are asari which are all are biotics.
Geth biotic WOULD BE AWESOME though.

#68
teh DRUMPf!!

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 Love 'em both. Tech by a nose -- more handy, IMO.



#69
Kurt M.

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Biotics, even though tech have the advantage due to the ammos. Also my favorite kits are asari which are all are biotics.
Geth biotic WOULD BE AWESOME though.

 

I'm curious if that would be possible if they're Synthesized...



#70
meatisadelicacy

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I think biotics are more interesting, but I use tech a lot more. If I'm playing multiplayer and my whole team is dead, spawning a drone is extremely useful. I also love the grenades and mines. I love my biotic teammates though, and in single player I love to bring Javik and Liara for a deadly biotic squad of doom. In ME2, Jack or Miranda are almost always on my squad. 



#71
CynicalShep

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I always found the omnitool a lot more wtf worthy than biotics. The damn hologram can do it all - melt weapons and armor into omnigel (which can then be shaped into everything), take the shape of a sword and cut through armor and shields, summon teh tech magics, serve as alarm clock, organizer, phone, credit card, etc. Biotics is just a sorry version of the Force, tbh.
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#72
andy6915

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I always found the omnitool a lot more wtf worthy than biotics. The damn hologram can do it all - melt weapons and armor into omnigel (which can then be shaped into everything), take the shape of a sword and cut through armor and shields, summon teh tech magics, serve as alarm clock, organizer, phone, credit card, etc. Biotics is just a sorry version of the Force, tbh.

 

In short, it's pretty much what smart-phones will be in 200 years.



#73
teh DRUMPf!!

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I always found the omnitool a lot more wtf worthy than biotics. The damn hologram can do it all - melt weapons and armor into omnigel (which can then be shaped into everything), take the shape of a sword and cut through armor and shields, summon teh tech magics, serve as alarm clock, organizer, phone, credit card, etc. Biotics is just a sorry version of the Force, tbh.

 

Omnitools are just the same thing as biotics: eezo.



#74
CynicalShep

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In short, it's pretty much what smart-phones will be in 200 years.


I sincerely hope smartphones won't have the ability to melt military grade armor in 200 years or we'll all be running into battle with them.

#75
CynicalShep

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Omnitools are just the same thing as biotics: eezo.


Aka "the omnipotent solution to all teh problems and questions gamers might have"?