Urban Fantasy:
I think that's the term. This one might just be because of the wave of Buffy/Angel nostalgia I've been experiencing (And a recent playthrough of VtM: Bloodlines is certainly involved), but I tend to enjoy the general idea of such settings: a chosen few entering into a shadowy world behind the world filled with monsters, conspiracies and secrets. It doesn't particularly matter to me whether or not the protagonist is human, but I love those settings that succeed in giving you the feeling that you've gone behind the curtain of the normal world, that you're privy to a secret most people couldn't handle.
And since I mentioned Buffy, I'll say I wouldn't mind a 'Once more, with Feeling' DLC mission for such a game
Victorian Steampunk
We're seeing steampunk settings emerge in a few other games. Dishonored was steampunk and the upcoming shooter "The Order: 1886" is using an alternate steampunk London setting. I'd love the chance to take my time and explore such a setting in a well crafted Bioware title, employing all manner of gadgetry and recruiting a disparate group of companions. Ideally, we'd have our own zeppelin.
Alternatively, I'd quite enjoy a dark gothic fantasy approach to a Victorian setting. I'm a fan of the older vampire novels: Dracula and Carmilla. I could definitely latch onto such a setting, partly for the same reasons as Urban Fantasy. Though generally, either setting could win my heart simply be virtue of letting me run about with a monocle and a top hat.
Traveler Sci-Fi
I don't actually know if this sort of premise has a proper name, but I'm thinking of Farscape and Stargate: Universe as I write this. The general idea is to take a contemporary person or persons and chuck them headlong into the unknown. A journey of discovery and exploration. Not throwing you into a setting like Mass Effect, but discovering it as you go along. Honestly, I'm not sure how such a structure would work for a Bioware RPG, but the very question of it intrigues me. I'd be curious to see how such a thing would work.





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