Is bigger better?
#1
Posté 16 mai 2014 - 11:25
-I'd like lobbies to be at least 5, max of up to 6 players.
-Maps around the size of Forge World (Halo Reach) or Sandtrap (Halo 3), and that's because I'd prefer a ton of enemies. That way, we'd be justified in killing large groups in the blink of an eye. And can open up lots of opprotunities for players and enemies to have unique advantages.
-Definitely more weapons/weapon types, but only if they're gonna have their own roles. Few things annoy me more than: multiple weapons with the same function, but only one does damage.
-Lots of enemies. I've seen too many of you, kill too many things, too damn fast! And variety forcing us to have a varied party would be nice, too. I know some of y'all are scared of this: but you might even have to talk to each other to work together. And what's worse? You might enjoy it...might! Chances are you'll just sit there wit' yo' headsets off and b__ch at yourself, but I ain't mad ya. Goku, don't judge!
That bein' said, go-on and share your thoughts.
- Salarian Jesus aime ceci
#2
Posté 16 mai 2014 - 11:30
A team of 5 would be nice and if vehicles are going to be included then we the maps would need to be at least the size of Giant if not bigger.
#3
Posté 16 mai 2014 - 11:41
#4
Posté 17 mai 2014 - 12:26
Many possible individually interesting builds + varying synergies + small team size => more variety possible, encourages switching it up between builds.
#5
Posté 17 mai 2014 - 12:28
-Lots of enemies. I've seen too many of you, kill too many things, too damn fast! And variety forcing us to have a varied party would be nice, too. I know some of y'all are scared of this: but you might even have to talk to each other to work together. And what's worse? You might enjoy it...might! Chances are you'll just sit there wit' yo' headsets off and b__ch at yourself, but I ain't mad ya. Goku, don't judge!
The most terrifying part of all that is that you would have pugs doing it.
That said, I could stand for more enemies at the least.
#6
Posté 17 mai 2014 - 12:30
more objective missions. More Reaper types. I want to be scared shitless and be chased by Reaper enhanced Volus that has Rapid Fire Plasma cannons and able to blow themselves up and able to move at insane speeds verging on nightmare fuel. the naughty nightmare fuel that will scare the hardened gamers.
#7
Posté 17 mai 2014 - 12:47
I can agree with that.Many possible individually interesting builds + varying synergies + small team size => more variety possible, encourages switching it up between builds.
#8
Posté 17 mai 2014 - 01:30
- Melee or Die aime ceci
#9
Posté 17 mai 2014 - 04:15
Oddly enough. I like the size and structure of maps like Condor and London. Small maps really bone the enemy; especially with grenade/AOE powers. Besides that, there's some elevation in there as well.Battlefront 2 had good map sizes, with more elevations and platforms, etc. ME3 levels ate so flat. Only Jade really had platforms.
#10
Posté 17 mai 2014 - 04:32
I could live with larger maps, more enemies, and more players. Of course, knowing EA that would likely mean more lag and more glitches, so then again, maybe not.
- Melee or Die aime ceci
#11
Posté 17 mai 2014 - 04:52
We need Thresher Maw wave, seriously.
- Kirrahe Airlines CEO, Melee or Die et q5tyhj aiment ceci
#12
Posté 17 mai 2014 - 05:09
Sad, yet true.I could live with larger maps, more enemies, and more players. Of course, knowing EA that would likely mean more lag and more glitches, so then again, maybe not.
Especially if it were dynamic or just happens at random. *Ho hum game* *A wild Thresher Maw appears* "THRESHER MAWWWWWWW!!!" *Begins shooting Thresher Maw Launcher at Thresher Maw*We need Thresher Maw wave, seriously.
#13
Posté 17 mai 2014 - 05:58
Especially if it were dynamic or just happens at random. *Ho hum game* *A wild Thresher Maw appears* "THRESHER MAWWWWWWW!!!" *Begins shooting Thresher Maw Launcher at Thresher Maw*
Yes, when the Thresher Maw arrives, the level ground will be shaking violently, and the music will change to a wild and chaotic tone, to alert everyone for some action.
And I don't mind if they add several Harvesters to be taken down in that wave.
Sounds epic.
#14
Posté 17 mai 2014 - 06:13
About 8 to 10 players, large maps, about 100 enemies, even larger ones like Gunships, Harvesters, Geth Colossus, hell even a Thresher Maw, have Mako's or Hammerheads lying around for us to take control of.
