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Should armor look realistic or pleasing to the eye?


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#301
In Exile

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In Exile, there is only one problem, the unrealistic fantasy armor is worn by characters that are supposed to be VERY human, and physics still seem to be very earth-like, so vastly different fantasy armor (compared to real world armor) does not fit and does not make sense.
It all depends on how high-fantasy the setting is, and Dragon Age isn't that high fantasy to justify armor that throws realism out of the window.

 

Dragon age is super high fantasy. Look at what mages can do. Look at the plot of DA:I - there are literally holes to another fantasy dimension that demons are pouring out of in what amounts to a literal apocalypse. Mages can summon fire from their hands, turn people into icy states, control the weather, armour themselves in rock, etc. 

 

Beyond that, I'm talking about RPG mechanics here. I can set a character on fire and they are not only not even stunned by it, but they can attack as if they weren't even hit so long as their arbitrary HP threshold is above 0. They don't suffer burns, they don't suffer ill effects. Realistic armour just illustrates how completely ridiculous RPG fights are, because realist was taken behind a woodshed and put out of its misery the second they wrote the ruleset. 

 

A low fantasy setting is something like A Song of Ice and Fire. An encounter with the High Dragon under the rules in those books would result, (1) in everyone suffering broken bones the second it lands and throws everyone back; (2) your melee warriors burning alive at the first fire breath; and (3) whoever is left crushed to death the first time the dragon chomps you. 


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#302
Devtek

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Dragon age is super high fantasy. Look at what mages can do. Look at the plot of DA:I - there are literally holes to another fantasy dimension that demons are pouring out of in what amounts to a literal apocalypse. Mages can summon fire from their hands, turn people into icy states, control the weather, armour themselves in rock, etc. 

 

Beyond that, I'm talking about RPG mechanics here. I can set a character on fire and they are not only not even stunned by it, but they can attack as if they weren't even hit so long as their arbitrary HP threshold is above 0. They don't suffer burns, they don't suffer ill effects. Realistic armour just illustrates how completely ridiculous RPG fights are, because realist was taken behind a woodshed and put out of its misery the second they wrote the ruleset. 

 

A low fantasy setting is something like A Song of Ice and Fire. An encounter with the High Dragon under the rules in those books would result, (1) in everyone suffering broken bones the second it lands and throws everyone back; (2) your melee warriors burning alive at the first fire breath; and (3) whoever is left crushed to death the first time the dragon chomps you. 

 

Technically A song of Ice and Fire would fit with a high fantasy criteria as well simply because the world it exists in is not the real world, it is a completely made up one.



#303
Bfler

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Not when they start moving, then it gets real. 

 

That looks more like some hooligans after a soccer match than a fight of real knights.



#304
TheEgoRaptor

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#305
Hanako Ikezawa

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#306
fdgvdddvdfdfbdfb

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Dragon age is super high fantasy. Look at what mages can do. Look at the plot of DA:I - there are literally holes to another fantasy dimension that demons are pouring out of in what amounts to a literal apocalypse. Mages can summon fire from their hands, turn people into icy states, control the weather, armour themselves in rock, etc. 

 

Beyond that, I'm talking about RPG mechanics here. I can set a character on fire and they are not only not even stunned by it, but they can attack as if they weren't even hit so long as their arbitrary HP threshold is above 0. They don't suffer burns, they don't suffer ill effects. Realistic armour just illustrates how completely ridiculous RPG fights are, because realist was taken behind a woodshed and put out of its misery the second they wrote the ruleset. 

 

A low fantasy setting is something like A Song of Ice and Fire. An encounter with the High Dragon under the rules in those books would result, (1) in everyone suffering broken bones the second it lands and throws everyone back; (2) your melee warriors burning alive at the first fire breath; and (3) whoever is left crushed to death the first time the dragon chomps you. 

Let's make it realistic then. traditional rpg combat is so dull



#307
Stiler

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Technically A song of Ice and Fire would fit with a high fantasy criteria as well simply because the world it exists in is not the real world, it is a completely made up one.

