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Should armor look realistic or pleasing to the eye?


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#126
Vilegrim

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This is one of my favorite things to talk about, and this thread has inspired me to try to write a more comprehensive post about it soon. There are so many things to consider when you design armor for a videogame. Can animators get it to move well? How well does your engine handle drapery and reflective surfaces? What are all of the combat designers requirements? How many characters will be able to wear it? How far are you willing to go to create a distinct visual identity while still fulfilling genre expectations? And sooooo many more.

But, the biggest question of all, more important than bad-ass-ratio or realism, the question that begins to emerge after ingesting countless books and documentaries about armor:

What is the economic history of the armor?

Who commissioned it? For what purposes (combat, intimidation, propaganda...)? How much was spent? How well has it been cared for? If its for a soldier, how much was that soldier worth? An elite guard worth hundreds of thousands? Or a peasant recruit worth very little? The list can go on as long as you have the stamena for it. Its all about story telling/world building. The more the armor (or frankly anything you're designing) says about the world and the characters the better.
I feel like I scratched the surface, but want to do this subject more justice. I'll write up something more thorough as soon as I can.

 

 

Thank you very much, I would love to see behind the curtain on this.


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#127
Jackums

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I like a balanced middle-ground between stylization and realism.

 

For example, the armor in TERA looks too way too over-the-top, whereas a lot of the Medieval armor that people post in these topics looks incredibly boring and dull to me. So a half-way between the two is how I'd place my tastes. I don't mind if the look of the armor is impractical; stylish simplicity is the sweet spot.



#128
Mistic

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Isabela's choice of attire didn't bother me because I could believe that was something she would choose to wear. In that vein, I fully expect (and support) that when you equip the same set of armor across various party members in Inquisition, it will change to suit each character's personality. I may not like all of them, but MY character won't be wearing them. As long as there is a wide variety of styles for my Inquisitor (and I'm not stuck with a bikini or boobplate) I'll be happy.

 

Ah, yes, I remember that post about armors changing depending on the wearer. That looks fun! I mean, I'm the kind of player that would keep every armor set and spend hours trying them on characters just to see what they look like.

 

And how would Isabella's clothes look on Cassandra and Cassandra's armor on Isabella according to that system?



#129
DRTJR

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I feel that the happy median between the does not exist. I like Quasi-realistic Japanese and European heavy medieval armor.

#130
Riny

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I tend to go for looks, Skyrim the Nightingale armor is by far my favorite, you get a cape. I also liked the full Steel Plate armor in Skyrim and usually stuck with it even when I could get the higher tiers Or like Fallout 3/NV I went for Dusters because I love the trenchcoat look.


Totally agree with the nightingale armour, it was my favourite too. I hope that in DA:I that apart from bog standard armour I can either make my own/get it made or customise it somehow.

#131
Herr Uhl

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I feel that the happy median between the does not exist. I like Quasi-realistic Japanese and European heavy medieval armor.

 

Wouldn't quasi-realistic armour be a middle ground?



#132
TK514

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I like fantasy armor in my fantasy games. Ornamented, flashy, over the top 'rule of cool'. If I were playing 'Historical Simulator Age', the unadorned, smooth practical armor would be the order of the day, but DA isn't that, so I don't care to see it. Just as I am completely against 'realistic' combat or weapons use in my high fantasy.

That's just my opinion, no need to go spreading it around.
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#133
CENIC

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And how would Isabella's clothes look on Cassandra and Cassandra's armor on Isabella according to that system?


You'd probably think the armor was completely different! I don't think it would look anything alike :D
If Cassandra was wearing Threads of the Eastern Seas, I suppose it would look like a more conservative and practical pirate/raider outfit? For Isabela less is more because her fighting style is very mobile, so if she were wearing Cassandra's armor it might end up looking more like a battle-bikini...
I agree with you about looking forward to trying different armors on different characters. It'll be fun picking my favorite looks for everyone.

#134
ladyoflate

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Ah, yes, I remember that post about armors changing depending on the wearer. That looks fun! I mean, I'm the kind of player that would keep every armor set and spend hours trying them on characters just to see what they look like.

 

And how would Isabella's clothes look on Cassandra and Cassandra's armor on Isabella according to that system?

 

I'd imagine that Threads of the Eastern Seas on Cassandra would be something akin to Aveline's first outfit, but with sleeves and less cleavage. Cassandra's armor on Isabela, drop the pants and replace the rayed eye with a rayed boob window. Add copious amounts of bling.



#135
bEVEsthda

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I like fantasy armor in my fantasy games. Ornamented, flashy, over the top 'rule of cool'. If I were playing 'Historical Simulator Age', the unadorned, smooth practical armor would be the order of the day, but DA isn't that, so I don't care to see it. Just as I am completely against 'realistic' combat or weapons use in my high fantasy.

That's just my opinion, no need to go spreading it around.

 

 

Well, I think you might be reading the wrong things into realistic and practical. Realistic doesn't mean it's unadorned. Not at all. It's hard to imagine anything more ornamental and flashy than some princes' and kings' real, and very practical suits of plate armor, from medieval times.

 

But there is this thing about stupid design that annoy a lot of people in a game which those people want to take seriously.

 

If you're "completely against realistic combat or weapons" there's a lot of games around for you. We'll see if DA:I becomes just yet another of those. Hopefully not.


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#136
Vilegrim

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Wouldn't quasi-realistic armour be a middle ground?

 

 

No, in some ways it's more jarring.  Like the attempt was made, but at the end they couldn't be bothered to get things right.  Insane fantasy cosplay outfits are annoying, but games who mix it, or who get a realistic base then drench it in spikes and huge shoulders of doom are jsut as bad if not worse.



