Paragon is boring. Advice for livening it up?
#1
Posté 16 mai 2014 - 04:33
- chris2365 aime ceci
#2
Posté 16 mai 2014 - 04:42
Go paragade instead.
Paragade or renegon playthroughs are more fun IMO. The problem with full paragon or full renegade playthroughs IMO, is that it doesn't make much sense why those Shepards would have been chosen to become Spectres. Full paragon puts his or her personal ideals before pragmatism, and full renegade is an incompetent jerkass.
- sH0tgUn jUliA, DeinonSlayer et Hadeedak aiment ceci
#3
Posté 16 mai 2014 - 04:44
Base your playstyle on ideology rather then morality.
#4
Posté 16 mai 2014 - 04:47
Once you've shot Mordin once, it becomes a lot easier the second time.
(The dude is going to die anyway, right?)
I find killing Wrex on Virmire to not be too bad, though I could never do it in ME3.
Killing Rana Thanoptis is relatively easy.
My suggestion for livening things up would be to explore some of your options and see which ones you might like, or at least be able to live with. For instance, most people use a persuade option to talk Grunt into joining the crew. Next time you open the tank, don't persuade him. Shoot him. He'll be none the worse for it and respect you all the more. Try a non-persuasive run through to see what your options are. Save your game before each dialogue and see where each branch goes, then decide on one you could live with.
#5
Posté 16 mai 2014 - 04:49
You are afraid life has no meaning when you are always honorable. Fear leads to anger. Anger leads to hatred. Hatred leads to- ... err, sorry, nevermind.
I'm doing a full on renegade game right now, and I'm thinking I'll probably find paragon a little dull myself after this. I'll probably paragade it from now on.
#6
Posté 16 mai 2014 - 04:54
Another piece of advise: play a character, not yourself. Come up with a background for the character that EXPLAINS their choices. There is nothing more frustrating than watching a renegade "Let's Play" where the player just simply picks the lower right option every time without any thought as to why this character would do or say such a thing.
For instance, I cannot imagine any Shepard that would push that merc out the window before they had gotten the intel they were after. Doesn't make any sense. OTOH, if you take a non-persuade option with the merc you meet on the Okeer mission, then he will try to radio news about Shepard. Shepard will then get a renegade interrupt to shoot him. That would make sense, even for a paragon Shepard. Even paragons must know something about the value of operational security.
- blu42, DeinonSlayer et Hadeedak aiment ceci
#7
Posté 16 mai 2014 - 05:00
Go paragade instead.
Paragade or renegon playthroughs are more fun IMO.
Only losers drink Paragade. Tupari is for winners!
Oh, wait. Sorry.
- DeathScepter et JasonShepard aiment ceci
#8
Posté 16 mai 2014 - 05:01
Another piece of advise: play a character, not yourself. Come up with a background for the character that EXPLAINS their choices. There is nothing more frustrating than watching a renegade "Let's Play" where the player just simply picks the lower right option every time without any thought as to why this character would do or say such a thing.
For instance, I cannot imagine any Shepard that would push that merc out the window before they had gotten the intel they were after. Doesn't make any sense. OTOH, if you take a non-persuade option with the merc you meet on the Okeer mission, then he will try to radio news about Shepard. Shepard will then get a renegade interrupt to shoot him. That would make sense, even for a paragon Shepard. Even paragons must know something about the value of operational security.
I dunno, I think that renegade interrupt from time to time, and just how random it is. That merc was an ass, and he was never going to willingly co-operate. It was probably a more merciful death than being shot in the kneecaps first, heh. Would have been better if there were some other mercs nearby, then they could see shep wasn't fooling around.
#9
Posté 16 mai 2014 - 05:15
I'm what you'd call squeaky clean when it comes to various ME issues. The genophage is wrong. It's better to err on the side on the side of mercy, etc. But actually playing that way is incredibly dull. 95% percent of the time, I get the best possible results. When I don't, downsides are fairly trivial. Even the mandatory deaths seem more than willing to die. I don't feel like I'm struggling for my victories or making hard choices. So I end up deliberately playing badly or doing one of the really stupidly cruel Renegade acts just so something interesting happens and abandoning the game shortly thereafter. My Renegons are complicated people who lose things dear to them and struggle with their consciences. Good feels so lifeless by comparison. Any suggestions?