#15
Posté 17 mai 2014 - 06:37
I want to fight a Reaper on foot. Anything else would be insufficient.
#16
Posté 17 mai 2014 - 07:02
No. Really?
#17
Posté 17 mai 2014 - 07:10
Yeah, let's turn it into battelfield modern halo.
Am I the only one who wants the game to stay as CQC as it is now, but: moar enemies on the map, more enemy variety, good enemy AI? Also: less bullet sponges, more interesting guys like [gasps] engineers, phantoms (assuming they are working properly, not as intended).
- T41rdEye aime ceci
#18
Posté 17 mai 2014 - 08:31
Yeah, let's turn it into battelfield modern halo.
Am I the only one who wants the game to stay as CQC as it is now, but: moar enemies on the map, more enemy variety, good enemy AI? Also: less bullet sponges, more interesting guys like [gasps] engineers, phantoms (assuming they are working properly, not as intended).
You're not the only one who wants those things retained.
The fact is, in this thread - as in the PvP one - people are not really thinking about the game as a game, only as a vehicle for adding every cool thing they ever saw in another game.
And this is why good game designers are << 1% of the population.
#19
Posté 17 mai 2014 - 10:04
4 players are pretty perfect imho.
#20
Posté 17 mai 2014 - 10:13
4-6 players max.
16 enemies max.
Larger and more vertical maps.
No vehicles.
Vehicle combat has to be done correctly, not lolme1makostyle
#21
Posté 17 mai 2014 - 10:15
Interface adjustments come to mind.
- Ping visible in lobby and in game.
- Ability to broadcast a text message to the team.
- Ability to see health/shields/barriers of teammates. This is particularly useful if they have anything like the Juggernaut melee.
- Numbers, not grossly misleading bars.
- Do not allow selecting weapon mods which do nothing; tell the player and block. I've seen people bring an Adas w/ penetration mod and HVB... shouldn't happen.
- Option to have numerical stats on enemies rather than bars.
- If there's a promotion feature, allow -saving builds- so that one can see what one had before promotion.
- Lobby should display each player's drop/completion rate; I'd rather avoid wasting time on hosts who rage-quit at the drop of a hat
- Ditto for 'player has been kicked from lobby X% of time'
- Ability to set more complex preferences for matchmaking (before Wave <whatever>, NOT <map>, NOT <enemy>).
Gameplay features and tweaks that would have been rather nice to have.
- Offline testing setup suitable for testing weapons and powers.
- Different insertion system for joining games-in-progress to avoid dropping players into a swarmed LZ; it's not a good experience if you're being sync-killed even before you get control
- Rebalancing; if still tiered, tiers should make sense; there's too many items that overshadow others too much (e.g. most of the gear I've never used even once; at the moment it's mostly Grenade Capacity for grenade classes, Geth Scanner for non-grenade non-Geth, Stronghold for Geth).
Misc behavioral changes
- Official support for modding
- Automatic detection if host files appear to be modded, w/ visual indication in lobby
- Credits should be awarded mid-match; I've lost many, many supposedly already-awarded credits (and already-deducted consumables) because of hosts deciding to quit mid-match
- if they MUST use an RNG store, never give completely useless stuff (e.g. character card where you've maxed both XP and customizations) if there is anything at that tier or below which would be useful
- Kurt M., Kirrahe Airlines CEO, PoetryAvenger et 2 autres aiment ceci
#22
Posté 17 mai 2014 - 10:29
^^^^
This (well, these).
That's a well-thought-out list, Toaster.
#23
Posté 17 mai 2014 - 11:09
I agree with Toaster, but he left out the most essential change: for bigger lobbies the game would need a standart, server-based network code, and not 20th Century-worth P2P infraestructure as it is now.
That said, playing in a big map (say, Palaven's moon map (the SP one), without any barriers between zones) and with 20-50 players at the same time would be just epic ![]()
#24
Posté 17 mai 2014 - 11:57
That said, playing in a big map (say, Palaven's moon map (the SP one), without any barriers between zones) and with 20-50 players at the same time would be just epic
muh frames
Although I agree that the P2P networking has to go, I sincerely doubt it will before ME4 comes out. Sadly, it's still a huge deal when a massive blockbuster title (like CoD or Battlefield) gets ranked dedis for the first time, let alone something like Mass Effect which is primarily a singleplayer franchise. Last time I checked, a true singleplayer mode doesn't need dedicated servers.
#25
Posté 17 mai 2014 - 01:26
Different game modes, better matchmaking/lobby system, different objectives just to name a few.





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