 

High or low doesn't mean it's a fictional world or non fiction strictly, rather if things within that world abide by a more rational tone and the "fantasy" elements are abundant or not.

 

IE Robert E Howard's Conan is generally considered "low" fantasy because while magic does exist it's not common place or something that happens often. Whereas say, Elric or an RA Salvatore story are considered high fantasy because such elements are much more common place.

 

some things are extremely hard to place because they can jump back and fourth.


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#308
metatheurgist

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Let's make it realistic then. traditional rpg combat is so dull


D&D was touted as "Heroic Fantasy". It's hard to feel heroic when you're crawling away from a fight with a broken leg and arm while trying to keep your intestines from leaking out. I think DA aims to be "heroic" too. There are RPGs with realistic combat systems - they have their merits, fun usually isn't one of them. Grimdark comes to mind. When any blow might mean convalescing for months or a permanent missing arm or eye, combat becomes really serious business (much like reality).

I think instead of realism DA should strive for verisimilitude - it's got to make sense for it's own rules. If an armor has flanges maybe it's because those are heat sinks dissipating fire damage, if it has all those weird projections just because fantasy then the entire world is lessened.



#309
Vilegrim

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 because that works about as well as Imperial Storm Troopers in Aliens.

 

 

 

That looks more like some hooligans after a soccer match than a fight of real knights.

 

 

Seeing as we have no idea how 'real knights' looked in a grand melee, and these guys have put serious time in with the treatises, tried them out and, using the closest they can work out to the rules of said grand melees, that don't kill people tried them out, I would be surprised if it is far off, admittedly the individual rounds (1v1) look more controlled, but they would really.


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#310
SerCambria358

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 Seeing as we have no idea how 'real knights' looked in a grand melee, and these guys have put serious time in with the treatises, tried them out and, using the closest they can work out to the rules of said grand melees, that don't kill people tried them out, I would be surprised if it is far off, admittedly the individual rounds (1v1) look more controlled, but they would really.

Take into consideration that these guys only do it as a hobby vs a way of life and also a lot of the techniques/ fighting forms have been lost. I'd be surprised if actual knights fought similarly to what was shown



#311
Hanako Ikezawa

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 because that works about as well as Imperial Storm Troopers in Aliens.

Don't like the stylized armors, don't use them.

Don't like the realistic armors, don't use them. 

 

Simple. 



#312
Vilegrim

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Don't like the stylized armors, don't use them.

Don't like the realistic armors, don't use them. 

 

Simple. 

 

 

The NPCs will use the one you don't like however, and if Biowares history is anything to go buy, the 'best' armours will be the most idiotic looking.



#313
ImperatorMortis

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I want realistic, and practical armor. 

 

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#314
The Elder King

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The NPCs will use the one you don't like however, and if Biowares history is anything to go buy, the 'best' armours will be the most idiotic looking.

The NPCs will use the one you don't like however, and if Biowares history is anything to go buy, the 'best' armours will be the most idiotic looking.

Possibly. Though with crafting you can create a powerful armour and give it the appearance you prefer.

#315
Stiler

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 because that works about as well as Imperial Storm Troopers in Aliens.

 

 

 

 

 

Seeing as we have no idea how 'real knights' looked in a grand melee, and these guys have put serious time in with the treatises, tried them out and, using the closest they can work out to the rules of said grand melees, that don't kill people tried them out, I would be surprised if it is far off, admittedly the individual rounds (1v1) look more controlled, but they would really.

 

The problem is that, armored longsword fighting is very different then say, fighting in non-plate armour or fighting with say, a mace or axe.

 

With plate armour when using a sword against someone else with plate armour, the plate armour is going to stop the sword. Plate was near invulnerable to both swords and arrows.

 

This is why when fighting with a sword against plate you were better off going into half-swording (grabbing the blade with one hand and using the sword more as a spear). Where you'd want to use various moves to disarm the guy, get him down, grapple, and end up getting the tip of your sword into a vulnerable part like the neck area, groin, arm pits, visor slit, etc where he's vulnerable. 

