what penetration distance is needed to double hit each boss?
#26
Posté 15 mai 2014 - 04:32
#27
Posté 15 mai 2014 - 04:32
Extensive testing has not found any double hits on brutes. They do have a number of sections which take reduced damage though
Is a double hit necessary to 1-hit kill a Gold Brute with max Jav GI + Warp round IV?
#28
Posté 15 mai 2014 - 04:39
Penetration must pierce the length of the object it hits.
The enemies that can be double hit can be double hit because they are made of multiple objects,
Engineer, Phantom, Atlas, Ravager, Brute, Banshee, Scion and Praetorian
Phantoms, engineers, pyros, and hitting through generic infantry requires less than 0.5 meters from the front, and slightly more, around 0.75 from the side through the shoulders, it also depends on stance, as phantoms are hunched low to the ground they take slightly more
Ravagers require between 1, and 1.5 meters, as is the case with scions when through the head first, a bit more from other angles
Brutes don't suffer true double hits as far as I know, they just have weird buggy armor plating properties, that sometimes deal damage as if they were breaking even if they already have, among others
Can't the brute be double hit by going through his claw?
The claw doesn't apply any damage to the brute when hit by anything. So it does nothing, but the shoulder and wrist plates between the brute and his claw are buggy, and tend to deal extra damage to the brute when shot after being destroyed, which can give the illusion of double hits, but is weapon independent.
The banshee requires around 2.5 meters to do, as the hit box of the field is larger than it appears.
Atlases have 3 parts, and can be triple hit, to pierce the glass of the cockpit requires <1m of piercing, to penetrate the second parts beneath requires more, close to 2 meters will do it, allowing triple hits,
Praetorians require about a meter to double hit without their shield, but to get double hits with the shield on requires almost 2.5 meters of piercing because of how it changes the praetorian's hit box.
My numbers are approximate, I don't know how to calculate them precisely, and are from most common angles the best angle takes less, but really bad angles take more, drill rounds 3 allow almost all double hits on their own, with the exception of the praetorian with his shield from off angles
- Mindlog aime ceci
#29
Posté 15 mai 2014 - 05:26
Is a double hit necessary to 1-hit kill a Gold Brute with max Jav GI + Warp round IV?
Technically, no.
Assuming you mean prox mine - shot, of course.
It also requires a number of specific circumstances.
You need:
damage/debuff/damage on prox mine
rank 6 damage on hunter mode
weapon damage/headshot/weapon damage passives
Warp IV
Power Amp III
Vulnerability V
Targetting III
OR if you take power damage on hunter mode and a power amp IV, you can switch the gear or amp to a sniper one instead of headshot.
I have seen older videos of one shots, but I have to assume they are either from before brute armor was boosted, or the brute had been very lightly damaged, since the build criteria is not met.
I know brute damage taken is hilariously inconsistent, but corlist has spent hours shooting brutes without finding any evidence of a double hit.
#30
Posté 15 mai 2014 - 06:03
Technically, no.
Assuming you mean prox mine - shot, of course.
It also requires a number of specific circumstances.
You need:
damage/debuff/damage on prox minerank 6 damage on hunter modeweapon damage/headshot/weapon damage passivesWarp IVPower Amp IIIVulnerability VTargetting III
OR if you take power damage on hunter mode and a power amp IV, you can switch the gear or amp to a sniper one instead of headshot.
I have seen older videos of one shots, but I have to assume they are either from before brute armor was boosted, or the brute had been very lightly damaged, since the build criteria is not met.
I know brute damage taken is hilariously inconsistent, but corlist has spent hours shooting brutes without finding any evidence of a double hit.
Then something is up. I 1-shotted a post-buff brute about 1.5 months after the buff. The differences from what you listed:
Cyclonic 3
5 ranks in proxy mine
Sniper amp III
Stronghold package
And it was through the claw as he was walking towards me.
#31
Posté 15 mai 2014 - 06:26
Extensive testing has not found any double hits on brutes. They do have a number of sections which take reduced damage though
Ah, thanks! I could have sworn hitting his head and body was one..
#32
Posté 15 mai 2014 - 06:52
That there's something going on with the bastards, I'm sure XD
#33
Posté 15 mai 2014 - 06:54
I always assumed AP4 was enough for all double hits.
