Aka "the omnipotent solution to all teh problems and questions gamers might have"?
YUP!! ![]()
Aka "the omnipotent solution to all teh problems and questions gamers might have"?
YUP!! ![]()
I sincerely hope smartphones won't have the ability to melt military grade armor in 200 years or we'll all be running into battle with them.
Well Omni-tools are as much weapons as tools. It's just that your average citizen doesn't have access to the weaponized uses for it. Getting an incineration tech on your omni-tool when you're just some random nobody isn't likely to happen, mostly because it either takes a lot of technical know-how to make and install it yourself or it costs an arm and a leg. And most likely, intense knowledge of tech is needed to use that considering it's not just installed as a basic feature and that only tech mercs and soldiers ever even use it that way. You need to understand your omni tool and how it works and have a military-grade one to be able to use them like that. Just about everyone has an omni-tool but not everyone has kinetic shields, which proves most people aren't using military ones.
Prefer Tech. Biotics seem okay , but meh i am a tech person/soldier person at heart.
Space Magic! Vanguards. I even got stuck on the upper deck of Fire Base White once.
I am the vanguard of your destruction. Prepare these reapers for ascension.
I sincerely hope smartphones won't have the ability to melt military grade armor in 200 years or we'll all be running into battle with them.
They'll have it. And you know it ![]()
Heck, they already have proof of concepts for some omni-tool-like features:
Space Magic! Vanguards. I even got stuck on the upper deck of Fire Base White once.
I am the vanguard of your destruction. Prepare these reapers for ascension.
Vanguard is Mass Effect's superhero class, I say.
At last a phone that won't scratch when droppedThey'll have it. And you know it
Heck, they already have proof of concepts for some omni-tool-like features:
Well Omni-tools are as much weapons as tools. It's just that your average citizen doesn't have access to the weaponized uses for it. Getting an incineration tech on your omni-tool when you're just some random nobody isn't likely to happen, mostly because it either takes a lot of technical know-how to make and install it yourself or it costs an arm and a leg. And most likely, intense knowledge of tech is needed to use that considering it's not just installed as a basic feature and that only tech mercs and soldiers ever even use it that way. You need to understand your omni tool and how it works and have a military-grade one to be able to use them like that. Just about everyone has an omni-tool but not everyone has kinetic shields, which proves most people aren't using military ones.
In that case one would think that armor would have a few new safety features that wouldn't allow it to happen, should a soldier want to take a quick selfie. Point being - it's still an awfully almighty little device. If this device is plausible - why aren't the telekinetic capabilities of biotics just as plausible, if not more?
They are. Biotics are done with tech a number of times throughout the series. I'll repost something I said earlier in this thread-
biotics indeed can be replicated with tech. This is how I once gave my engineer Shepard warp ammo, I just pretended she installed some kind of tech onto her omni tool that could case her ammo in a warp field. And actually that's what tech armor is too, it uses tech to create an armor made of warp fields*. And Saren wasn't a biotic, yet he fired warps at Shepard on Virmire.
So yes, biotics can be done with tech. It's probably super expensive or advanced to do it, but it is possible according to the lore and in-game codexes and gameplay.
* according to the codex:
"Tech Armor" is the common term for a complex series of field generators that disrupt incoming force using a stationary warp effect. The theory is that bullets that would normally shatter on impact instead break apart when they strike the field. The field then bleeds away the shrapnel's kinetic energy. The standard design for tech armor traps the warp field between two low-yield kinetic barriers to protect the user from the field itself. When the outer barrier fails, the warp effect is discharged, potentially harming anyone nearby. For this reason, many soldiers modify the armor with a haptic-style light effect to warn allies not to get too close. On missions where stealth is paramount, this effect is disabled. Cynical soldiers joke that the design is called "tech armor" because if it were simply called "warp armor," no one would use it.
