This is one of my favorite things to talk about, and this thread has inspired me to try to write a more comprehensive post about it soon. There are so many things to consider when you design armor for a videogame. Can animators get it to move well? How well does your engine handle drapery and reflective surfaces? What are all of the combat designers requirements? How many characters will be able to wear it? How far are you willing to go to create a distinct visual identity while still fulfilling genre expectations? And sooooo many more.
But, the biggest question of all, more important than bad-ass-ratio or realism, the question that begins to emerge after ingesting countless books and documentaries about armor:
What is the economic history of the armor?
Who commissioned it? For what purposes (combat, intimidation, propaganda...)? How much was spent? How well has it been cared for? If its for a soldier, how much was that soldier worth? An elite guard worth hundreds of thousands? Or a peasant recruit worth very little? The list can go on as long as you have the stamena for it. Its all about story telling/world building. The more the armor (or frankly anything you're designing) says about the world and the characters the better.
I feel like I scratched the surface, but want to do this subject more justice. I'll write up something more thorough as soon as I can.
Thank you very much, I would love to see behind the curtain on this.





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