It's just the terribly written and poorly handled morality system and consequences in the series for the most part. Nine out of Ten times, your choices only 'matter' if you pick the upper-left blue dialogue.
#10
Posté 16 mai 2014 - 05:26
I don't mind Renegade, but most of the renegade stuff in ME just seems pointless and stupid. It just seems like very pointless violence and bullying most of the time. I'm more of a..... practical person. I would totaly go Renegade if I thought it was the right thing to do, and that it accomplished something meaningful, preferably tangiable.
I actualy enjoyed playing an Inquisitor in SWtor, great storyline. That's imo, a good opportunity for Renegade. In Mass Effect it mostly commes across as a stupid bully with no goal or sense of direction. You are just being a jerk at random, it's not furthering a goal or anything, you rarely accomplish anything you wouldn't get otherwise. It's often punished in fact.
- Han Shot First, cap and gown et Mordokai aiment ceci
#11
Posté 16 mai 2014 - 05:42
Actualy I enjoyed it most of the time tbh. The one exception when I though the Renegade choice seemed more satisfy was the Gerrel punchign part, which I'm sure doesn't surprise anyone.
I don't mind Renegade, but most of the renegade stuff in ME just seems pointless and stupid. It just seems like very pointless violence and bullying most of the time. I'm more of a..... practical person. I would totaly go Renegade if I thought it was the right thing to do, and that it accomplished something meaningful, preferably tangiable.
I actualy enjoyed playing an Inquisitor in SWtor, great storyline. That's imo, a good opportunity for Renegade. In Mass Effect it mostly commes across as a stupid bully with no goal or sense of direction. You are just being a jerk at random, it's not furthering a goal or anything, you rarely accomplish anything you wouldn't get otherwise. It's often punished in fact.
In my current renegade playthrough, shep is earthborn, and when you take that background into consideration it puts randomly being a jerk and a bully in a better context, imho. Shep grew up on the streets, part of a gang. I like to think of it like, survival is based on reputation; you had to be and act tough to avoid getting a knife in the back. Shep behaves that way because it's what he knows. Joining the Alliance and gaining the discipline of military life may temper that somewhat, but when he's not faced with having to do fifty pushups for stepping out of line, his old behaviour comes out.
That's how I envision a renegade shep anyway.
#12
Posté 16 mai 2014 - 05:43
Bobvid must be so proud.It's just the terribly written and poorly handled morality system and consequences in the series for the most part. Nine out of Ten times, your choices only 'matter' if you pick the upper-left blue dialogue.
...whatever happened to that guy?
#13
Posté 16 mai 2014 - 05:49
Bobvid must be so proud.
...whatever happened to that guy?
He's gone?
I've been away too much
#14
Posté 16 mai 2014 - 05:49
Go paragade instead.
Paragade or renegon playthroughs are more fun IMO. The problem with full paragon or full renegade playthroughs IMO, is that it doesn't make much sense why those Shepards would have been chosen to become Spectres. Full paragon puts his or her personal ideals before pragmatism, and full renegade is an incompetent jerkass.
What he said i'm doing a full paragon for the first and only time and i so want to punch this shepard into his self righteous mouth i dont thing i will ever do a full renegade thats not the way a badass behaves that just a plain douche
#15
Posté 16 mai 2014 - 05:51
Just role-play a character based on class and background, and don't go blindly picking dialogue choices.
- Sundance31us aime ceci
#16
Posté 16 mai 2014 - 05:56
Possibly. Been a while since he turned up.He's gone?
I've been away too much
#17
Posté 16 mai 2014 - 06:00
#18
Posté 16 mai 2014 - 06:05
But anti-heroes are getting old.
#19
Posté 16 mai 2014 - 06:15
Am I the only one that doesn't really care if an option is red or blue I just pick what I want? I won't lie, the color/position on the wheel informs me roughly of whether I can expect my choice to be a nice or dick move. But I find the overemphasis on aligning to one side or another laughable.