I normally stick with tech but recently decided to do a full trilogy run to explore biotics. I'm 2/3 of the way through Mass Effect with a Vanguard using Singularity. I planned on recreating this build in ME2 by using an Adept with Barrier as a bonus power. It all started so well but now I'm really missing my tech powers. I liked the way the first game almost demanded a balanced group and seeing Garrus or Tali taking down a group of geth with a levelled up Sabotage is far cooler to me than seeing them hurled backward by Throw.
Now I really miss my Infiltrator and am very tempted to start over.
Sentinel will always be my favourite because
I normally stick with tech but recently decided to do a full trilogy run to explore biotics. I'm 2/3 of the way through Mass Effect with a Vanguard using Singularity. I planned on recreating this build in ME2 by using an Adept with Barrier as a bonus power. It all started so well but now I'm really missing my tech powers. I liked the way the first game almost demanded a balanced group and seeing Garrus or Tali taking down a group of geth with a levelled up Sabotage is far cooler to me than seeing them hurled backward by Throw.
Now I really miss my Infiltrator and am very tempted to start over.
lol, for me it was exactly the opposite...started an Infiltrator and went through ME1 & 2 with him. But when it was time to continue him in ME3, I really missed my all-purpose Vanguard (Venom/Hurricane/Acolyte, "Novaguard Mode" and an "Adept Mode" with Pull + Flare). I was continuously failing with the former, while with the latter I went through Insanity while only spending 3 medi-gels ![]()
That's funny Gladiatorium! I have tried the other classes in one-off playthroughs and enjoyed the Vanguard particularly, although I did have a blast with a Tech Armor cqc detonation Sentinel too.
It's quite unusual for me because normally I'm not a fan of stealth or snipers in games but a tech savvy warrior pretty much sums up what I wanted. Since my first trilogy run I haven't touched a sniper rifle, preferring instead to use heavy pistols or shotties. I may have just talked myself into returning to the sniper rifle though ![]()
That's funny Gladiatorium! I have tried the other classes in one-off playthroughs and enjoyed the Vanguard particularly, although I did have a blast with a Tech Armor cqc detonation Sentinel too.
It's quite unusual for me because normally I'm not a fan of stealth or snipers in games but a tech savvy warrior pretty much sums up what I wanted. Since my first trilogy run I haven't touched a sniper rifle, preferring instead to use heavy pistols or shotties. I may have just talked myself into returning to the sniper rifle though
Shotgun Infiltrators can be a blast to play.... in ME3 anyway, dunno about 1 & 2. Cloak+Sabotage+Incinerate = fire explosion hilarity. Shotgun w/ Cryo ammo to finish off whoever is left standing. And sabotage is always nice for those cerberus turrets.
I think I now have another reason to like tech for Shepard. They're the "smart" classes, both in gameplay and in lore. Soldier and biotic classes are more typical combat classes, they both just cause tons of destruction using powerful guns or powerful biotics. But tech classes require smarts and deep knowledge of technical systems. Like AI hacking for example requires knowledge of the technical systems and the security and firewall systems of the mech or AI you wish to hack, it isn't as simple as just firing a concussive shot or throwing a warp at it (not in lore anyway). When I'm a biotic or soldier class, Shepard feels to me like just a very skilled but still average-intelligent person who has just trained a lot. But when I'm a tech character, I feel like Shepard is more genius level person who uses their wits and smarts and knowledge to win rather than just being a straight up shooter or using overpowered abilities like biotics.
In the words of engineer Shep in the Omega DLC, a tech Shepard doesn't feel like "a stupid grunt" (said when you use the class-specific interrupt to stop the reactor instantly) like most Shepard's of other classes feel like. My own engineer is, according to my own head canon about her, is a genius of amazing ability. She was doing things with omni-tools at 13 that even people like Kaidan or Tali would have trouble with in the present. She made her own custom omni-tool that is a lot better than even savant X omni-tools on the market, using her own design that she came up with entirely on her own after learning pretty much everything there is to learn about them. She can come up with strategies and tactics on the fly with an inhuman level adaptability to any situation or enemy. She's so efficient with resources that she requires less resources to make research upgrades than anyone else (which is a part of the class ability of engineer Shep in ME2). And she's Earth-born at that, meaning grew up on the streets homeless and no true education. She practically educated herself, using her omni-tool to look up educational videos and instructions via the extranet. So she grew up in a situation that by all accounts should have resulted in an uneducated thug, and still ended up probably the best engineer of all time. She only joined the Alliance instead of becoming a scientist because she had absolutely no qualifications to attend a college or university, lacking even a high school diploma. The Alliance doesn't care about credentials as much, you prove you can get the job done and they'll let you enlist. The Alliance was her only real way out of the dead end future she was heading towards thanks to having no formal education.
