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Should armor look realistic or pleasing to the eye?


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#326
fdgvdddvdfdfbdfb

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The problem is that, armored longsword fighting is very different then say, fighting in non-plate armour or fighting with say, a mace or axe.

 

With plate armour when using a sword against someone else with plate armour, the plate armour is going to stop the sword. Plate was near invulnerable to both swords and arrows.

 

This is why when fighting with a sword against plate you were better off going into half-swording (grabbing the blade with one hand and using the sword more as a spear). Where you'd want to use various moves to disarm the guy, get him down, grapple, and end up getting the tip of your sword into a vulnerable part like the neck area, groin, arm pits, visor slit, etc where he's vulnerable. 

 

In the video they are just haphazardly swinging away, they aren't even using stances/guards or anything which is like the cornerstone of middle ages martial arts.

 

In a real battle the guys in plate were usually very highly trained, they had fought before, likely had studied fighting and learned from combat teachers and things the various stances, guards and other tricks in combat. 

Well some of them were using hammers. And it's hard for a judge to tell who's having the upper hand in "bleeding to death inside your armour". Not that it looks particularly safe as they were

 



#327
fdgvdddvdfdfbdfb

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ok?  I don't find that armor attractive, but better that than this:

 

DA2_Threads_of_the_Eastern_Seas_-_Before

lol armour


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#328
Giantdeathrobot

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That looks more like some hooligans after a soccer match than a fight of real knights.

 

Yet real fights look much more like that than a perfectly choreographed Errol Flynt affair, or a video game where everyone does a backflip and a weapon twirl in between wide, dramatic swings.

 

Hell, even fights in Game of Thrones, as realistic as they are compared to most of TV-land, are still not 100% true to life. There are still too many parries and flailing around, and not enough stabbing, grabbing and charging. But of course the former is far nicer to see than the latter.

 

@ In Exile: I think that's more an issue of game mechanics than anything. A game where the dragon lands and kills everyone on the spot because it's a friggin giant flying lizard of doom would not be fun. The very concept of hits points and mana and all the usual video game tropes exist because perfectly recreating real-life fights would be tedious and very unfun outside of highly specialized games. Certainly in anything remotely arcade in gameplay it's out of the question. It doesn't mean semi-realistic armor and arcade gameplay can't coexist.



#329
fdgvdddvdfdfbdfb

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Yet real fights look much more like that than a perfectly choreographed Errol Flynt affair, or a video game where everyone does a backflip and a weapon twirl in between wide, dramatic swings.

 

Hell, even fights in Game of Thrones, as realistic as they are compared to most of TV-land, are still not 100% true to life. There are still too many parries and flailing around, and not enough stabbing, grabbing and charging. But of course the former is far nicer to see than the latter.

 

@ In Exile: I think that's more an issue of game mechanics than anything. A game where the dragon lands and kills everyone on the spot because it's a friggin giant flying lizard of doom would not be fun. The very concept of hits points and mana and all the usual video game tropes exist because perfectly recreating real-life fights would be tedious and very unfun outside of highly specialized games. Certainly in anything remotely arcade in gameplay it's out of the question. It doesn't mean semi-realistic armor and arcade gameplay can't coexist.

I thought a lot of the fights in thrones looked poorly choreographed. Most of them have lots of weird slow and awkward maneuvers and LOTS of "spinning attacks".

I liked the Jorah fight and The Hound vs the fire sword was entertaining enough though.



#330
lady_v23

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lol armour


Sure, whatever. You know what i meant

#331
SerCambria358

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I thought a lot of the fights in thrones looked poorly choreographed. Most of them have lots of weird slow and awkward maneuvers and LOTS of "spinning attacks".

I liked the Jorah fight and The Hound vs the fire sword was entertaining enough though.

I thought the Hound vs Mountain henchman tavern fight was pretty damn good. No ridiculous spinning or jumping just a gritty brawl in a confined space 



#332
Hanako Ikezawa

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And that's where we'd disagree.  While not all of my character would wear the second, I wouldn't mind having an outgoing PC with that armor. 