 

In the video they are just haphazardly swinging away, they aren't even using stances/guards or anything which is like the cornerstone of middle ages martial arts.

 

In a real battle the guys in plate were usually very highly trained, they had fought before, likely had studied fighting and learned from combat teachers and things the various stances, guards and other tricks in combat. 


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#316
SNascimento

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Art style and identity should take priority over realistic armor without question. They don't have to be realistic, but they should be reasonable and logical. 


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#317
Han Shot First

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 They don't have to be realistic, but they should be reasonable and logical. 

 

Well said.



#318
filetemo

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People saying  realistic armor is stupid in a high fantasy setting should remember that spit firing mages mounting fire breathing dragons still need to eat, sleep, use a key to open a wooden door and collect 5 apples to get a +1 staff.

 

W have talked about gameplay-story segregation in the past. Now let's talk  about visuals being segregated from the setting.

 

Because using high fantasy as an excuse for ridiculous armor gets us closer to the chainmail bikini babe or the leather thong barbarian times. Not good.


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#319
lady_v23

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realistic please!   

 

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#320
king jacky

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there is a reason the call it fantasy that's why some armour is over the top so my answer is no  



#321
Quyk Sylvyr

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realistic please!   

 

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And yet I personally find this armor very ugly and would hope that I a. never have to wear it, b. there's a mod that changes the armor or c. consistently create mage/rogue characters that aren't forced into such armors.  I agree with the others who suggest having a wide range of armors available.  If the game allows us to use the appearance of one item with the stats of another, I'll be even more thrilled.



#322
lady_v23

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And yet I personally find this armor very ugly and would hope that I a. never have to wear it, b. there's a mod that changes the armor or c. consistently create mage/rogue characters that aren't forced into such armors.  I agree with the others who suggest having a wide range of armors available.  If the game allows us to use the appearance of one item with the stats of another, I'll be even more thrilled.

ok?  I don't find that armor attractive, but better that than this:

 

DA2_Threads_of_the_Eastern_Seas_-_Before



#323
SNascimento

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I believe a good example of what I was talking earlier is Marius from Ryse:

marius_T1_T2.jpg

I wouldn't say his armor is realistic because that's not how ancient roman armor looked like, but it keeps its logic. Crytek created its own fantasy world inside the roman empire and instead of being bound by reality, they used their artistic talent to create a even more glorius world. And this is a similar approach I'd like from Dragon Age. An world that is not bound by reality, that is instead fuelled by the creativity of its creators, but that also don't forget logic and reason. 

And just as a sidenote, this was actually one of my major problems with both Dragon Age games. They lack an artistic identity. Their visuals, be it building, armors, clothes or wathever, are very poor, Maybe it was the engine, maybe another thing, but DAI from what with seen so far is very rich. 


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#324
Quyk Sylvyr

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ok?  I don't find that armor attractive, but better that than this:

 

And that's where we'd disagree.  While not all of my character would wear the second, I wouldn't mind having an outgoing PC with that armor. 

 

This was one of my favorite dao armor addons for rogue gear. While I wouldn't have minded a couple extra straps at the top I thought it was a lovely outfit. (P. S.  Notice Alistair with his "mail armor" was not immune to addons either.)

aI2ydCF.jpg

 

I do realize that not everyone has tastes like mine, and I understand that Bioware probably would never put anything that over the top in game, but it gives you an idea of what I personally lean towards.  Unfortunately I think addons are going to much more difficult to get for DAI because of the new engine so it means what Bioware can create is all that's available.  Thus I'd ask for a wide range of options available so we can all be happy.

 

I want to stress that by happy I don't mean stuff exactly like those armors -  I know those are over the top.  But I want some options that are more form flattering - and yes a bit sexy. 



#325
Urazz

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Yeah, it's funny, medieval sword fighting was actually more complex than what we see in TV and the movies from what I've seen, especially when it comes to wearing plate armor as well.