Should armor look realistic or pleasing to the eye?
#26
Posté 17 mai 2014 - 07:08
Personally though I much prefer medieval simple chain mail to, say, armors design from Final Fantasy ( though Sephiroth's does look cool) or that Daedric armor set in Skyrim (plain ugly IMO)
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#27
Posté 17 mai 2014 - 07:11

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#28
Posté 17 mai 2014 - 07:17
I think these are all 'realistic' designs that are visually appealing:
Of course some are fantasy-based rather than medieval, but they all look functional without looking boring. Of course they might not be everyone's cup of tea. As someone mentioned earlier, taste is subjective.
It's amazing what a little decorative engraving or a cloak can do I'll say that. I don't believe it's fair to say all of those are truly realistic though. Some of them have enough loose material to just scream grab me or I'm going to get caught on something right when you need to dodge the most. Well that and the wings on the bottom helmet. They look nice but realistic I don't believe so. That's extra weight to have on your head and to get in your way or be hit. Can you imagine if a mace blow caught one of those wings? It would just give it more torque to jerk your head with.
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#29
Posté 17 mai 2014 - 07:18
I would like to encase my Tank to be well... a Tank. Medieval Iron Man. Or in Aveline's case Iron Maiden. I want cloths, padding, cushioning, leathers, chainmail, metal plates etc. Bendy pieces still being able to be bendy, vitals protected.
Everyone else I prefer to wear at most some chainmail. I want them light and quick.
If I could, the party would probably look something like a Samurai and three Ninja. Not literally, but the visual comparison is good. Completely armored and then essentially clothes.
#30
Posté 17 mai 2014 - 07:28
It's amazing what a little decorative engraving or a cloak can do I'll say that. I don't believe it's fair to say all of those are truly realistic though. Some of them have enough loose material to just scream grab me or I'm going to get caught on something right when you need to dodge the most. Well that and the wings on the bottom helmet. They look nice but realistic I don't believe so. That's extra weight to have on your head and to get in your way or be hit. Can you imagine if a mace blow caught one of those wings? It would just give it more torque to jerk your head with.
I agree that some of those that I posted aren't ultra-realistic, as in exact reproductions of medieval armor. A few of them are fantasy designs loosely inspired by real world armor. I'm okay with those two. I guess my tastes run from ultra-realistic to fantasy armors that cover the important bits and look *mostly* practical.
It's funny that you mention the last one as being unrealistic however. That one actually is a reproduction of a real medieval armor design. There are depictions of the Teutonic Knights in medieval manuscripts wearing similar helmets.


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#31
Posté 17 mai 2014 - 07:29
My general opinion on armor is "the less the better"
#32
Posté 17 mai 2014 - 07:34
I agree that some of those that I posted aren't ultra-realistic, as in exact reproductions of medieval armor. A few of them are fantasy designs loosely inspired by real world armor. I'm okay with those two. I guess my tastes run from ultra-realistic to fantasy armors that cover the important bits and look *mostly* practical.
It's funny that you mention the last one as being unrealistic however. That one actually is a reproduction of a real medieval armor design. There are depictions of the Teutonic Knights in medieval manuscripts wearing similar helmets.
Interesting. Perhaps making a statement was more important for whoever was wearing the armor then worrying about taking one to the head.
#33
Posté 17 mai 2014 - 07:37
I'm not a puritan in terms of armour design. For one thing, I rarely want my character to wear a helmet.
But I tend to find the more unrealistic designs quite bad. When you lose all sense of form following from function, that's a problem for me. And the whole gratuitous spikiness of evil can be annoying.
Also I'll give my traditional shout out to Warrior Hawke's starting armour as some of my favourite stuff I've seen from Bioware.
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#34
Posté 17 mai 2014 - 07:49
It's amazing what a little decorative engraving or a cloak can do I'll say that. I don't believe it's fair to say all of those are truly realistic though. Some of them have enough loose material to just scream grab me or I'm going to get caught on something right when you need to dodge the most. Well that and the wings on the bottom helmet. They look nice but realistic I don't believe so. That's extra weight to have on your head and to get in your way or be hit. Can you imagine if a mace blow caught one of those wings? It would just give it more torque to jerk your head with.
That wigned helm is based on the Prankhe helm 
which can be seen at the Germanisches Nationalmuseum, Nürnberg It is a real helm.
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#35
Posté 17 mai 2014 - 07:54
That wigned helm is based on the Prankhe helm
which can be seen at the Germanisches Nationalmuseum, Nürnberg It is a real helm.
Yeah Han Shot First beat you to responding and I already commented back.
#36
Posté 17 mai 2014 - 08:02