 

This was one of my favorite dao armor addons for rogue gear. While I wouldn't have minded a couple extra straps at the top I thought it was a lovely outfit. (P. S.  Notice Alistair with his "mail armor" was not immune to addons either.)

aI2ydCF.jpg

 

I do realize that not everyone has tastes like mine, and I understand that Bioware probably would never put anything that over the top in game, but it gives you an idea of what I personally lean towards.  Unfortunately I think addons are going to much more difficult to get for DAI because of the new engine so it means what Bioware can create is all that's available.  Thus I'd ask for a wide range of options available so we can all be happy.

 

I want to stress that by happy I don't mean stuff exactly like those armors -  I know those are over the top.  But I want some options that are more form flattering - and yes a bit sexy. 

It looks like Alistair is wearing the human version of Qunari armor.  :D



#333
Xerxes52

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The two things I don't really care for are A. giant pauldrons and B. Spikes.

Other than those, I'm usually fine with most armor, realistic or fantastic.
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#334
In Exile

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@ In Exile: I think that's more an issue of game mechanics than anything. A game where the dragon lands and kills everyone on the spot because it's a friggin giant flying lizard of doom would not be fun. The very concept of hits points and mana and all the usual video game tropes exist because perfectly recreating real-life fights would be tedious and very unfun outside of highly specialized games. Certainly in anything remotely arcade in gameplay it's out of the question. It doesn't mean semi-realistic armor and arcade gameplay can't coexist.

 

I agree with you, and understand that point. It's when we go from "semi-realistic" armour to realistic armour that I have a problem. 



#335
AkiKishi

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Armour should obviously be different. Armour is made to protect and weapons and armour evolved side by side. Thedas has threats that don't exist in Earth history so the armour should look like it can deal with that. 



#336
Wulfram

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You might look for insulation I guess, to protect from fire/ice magic.  Particularly among Templars.  Though I'm not really sure how much you could do there - historical armour already has quite a few layers, I think, and you wouldn't want to impair mobility by putting on too much stuff.  Maybe you'd see more full face helmets?  I guess you could have a specialist Templar squad going in for an annulment effectively in medieval Hazmat suits

 

Maybe you'd see some more spears to deal with the big tough monster types you don't want to get close too, though I don't think people aside from the Wardens fight monsters very often.  Tevinter soldiers might want long spears to counter the Qunari reach advantage

 

But most fighting in Thedas is still going to be between non-magical humans or something pretty close to human (elves, dwarves, hurlocks, Qunari) so a regular soldier would probably still be equipped in basically recognisable way.

 

I don't think there's any reason why there'd be more spikes and giant pauldrons



#337
Vilegrim

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You might look for insulation I guess, to protect from fire/ice magic.  Particularly among Templars.  Though I'm not really sure how much you could do there - historical armour already has quite a few layers, I think, and you wouldn't want to impair mobility by putting on too much stuff.  Maybe you'd see more full face helmets?  I guess you could have a specialist Templar squad going in for an annulment effectively in medieval Hazmat suits

 

Maybe you'd see some more spears to deal with the big tough monster types you don't want to get close too, though I don't think people aside from the Wardens fight monsters very often.  Tevinter soldiers might want long spears to counter the Qunari reach advantage

 

But most fighting in Thedas is still going to be between non-magical humans or something pretty close to human (elves, dwarves, hurlocks, Qunari) so a regular soldier would probably still be equipped in basically recognisable way.

 

I don't think there's any reason why there'd be more spikes and giant pauldrons

 

 

making gambesons out of leather rather than cloth would be a start, but as you say, most fights are conventional, and armouring against magic is really about as likely as armouring against siege weapons.



#338
In Exile

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You might look for insulation I guess, to protect from fire/ice magic.  Particularly among Templars.  Though I'm not really sure how much you could do there - historical armour already has quite a few layers, I think, and you wouldn't want to impair mobility by putting on too much stuff.  Maybe you'd see more full face helmets?  I guess you could have a specialist Templar squad going in for an annulment effectively in medieval Hazmat suits

 

Maybe you'd see some more spears to deal with the big tough monster types you don't want to get close too, though I don't think people aside from the Wardens fight monsters very often.  Tevinter soldiers might want long spears to counter the Qunari reach advantage

 

But most fighting in Thedas is still going to be between non-magical humans or something pretty close to human (elves, dwarves, hurlocks, Qunari) so a regular soldier would probably still be equipped in basically recognisable way.