This is my engineer, and having her be a non-tech class would ruin it. Tech Shep's are the smart classes. Now I specified engineer and I do truly think they're the canon smartest class, but sentinels and infiltrators also still feel like they're smarter than non-techs. Sentinels are about total control of the battlefield and infiltrators are about using their cloak to constantly blindside and flank enemies in a highly tactical manner, both of which would need a Shepard smarter than a run-and-gunner or someone who just throws biotic attacks all over the place (...though infiltrators can do the former and sentinels can do the latter, but neither will be fighting at their best with such fighting styles).
Infiltrators /w a shotty are devastating
Infiltrators /w a shotty are devastating
Indeed. An infiltrator with a Piranha or Geth Plasma Shotgun blasting out of cloak at point blank range can be... Devastating.
Indeed. An infiltrator with a Piranha or Geth Plasma Shotgun blasting out of cloak at point blank range can be... Devastating.
Sabotage them first so they can't move. ![]()
You can possibly empty out your GPS clip in one cloak as an infiltrator, provided that you know how to exploit the cloak mechanics.
Sabotage them first so they can't move.
Possibly have a biotic party member hit em with a warp first too with the expose upgrade so they take extra damage, while you're at it. Actually, have 1 party member freeze them with the damage combo upgrade so they take extra damage from all sources and then have another him them with a warp with the pre-mentioned upgrade and then cloak-shoot them with a Geth Plasma Shotgun... And watch the damage amount go higher than you've ever seen it go before. This combo could probably kill a Reaper capital ship if they had health bars.
Possibly have a biotic party member hit em with a warp first too with the expose upgrade so they take extra damage, while you're at it. Actually, have 1 party member freeze them with the damage combo upgrade so they take extra damage from all sources and then have another him them with a warp with the pre-mentioned upgrade and then cloak-shoot them with a Geth Plasma Shotgun... And watch the damage amount go higher than you've ever seen it go before. This combo could probably kill a Reaper capital ship if they had health bars.
Not trying to be argumentative, I'm genuinely curious: What does the GPS give you that the claymore doesn't?
Not trying to be argumentative, I'm genuinely curious: What does the GPS give you that the claymore doesn't?
I... Don't know? I've just heard that a fully charged shot from it at point blank outdamages a claymore at point blank. Let me look it up... Unless I don't understand how the wiki lists damage, it seems that is true
base GPS damage
156.50 (250.38)
Fully charged
347.77 (556.4)
claymore
50.1 (400.8)
I... Don't know? I've just heard that a fully charged shot from it at point blank outdamages a claymore at point blank. Let me look it up... Unless I don't understand how the wiki lists damage, it seems that is true
base GPS damage
156.50 (250.38)
Fully charged
347.77 (556.4)
claymore
50.1 (400.8)
Ah, wow that's cool. I never picked the GPS becuase it doesn't blow holes into things, enemies, whatever :DBut yeah, I may have change shep's class in this playthrough and try it. Thanks for taking the trouble to find that out.
By the way, those numbers are for ME2. I don't know if the damage values have been changed for ME3. The wiki doesn't show exact damage numbers for the ME3 versions, just the bar the status screen shown in-game which obviously doesn't factor charge damage. So honestly, I truly don't know if that is a fact for the ME3 version's of the weapons too. It probably is, but I can't confirm that.