but it seems that all you really want to do is rant about Mass Effect and Dragon Age rather than discuss what my post was actually about, so I'm probably wasting my time.
Ya think? ![]()
but it seems that all you really want to do is rant about Mass Effect and Dragon Age rather than discuss what my post was actually about, so I'm probably wasting my time.
Ya think? ![]()
Bio or mechanical?Can I use drones?
Excuse me Cyonan. What did you write?
On the other hand ths is proof that there is a interest of it. if the players themself freaking kickstart them with hundreds of thousand of money. This is proof there is cash to gain. We do not need to streamline every freaking big company title to 1 type of game per genre. Do we?
There isn't enough cash to be made is the problem. Most titles, given the resources behind them, require at least a 1 million units sold in order to be seen as adaquate, a C- if you would, a 1.6 grade point average. Not 1 million dollars, 1 million units sold. Thats 60 to 70 million in sales needed, just to be considered an acceptable loss in revenue, becuase even at that massive amount of moeny, they're still taking a loss on the game.
I don't think there's that much money for an actual, non-action rpg whose elements harkan back to the early 2000's era of computer gaming. I do however think that there is a market for action oritented, streamlined rpgs who keep a core of rpging and combine it with more modern genre game mechanics. And in my opinion, this is a niche bioware does, and does pretty darn well.
Guest_JujuSamedi_*
In the midst of all the confusion in this thread, you have to realize that this is BSN.
Dragon Age II is boring after the tenth time you went to the same interior to fight some random monster as they spanw all around your mage.
Sounds like yet another player who couldn't cope with enemies showing up where he didn't want them.
I don't think there's that much money for an actual, non-action rpg whose elements harkan back to the early 2000's era of computer gaming. I do however think that there is a market for action oritented, streamlined rpgs who keep a core of rpging and combine it with more modern genre game mechanics. And in my opinion, this is a niche bioware does, and does pretty darn well.
OTOH, you wouldn't need all that much revenue if you really went back to 2000-era tech and stopped doing all the voice acting, mocap, and so forth that run up the current budgets. You couldn't get it onto shelves or consoles, but I suspect you could get it onto Steam just fine.
There isn't enough cash to be made is the problem. Most titles, given the resources behind them, require at least a 1 million units sold in order to be seen as adaquate, a C- if you would, a 1.6 grade point average. Not 1 million dollars, 1 million units sold. Thats 60 to 70 million in sales needed, just to be considered an acceptable loss in revenue, becuase even at that massive amount of moeny, they're still taking a loss on the game.
I don't think there's that much money for an actual, non-action rpg whose elements harkan back to the early 2000's era of computer gaming. I do however think that there is a market for action oritented, streamlined rpgs who keep a core of rpging and combine it with more modern genre game mechanics. And in my opinion, this is a niche bioware does, and does pretty darn well.
Thats pretty damn sad. Greed greed greed.
Sounds like yet another player who couldn't cope with enemies showing up where he didn't want them.
Mate, please. I played plenty of games with much harsher enemies than this. It is just freaking tiresome to shot the same enemy over and over. Just to get to the next story development or finish the mission to be able to back to the hub to see development at The Citadel or the Normandy. All those knee high covers. Over and over.
Can we all just be friends and stop fighting?
Find the complaints about filler trash combat a little odd.
This is probably exacerbated due to BioWare's increasing reliance on corridor level design, but BioWare has always been high on drowning the player under the weight of a thousand mooks to pad out gametime.
It's not like DA 2 or ME 3 pioneered the concept.
Ye gods, yes. Take the filler combat out of DAO and how much would be left?

or I am going to kick all ur aszes.
Guest_BioWareMod01_*
And we are done here.
Excuse me Cyonan. What did you write?
My first post was about not seeing any reason why a game couldn't have both well polished gameplay and the good writing and story of the older RPGs.
Then you brought ME and DA into it and started ranting about them even though I hadn't mentioned them yet =P