In Exile, there is only one problem, the unrealistic fantasy armor is worn by characters that are supposed to be VERY human, and physics still seem to be very earth-like, so vastly different fantasy armor (compared to real world armor) does not fit and does not make sense.
It all depends on how high-fantasy the setting is, and Dragon Age isn't that high fantasy to justify armor that throws realism out of the window.
Dragon age is super high fantasy. Look at what mages can do. Look at the plot of DA:I - there are literally holes to another fantasy dimension that demons are pouring out of in what amounts to a literal apocalypse. Mages can summon fire from their hands, turn people into icy states, control the weather, armour themselves in rock, etc.
Beyond that, I'm talking about RPG mechanics here. I can set a character on fire and they are not only not even stunned by it, but they can attack as if they weren't even hit so long as their arbitrary HP threshold is above 0. They don't suffer burns, they don't suffer ill effects. Realistic armour just illustrates how completely ridiculous RPG fights are, because realist was taken behind a woodshed and put out of its misery the second they wrote the ruleset.
A low fantasy setting is something like A Song of Ice and Fire. An encounter with the High Dragon under the rules in those books would result, (1) in everyone suffering broken bones the second it lands and throws everyone back; (2) your melee warriors burning alive at the first fire breath; and (3) whoever is left crushed to death the first time the dragon chomps you.





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