 

I don't think there's any reason why there'd be more spikes and giant pauldrons

Exposed skin would still melt or freeze. The armour itself wouldn't protect from the physical force of blows, leading to shattered bones. Ogres should be able to crush people in their bare hands, seeing how Cailan died, making the armour pointless. 

 

I'm happy to have a game where armour is completely meaningless for almost every threat the protagonist meets that isn't human, with 1-hit KOs for fire or whatever else, but since that isn't this game, pretending the armour is realistic is a joke. 


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#339
wolfhowwl

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Going by the past games, we won't be getting either.



#340
Wulfram

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Exposed skin would still melt or freeze. The armour itself wouldn't protect from the physical force of blows, leading to shattered bones. Ogres should be able to crush people in their bare hands, seeing how Cailan died, making the armour pointless. 

 

I'm happy to have a game where armour is completely meaningless for almost every threat the protagonist meets that isn't human, with 1-hit KOs for fire or whatever else, but since that isn't this game, pretending the armour is realistic is a joke. 

 

Armour wouldn't protect from a direct blow from an Ogre, maybe, but fighter will be trying not to be on the recieving end of a direct blow.  And of course the armour isn't going to be designed with Ogre fighting in mind.  Even a Warden armourer would focus on the far more frequent hurlock and genlock enemies.

 

The ruleset is an abstraction, of course, but that is true of basically every game ever outside of a few very limited sub-genres.  If CoD can have guns that look like guns, then Dragon Age can have armour that looks like armour.



#341
EmperorSahlertz

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Realistic armour does not have to mean that it is actually a carbon copy of one made in real life. It could also just mean that it is armour with shoulderpads that actually allow peripheral vision and full range of movement.


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#342
Han Shot First

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I'd love to see stuff similar to this:

 

 

 

rsvomu.jpg

 

2qajln5.jpg

 

dqrihz.jpg



#343
Robbiesan

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The two aren't mutually exclusive. You can have armor designs that look both practical and visually appealing. 

 

That would be my preference. I'd like to see armor designs that look like they perform their intended function, cover all the bits that need to be covered, that aren't over-sized, and that look visually appealing. 

 

+1

 

Prefer to see armor based on function, then visual appearance.  I know it's a game and that doesn't matter, but the slight realism of design adds to the game (for myself).



#344
In Exile

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Realistic armour does not have to mean that it is actually a carbon copy of one made in real life. It could also just mean that it is armour with shoulderpads that actually allow peripheral vision and full range of movement.

 

I'm totally fine with that. I just don't like realistic plate. 



#345
SerCambria358

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Going by the past games, we won't be getting either.

Going by what we've seen, i disagree



#346
ladyoflate

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ok?  I don't find that armor attractive, but better that than this:

 

DA2_Threads_of_the_Eastern_Seas_-_Before

 

See, this actually semi-worked for me because I don't know if it was my game or what but Isabela had so few attribute points compared to everyone else that I couldn't really afford to put anything worthwhile into any sort of constitution, so she always died in like

4 seconds.

 

why why was one of her specialization abilities a taunt? REALLY.



#347
In Exile

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See, this actually semi-worked for me because I don't know if it was my game or what but Isabela had so few attribute points compared to everyone else that I couldn't really afford to put anything worthwhile into any sort of constitution, so she always died in like

4 seconds.

 

why why was one of her specialization abilities a taunt? REALLY.

 

The problem with any Isabella build is the cap on the dodge%. A tank build based on evading can't have a 20% enemy hit rate.



#348
ladyoflate

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The problem with any Isabella build is the cap on the dodge%. A tank build based on evading can't have a 20% enemy hit rate.

 

Which is a shame, because her banters were always my favorite.



#349
Blue Gloves

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I support Strip Club Armor and you should too! :P

 

1173658_10201208853375391_777424477_n.jp

 

 

Just so long as you equally support the male equivalent :lol: :lol: :lol:

 

q8bMI.jpg


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#350
The Elder King

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From what I know Volus Warlord's post is meant to be ironic.