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Mass Effect 4: MP Wishlist


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#1
MountainRespect

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List what you want on the next mass effect MP.

 

1. More character customization. Full facial and body customization as well as the same color and light options from ME3 MP. I know this is only cosmetic, but with everything else being so customizable, you really feel like a very unique character and your appearance shouldn't be the same as others of the same class.

 

2. More custom game options

 

3. A massive multiplayer gametype, PVP. The idea is that characters would get armor/ shields and such that would interact with the powers similarly. This should be objective based, with similar mechanics to the PVE multi player. Example, a character with heavy armor such as a brogan would not be caught in a stasis bubble, but an adept who is light on their feet but strong in powers would get caught.  I just think with powers and cover mechanics, this would be an extremely fun, and tactical game.

 

4. I can't think of anything else I want! ME3 MP was sooooo damn good. I was left wanting very little.

 

 

What are your ideas?



#2
Mindlog

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1. Friendly Fire



#3
MountainRespect

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Troll...

 

haha



#4
chcknwng

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a 2-man mode Thunderdome, apparently.


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#5
mysilentgas

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1st cut down loading screens 2nd one custom kit for each class can only use powers/nades from that class but be whatever race you want and 3rdly LET US FREAKIN' DUEL WELD

#6
Awakened_Pyjak

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More a-bombs and reactors.

#7
Terca

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Trees.



#8
Guest_TchOktChoky_*

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Better Netcode!


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#9
Mindlog

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2. Better incentives to use and equip consumables instead of just saving for the expensive UR packs.


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#10
zvvie

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Better Netcode!

Pretty much this ^ 

 

No more freez and too long loading for Playstation 4


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#11
lefab88

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no multiplayer ....



#12
geth47

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1- I was kinda hoping, after re-playing feros on me1, that they could re-create a complex like the exogeni building, allowing the team and enemies to be spread over 2 floors.  This could make things interesting when dealing with mission objectives. Hydra and white came very close to this vision. 

 

2-For bronze and silver, they could allow the person creating the match to determine the mission objectives. While on gold and plat, they would always be randomized. 

 

3-When playing objectives or doing extractions, there could be the challenge of having 2 or more members standing alone in a certain point of the map. Like a switch that needs to be activated simultaneously from 2 or more different places, or having shuttles landing on different places during platinum extractions forcing the group to spread on the map, each person having a designated point of extraction. Another option would be a holding the map situation, with 2 members extracting data together. 

 

4-They could make a prothean dig site map that played like a maze (like the deep roads in dragon age 1), with multiple paths to the same place, creating the chance and risk of ambushing and being ambushed, with some large areas and some corridors.

 

5-Aside from the main mission objectives, the game could offer you (beforehand or out ot the blue during the mission) some special bonus objectives, like: a-Kill a character with a tech explosion. b-trigger a kill-streak. c-Complete the assassination objective without firing a missile. d-Kill something with a heavy melee. e-remain at a certain space for x amount of time. f-prevent enemies from entering a certain zone. 

 

The game would scan the players and request only bonus missions that the team is capable of doing. For instance, if you only have a group of biotics, the game could never ask for a tech explosion.  The game could also ask for cooperation, like asking for a snipper or shotgun kill of a opponent who is being held by a geth prime heavy melee. Another example of bonus mission would be to make member A the assigned protector of member B. So whenever b went down, it would have to be member A to revive him. Of course, member B could always revive himself and be revived by any other member, but then the bonus points would be lost.  Other example of bonus missions could be ask a certain biotic member of the group to not fire his gun(s) for the remainder of a wave. 

 

Failure to fulfill the bonus objectives would not end the match. They´re just there for additional points, money, fun, challenge and to make things always different. 

 

6-Wave 11, instead of extraction, could, as an alternative, be a classic boss fight, with a Yahg, tresher maw, a clone rachni queen, a geth colossus, a flying vehicle (Kai-lame ship or the boss fight from kasumi dlc), or a very tough rogue spectre like saren or the one from lotsb. Killing the boss with everyone still alive could offer lots of bonus points. The boss fight could only be triggered on some maps, and would limit the zone space for the duration of the boss fight.  

 

 

7-There could be mercenary factions, like the ones from omega, from the citadel dlc... 

 

8-Having the option between more than one announcer. If possible, a male one, a robotic one like a vi, and a female one. I must say i´m a little tired of listening to the same voice. If Mark Meer and Jen Halle could do this part, it would be great.