#20
Posté 16 mai 2014 - 06:17
Possibly. Been a while since he turned up.
Call me creepy, but I've been keeping tabs on him. He mostly goes over to DA: I threads and goes off there about stuff and how Dragon Age is bad for doing something he doesn't like and how everyone on the BW forums sans him is a moron and that BW would do well to ignore everything fans suggest since fans are stupid.
- DeathScepter aime ceci
#21
Posté 16 mai 2014 - 06:18
Am I the only one that doesn't really care if an option is red or blue I just pick what I want? I won't lie, the color/position on the wheel informs me roughly of whether I can expect my choice to be a nice or dick move. But I find the overemphasis on aligning to one side or another laughable.
That's how I try to pick my choices. Problem is, when you're going for the most practical choices, it's usually the paragon choice.
#22
Posté 16 mai 2014 - 06:19
Oh, I've RP'd my share of mixed alignment types. The problem is I haven't found a way to RP what I actually think wothout getting bored because these choices are also the ones the story is biased toward. With Wrex and Eve alive for instance, it's very obvious what you're supposed to do. It doesn't compare at all to the the intensity of having to decide whether the salarian support is worth murdering your friend.
But anti-heroes are getting old.
I disagree to an extent: there are too many variants of anti-heroes and regular heroes to say that the whole ideal is getting old. If you're going in terms of classic anti-hero for example, you'd be talking about Spiderman.
#23
Posté 16 mai 2014 - 06:20
Oh, I've RP'd my share of mixed alignment types. The problem is I haven't found a way to RP what I actually think wothout getting bored because these choices are also the ones the story is biased toward. With Wrex and Eve alive for instance, it's very obvious what you're supposed to do. It doesn't compare at all to the the intensity of having to decide whether the salarian support is worth murdering your friend.
But anti-heroes are getting old.
For the cure-the-genophage route I like to have Shepard be conflicted. His initial instincts are to cure the genophage to gain Krogan support for Palaven, but he also desperately needs the Salarian fleet. The Dalatrass has backed him into a corner, and it causes him to draw his pistol on Mordin and attempt to stop him from administering the cure. When Mordin refuses to stand down, I have that Shepard not take the shot and instead allow Mordin to complete his mission. I just love the way it plays out, because its very cinematic. Mordin gives Shepard a respectful and understanding nod when he lowers the pistol, and then its followed up by Shepard throwing the pistol away as he turns around and walks off.
Its probably one of the least chosen paths on the genophage arc. It seems like most people go into it either set on curing the genophage from the beginning, shrugging off the Dalatrass' brinksmanship, or they are set from the beginning on sabotaging the cure.
- jtav et MissMayhem96 aiment ceci
#24
Posté 16 mai 2014 - 06:30
Call me creepy, but I've been keeping tabs on him. He mostly goes over to DA: I threads and goes off there about stuff and how Dragon Age is bad for doing something he doesn't like and how everyone on the BW forums sans him is a moron and that BW would do well to ignore everything fans suggest since fans are stupid.
Ah, so par for the course for our old friend.
#25
Posté 16 mai 2014 - 06:34
Oh, I've RP'd my share of mixed alignment types. The problem is I haven't found a way to RP what I actually think wothout getting bored because these choices are also the ones the story is biased toward. With Wrex and Eve alive for instance, it's very obvious what you're supposed to do. It doesn't compare at all to the the intensity of having to decide whether the salarian support is worth murdering your friend.
But anti-heroes are getting old.
Not quite sure I understand here. You can still be forced to shoot Mordin if Wrex is dead but Eve is alive. I know that's a little meta-gaming, but it also fits a "ruthless" style. You kill Wrex because he is threatening the mission. You save Maelon's data because data is data. No reason to just throw it away. And so when you get to ME3 you kill Mordin because it will give you more support for fighting the Reapers. In terms of EMS you actually are tad bit better off killing Mordin if Wreav is leader and Eve is alive.





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