I actually really like ancient asian armor, Japanese in particular. Wonder if we will ever get something similar lol
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#37
Posté 17 mai 2014 - 08:05
I find that even the dullest medieval armor can look good with some decoration.
https://c1.staticfli...3bbbb6940_z.jpg
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#38
Guest_Guest12345_*
Posté 17 mai 2014 - 08:09
Guest_Guest12345_*
Realistic is pleasing to my eye.
#39
Posté 17 mai 2014 - 08:10
What's most important to me is that the armor and outfit design absolutely suits the character, and fits the asthetic style of the universe it exists in. A character like Cassandra should not wear the proverbial chainmail bikini. Similarly, a character like Isabela should definitely be wearing something provocative. I believe the Bioware character artists absolutely nail this aspect of character design. CD Projekt does a really good job too; a lot of Witcher characters are among my favorite when it comes to costume design.
I do believe there is a place in today's world for just about any character design, though. The incredibly skimpy and outlandish armor designs from Tera online work because that's a fundamental design beat for that game's asthetic. Furthermore, it's an MMO, so individual character is not really something they need to consider when designing outfits. So I can appreciate that while simultaneously enjoying Witcher or DA outfits. Way I see it, eye candy never hurt anyone. Or it shouldn't, anyway.
And variety is the spice of life. I think life and games would be pretty boring if everything were held to someone's rigid standard for practicality and function.
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#40
Posté 17 mai 2014 - 08:11
at the same time there is some real world armor that is just as ridiculous as in games. http://cache.wists.c...c5aa5d8056-orig
#41
Posté 17 mai 2014 - 08:12
Yeah, I prefer armor to look more realistic in general at least in base appearance. Adding in some designs and such things like that is a good thing.
An example of bad designed armor is the heavy plate armor in DA:O. The oversized shoulders tends to make the armor look uncomfortable and a pain in the butt to fight in.
The Grey Warden armor in DA2, is a good example of plate armor looking good yet more realistic looking.
#42
Posté 17 mai 2014 - 08:18
Since we can customize armor now, I'd prefer if they offered both to serve both parties.
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#43
Posté 17 mai 2014 - 08:37
An example of bad designed armor is the heavy plate armor in DA:O. The oversized shoulders tends to make the armor look uncomfortable and a pain in the butt to fight in.
The Grey Warden armor in DA2, is a good example of plate armor looking good yet more realistic looking.
I disagree. The armor in DA:O is well imagined and realized. With the assymmetric and oversized pauldrons. DA:O armor generally look the part. Aside from certain female armors with a deep neckline. The oversized pauldrons are realistic, because you can imagine reasons and fighting techniques to explain it. They are not true to the armor of European medieval culture. No. But they don't have to be. The big right pauldron is culturally different, but not unrealistic. And they are properly made. By a blacksmith.
The story of the DA2 armors is quite different. They're nonsensical constructs by some artist who have hideously overdosed on japanese games, fantasy, cartoons, post-apocalyptic movies and transformers.
That's probably gonna be true about DA:I armor too. But I think they have moderated it enough. And also, I didn't like DA2, which means details like that automatically annoy me some extra. In a game I like, however, I'm not bothered so much by such things.
#44
Guest_Aotearas_*
Posté 17 mai 2014 - 08:44
Guest_Aotearas_*
As was already mentioned and well illustrated, there is little reason to think that realistic/practical armor and aesthetics are mutually exclusive.
And if push comes to shove, I rather prefer to look at an armor that makes me think how practical it looks, that look upon an iron hedgehog with all its spikes of doom. I find practical armor designs to be the most aesthetically pleasing. And as was mentioned too, through a surcoat over it and you got everything you need in terms of fashionista accessoirs.
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#45
Posté 17 mai 2014 - 08:46

Kinda wish DA:O's heavy armor look like this instead. Wonder what happened though.
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#47
Posté 17 mai 2014 - 08:51
and this topic again... honestly "dont care" part of PC master race so will have mods to make armors look the way I want.
There was only I think 2 game that did armor/clothing right IMO, Saints Row 2, and there was a medivel game where you could customize the crap out of your outfit. I mean from Tabard to what spalders you could use... god i wish I remember what game it was... =\
#48
Posté 17 mai 2014 - 08:53
Kinda wish DA:O's heavy armor look like this instead. Wonder what happened though.
A lot of DAO's armor concept looked much better than what we saw in the game, I hope DA:I looks to those designs than the one we see in DAO
#50
Posté 17 mai 2014 - 09:15
The tendency for several dozen pictures to always be posted in these threads is irritating.
More to the point, it seems that people posting these fail to recognize an important point - these are all pictures of 'knights.' Shining heavy armor and all that.
Well that's great. But guess what? Not all characters are knights. Some have very different characterizations, and their clothing needs to reflect that.
So good for you for finding pictures of armor that are both pretty and practical. How about attempting an archetype that's actually difficult? A seductive character? A cat thief? A notive who would probably look out of place wearing heavy armor? A prostitute? A druid or a priest? A criminal? A barbarian?
Making heavy armor look nice is a piece of cake. Find some pictures that work for archetypes that are more difficult, and maybe then you'll have earned the right to say "I think clothing should be good-looking and practical!" (gasp) as if nobody who makes fiction has ever thought of such a thing before.
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