 

9-More thematic weekly challenges, like one involving using a team made only of asari, only of salarians, only of engineers, only of geth, only of vanguards... 

 

10-Transplant the original me3 mp game along with the new game, and allowing people to utilize their EA/Bioware´s account retaining their profiles in the me3 game. So the me3 mp would not die, but transition to the next generation. I love this game, and I would play it for years. 


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#13
Paragon Soldier

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- Would like to see more character customisation, choosing armour combinations, creating a face for Humans, adding different logos to put on your armour etc.

 

- More game modes, or at least add cutscenes to the existing mode, for example if three people successfully evacuate at the end of a mission and one person doesn't show a cutscene where that character is taken down by enemy fire. Or show the squad landing and disembarking from the shuttle before the mission.

 

- More Salarians.

 

- More maps.

 

- Mattock

 

- More factions

 

- A randomise option.



#14
waltervolpatto

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1) a multi-player explosion (bio or tech) that require three powers in order (BIG BOOM but need coordination)

2) if a player bleedout/killsync it cannot revive by itself: you need a teammate and the time it will took is double...



#15
crashsuit

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Trees.


One of the unfinished maps has trees, for what that's worth.

#16
Mindlog

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3. The option for devs to set custom lobbies that meet weekly challenge requirements.

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I keep clicking the button but it's not working.


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#17
Pathetisad

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ME3 manifests and credits to carry over, and the weapons not to be nerfed



#18
Salarian Jesus

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1. Venom

 

...

 

Apart from that, I don't care.



#19
Beerfish

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- Some way to randomize either maps or spawn points to avoid the total ease of spawn control in matches.

- Better lobby control, 100% for sure have a 'NOT' choice for enemies or maps.

- Customizable guns with a very wide variety of things to add to them thus making more unique guns.

- More detailed objectives.

 

- Space mp battle.  A separate section in which you could customize your ship and engage in cooperative space battles rather than just land based battles.



#20
ThatOddGuy

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Loading screens would be a huge one. Turn on the ps3, game loads. Press start, game loads. Then it downloads dlc. Pick multiplayer, game loads. Pick match, game loads. Start match, game loads. That's 6 long ass loading screens before the game starts.

Something like Rush mode from Bad Company 2, where objectives open more of the map. So they actually feel like objectives.... That have an objective...

Objectively speaking, of course.

I would like large matches where you face massive waves of enemies and there are multiple squads of 4. Everything you do is worth some credits, and you can leave the match any time and still collect. This mode would include vehicles.

It just seems silly that one squad of 4 is doing such crazy damage to forces of supposed super aliens.

#21
ThatOddGuy

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You can use all slits on a weapon for mods (so a barrel, under barrel, scope, magazine, etc) , but every mod adds some weight to your gun.

Customizable armor with various effects.

RNG only for initial unlocks, upgrading costs credits. Allows more choice and RPG style, rather than RNG grinding.

More Salarian.

More kit power customization to help cut down on redundancy. Like give all kits 4 powers and 2 sets of passives/fitness, but one power must be omitted.

#22
DemiserofD

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Ultra Rare consumable equipment that significantly changes the way the game is played for each character.

 

Jetpack IV, anyone?

 

Mostly just fun stuff that doesn't have as much impact on gameplay, though.

 

Also, new game modes, like Invasion, where you have to assault an enemy base and objectives involve hacking doors and acquiring valuable technology.


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#23
TheShadyEngineer

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I could write an essay about what I want for the next multiplayer, I'll go with my top 5.

 

1) Better netcode- Self explanatory.

2) Destructible/ dynamic environment- Since the next Mass Effect will be running on the Frostbite engine, some sort of destruction is a must IMO.

3) More game modes- Horde mode is fun but more variety would be appreciated.

4) More customizations, both for guns and character appearance.

5) No caster hate. No bubbles of denial, no seeker swarms, no enemies dodging powers when they have their backs turned to the caster etc.. Alternatively, make these things affect weapons too, so bubbles give a ridiculous amount of DR, seeker swarms overheat guns etc..



#24
ALTBOULI

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Better netcode, more enemy factions and the ability to duel wield

#25
Daevin

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- Space mp battle.  A separate section in which you could customize your ship and engage in cooperative space battles rather than just land based battles.

 

YES! THANK YOU!

 

Something like Rogue Squadron (but more/any customization) would be so awesome. I mean, for a game that travels throughout the galaxy, I was pretty upset that I never got to actually pilot a spaceship.