They said there are healing spells, but they are limited in some ways, likely to prevent healing spamming.
Maybe they're going Dark souls style, where the number of spell casts are limited.
They said there are healing spells, but they are limited in some ways, likely to prevent healing spamming.
I doubt they will go dnd spell casting for spells (or as others say dark souls). unless it was for healing only, a reagent would be the best way to limit healing without adding an hour cool down to the spell.
Maybe they're going Dark souls style, where the number of spell casts are limited.
There is no way they nerf mages that hard.
There is no way they nerf mages that hard.
I wouldn't say there is no way, but I agree I doubt that they would remove the mana system for Dnd/dark souls like spell system but rather reagents or hour long cool downs are the more likely limiting factor, I myself am in favor of a reagent as it would give you another source for healing while making potions also relevant.
I wouldn't say there is no way, but I agree I doubt that they would remove the mana system for Dnd/dark souls like spell system but rather reagents or hour long cool downs are the more likely limiting factor, I myself am in favor of a reagent as it would give you another source for healing while making potions also relevant.
The whole idea behind the stamina and talent system for warriors was to move away from the bore of auto-attack forever that plagued D&D games. Introducing Vancian magic goes against a pretty fundamental design choice made very early on in DA:I's development. I just don't see how even the turnover in the dev team would lead them to conclude that bringing back Vancian magic would be the correct choice from a "fun" perspective.
The whole idea behind the stamina and talent system for warriors was to move away from the bore of auto-attack forever that plagued D&D games. Introducing Vancian magic goes against a pretty fundamental design choice made very early on in DA:I's development. I just don't see how even the turnover in the dev team would lead them to conclude that bringing back Vancian magic would be the correct choice from a "fun" perspective.
And I agree with you, my post was just to highlight what I think would be more likely limiting factors on healing, such as reagents or long cool downs on healing spells.