Well, you could say England was Anglo-saxon but only until the norman conquest. After that the Anglo-saxon identity dies out
It's more applicable to say "English speaking nations" but ultimately this takes it off-topic.
I agree that "English speaking nations" is much more accurate, but it is strictly linguistic and does not convey much cultural information in the way that the much less accurate but more eloquent "the anglo-saxon world" would. Where I come from, that expression is used rather often to describe what is essentially the Commonwealth or the old British Empire in addition to the USA.
For example: http://en.wikipedia....glo-Saxon_model
It may be unfair that this game is not in Spanish voice-over and that there is not a specific Spanish section. But economics is a harsh logic and for EA the cost does not come with a profit. Perhaps if they were not a public company things might be different.
All you can do now is urge your friends and their friends in the spanish speaking countries to buy the game so that EA can see that there is a profit to be made for future games.
Actually, does "fair" or "unfair" really apply in this case?
I mean, when you make any product, it is aimed at a particular demographic. Is it unfair that bands do not sing in several languages? No, because most bands do not actually aim for an international audience. (although, you could argue that it is unfair that foreign music can be massively sold in a given country without any translation, thereby crushing the competitiveness of the local cultural industry, but that's another story and probably isn't the best example of the point i'm trying to make)
The same way, it isn't unfair that BMW only makes expensive cars, because making easily affordable products isn't the purpose of their company and their products aren't aimed for most people. It isn't unfair that BMW doesn't make a car that most people can afford.
In Bioware's case, they make WRPGs with a target audience that is mostly north-american or european. They actually could limit themselves to selling games only in the province of Nova Scotia if they wanted to, which would mean that it would be pointless for them to translate those games in languages not spoken among their target demographic. They would simply choose to restrict their target audience. And restricting your target demographic doesn't even mean that your profit margin would necessarily be smaller. For example, some products turn out a better profit margin in local markets; and it could be overall less profitable to invest in the marketing, exportation and distribution of those products worldwide.
As for the forums, it is a product (or customer fidelity scheme, depending on your perspective) that every poster on this thread is already consuming. If Bioware really wanted to have more people on the forums and they thought that they needed to make them more available to a linguistically diverse demographic in order to reach their goal, they would do so.
tl;dr version: It's not unfair that Bioware doesn't provide products tailored specifically for a certain demographic because they aren't forced to make games for everyone. It would sure be nice though.