It's not. Unless you have some other sort of penetration, it's easy to see your damage output being halved when some dunbass pug forces the praetorian to bubble... XD
#34
Posté 15 mai 2014 - 07:32
Brutes have weirdness in their armor plating, they are supposed to prevent the brute from taking damage, but when broken are supposed to apply a fixed damage to the brute, usually around 7% of the brute's total health iirc. But on brute sometime the damage applies when you shoot where the armor was after it was broken, or armor doesn't stop bullets from passing through without piercing until after it's broken, or applies random damage reduction properties, or armor that applies even when broken.
The only part of brutes that doesn't act weird and buggy to damage is their butt, and so that is where you should shoot for any reliable damage number
#35
Posté 15 mai 2014 - 07:41
It's not. Unless you have some other sort of penetration, it's easy to see your damage output being halved when some dunbass pug forces the praetorian to bubble... XD
Forgot about the Praetorian. I meant all others.
#36
Posté 15 mai 2014 - 02:38
Then something is up. I 1-shotted a post-buff brute about 1.5 months after the buff. The differences from what you listed:
Cyclonic 3
5 ranks in proxy mine
Sniper amp III
Stronghold package
And it was through the claw as he was walking towards me.
Interesting. I think the info passed around here before was no double hits through claw, and claw gives some high DR number, like 90%.
Maybe needs more testing, but are you sure you didn't just simply hit his head around the claw?
#37
Posté 15 mai 2014 - 02:41
I hit his head through the claw. Audible feedback suggested that the claw was hit, damage indicated at least a headshot. I distinctly remember the whole thing because I thought to myself, "I thought they said I couldn't do that?"Interesting. I think the info passed around here before was no double hits through claw, and claw gives some high DR number, like 90%.
Maybe needs more testing, but are you sure you didn't just simply hit his head around the claw?
#38
Posté 15 mai 2014 - 02:49
I hit his head through the claw. Audible feedback suggested that the claw was hit, damage indicated at least a headshot. I distinctly remember the whole thing because I thought to myself, "I thought they said I couldn't do that?"
Yeah I don't really know. If the claw is a separate part of the model, which it might be if it has a different DR value, then double hit could be possible, if I remember Annos post about how the double hits work correctly.
#39
Posté 15 mai 2014 - 02:55
#41
Posté 15 mai 2014 - 03:52
Giggity
perverts
#42
Posté 15 mai 2014 - 04:07
I would also like to know the specifics on how to achieve double penetration.
I've just now realized what I've said.
- Sentient Toaster aime ceci
#43
Guest_IamBECKY_*
Posté 15 mai 2014 - 04:32
Guest_IamBECKY_*
I've just now realized what I've said.
reported
#44
Posté 15 mai 2014 - 04:39
I've just now realized what I've said.
Whatever floats your boat. Dunno how much I will look at BSN from work anymore though.
#45
Posté 15 mai 2014 - 04:50
#46
Posté 15 mai 2014 - 06:16
OP, I think this infographic may have the info you're looking for.
http://i.imgur.com/3Vvbv4k.jpg
Haaaaa!
#47
Posté 15 mai 2014 - 06:30
Then something is up. I 1-shotted a post-buff brute about 1.5 months after the buff. The differences from what you listed:
Cyclonic 3
5 ranks in proxy mine
Sniper amp III
Stronghold package
And it was through the claw as he was walking towards me.
I don't think the claw does or should give double hits, though there might be a really precise spot that does something we are unaware of. Question, though - didn't they buff brutes and such and then a while later realize that the buffs weren't being applied? I might dig that up some.
#48
Posté 15 mai 2014 - 07:46
Yeah I don't really know. If the claw is a separate part of the model, which it might be if it has a different DR value, then double hit could be possible, if I remember Annos post about how the double hits work correctly.
Claw is not destructible and yields anywhere from 50 to 90% damage reduction from the testing I did. Because consistency.
Enemy armour / health bars will not always properly update off-host. Most common with shielded enemies. Shoot them and the carried over to health damage won't show on the bar, it's possible people who think they've OHK'd brutes were seeing the full armour bar but actually shooting less. Not sure if 13,000 odd armour can be one hitted with a GI anyway.
#49
Posté 15 mai 2014 - 08:03
^ No it shouldn't be able to be one-shotted, I went back and rechecked. You can get near 12,000 boss headshot basically maxed out with the proxi debuff. That includes the ~1500 from WA4.
#50
Posté 15 mai 2014 - 08:05
A perfectly built and equipped GI is mathematically able to OHK a gold brute after a PM. Tyhw and I already went deep on this. Problem is, it seems to be possible even with a non maxed setup...





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