#137
Iakus

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Wouldn't quasi-realistic armour be a middle ground?

 

That's why I say to go for "functional" over "realistic"

 

I mean, what does silverite or drakeskin look like, anyway?  Especially with enchanted runes attached?  

 

Just make it look like it protects vital areas, and isn't cartoonishly ornamented.



#138
mupp3tz

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I'm a fan of outfit designs from Witcher 2:

 

3b9aac327373174.jpg f83680327373182.jpg c76fec327373190.jpg 479a89327373198.jpg 437cdf327373204.jpg 9b6ff0327373209.jpg ddb39d327373214.jpg 819d44327373228.jpg

 

There was a decent amount of questionable boobage but, overall, it was eye candy for me.

I found it be a good balance of believable, yet pleasing. Apt, given roles and personality.


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#139
MrMrPendragon

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I want to look like a semi-bad ass.

Stylin and profilin, but sticking to a little bit of realism.

#140
Bob from Accounting

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Why would either a cat burglar or a prostitute be wearing armor?

 

They're going into combat.



#141
AresKeith

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They're going into combat.

 

No they aren't going into combat

 

And the point of the pictures that was posted was to show that "realistic" and pleasing to the eye aren't mutually exclusive



#142
Bob from Accounting

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Uh, yes. They are. You could absolutely have a prostitute or cat thief companion who goes into combat.

 

And those pictures only accomplished that 'point' for a incredibly easy archetype. Which was the entire point of my post. That people such are yourself are doing a tiny fraction of the job and declaring victory.


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#143
AresKeith

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Uh, yes. They are. You could absolutely have a prostitute or cat thief companion who goes into combat.
 
And those pictures only accomplished that 'point' for a incredibly easy archetype. Which was the entire point of my post. That people such are yourself are doing a tiny fraction of the job and declaring victory.


So I guess this isn't showing that it can work for Rogues and Mages also
 

You mean something like this for Rogues:
 
warrior_rogue_leather_armor_by_azmal-d74
 
And these for Mages:
 
Cleric.jpg
 
xqihiwoh.jpg


or this

 

LEDERLRPTRIBE.jpg
 



#144
Bob from Accounting

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Thank you for once again pointlessly reposting pictures that have nothing to do with the issue at hand.



#145
AresKeith

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Thank you for once again pointlessly reposting pictures that have nothing to do with the issue at hand.

 

And what is the issue again? That we was only posting pictures of the Warrior archetype?



#146
Bob from Accounting

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...Sigh...

 

In case you've forgotten, it's not just the player that wears clothing, is it? It's all the companions. Players don't just whine about a lack of supposed 'realism' for the players clothing, they whine about it for all companions. Companions cannot be simply classified as 'Warrior, rogue, or mage.' Therefore, if you're going to make proclimations that clothing can be both 'realistic' and illustrative of the person's character, you need to be able to do it for a wide variety of archetypes, not just warriors, rogues, and mages.

 

I listed a bunch of archetypes this could apply to.

 

A seductress. A cat thief. A novice. A prostitute. A druid or a priest. A criminal. A barbarian.

 

Why don't you go hunt down some pictures of armor or clothing that is both, as you say, 'realistic,' and yet illustrative of the character. That is, a layperson should be able to look at them and more or less think "That's a cat thief" or "That's a priest." Or at least be in the ballpark.

 

Do that, and maybe then you can pat yourself on the back and pretend to yourself you're the first one to ever realize that it might be nice for clothing to be both pretty and 'realistic.'



#147
Enigmatick

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...Sigh...

 

Does it physically pain you if don't talk down to someone in a thread, David?



#148
Deviija

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I am fine with armor taking liberties to look more aesthetically pleasing or artistically unique, but what I don't ever endorse or enjoy is when this 'aesthetically pleasing' tries to be synonymous with sexually objectified and hypersexualized fetish wear special ONLY for women while men are armored from head to toe.  No mas.  An armor outfit on a dude should look the same in design when worn by a woman, no sudden midrifts or pasties or buttfloss or latex catsuits.  If it can pass that issue, then I don't mind it being realistic or pleasing to the eye or mixes in between.  


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#149
Bob from Accounting

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I am fine with armor taking liberties to look more aesthetically pleasing or artistically unique, but what I don't ever endorse or enjoy is when this 'aesthetically pleasing' tries to be synonymous with sexually objectified and hypersexualized fetish wear special ONLY for women while men are armored from head to toe.  No mas.  An armor outfit on a dude should look the same in design when worn by a woman, no sudden midrifts or pasties or buttfloss or latex catsuits.  If it can pass that issue, then I don't mind it being realistic or pleasing to the eye or mixes in between.  

 

I'm curious. Are you this outraged at the same standard that exists, albeit to a lesser extent, in modern clothing? Because it does. Men wear suits that cover everything. Women wear dresses that often expose quite a bit. Men wears pants, women wear skirts. I see women wearing tops that leave their shoulders, neckline, or arms exposed far more than men. Men wear closed shoes. Women wear heels that expose their feet.



#150
Han Shot First

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I'm a fan of outfit designs from Witcher 2:

 

3b9aac327373174.jpg f83680327373182.jpg c76fec327373190.jpg 479a89327373198.jpg 437cdf327373204.jpg 9b6ff0327373209.jpg ddb39d327373214.jpg 819d44327373228.jpg

 

There was a decent amount of questionable boobage but, overall, it was eye candy for me.

I found it be a good balance of believable, yet pleasing.

 

As far as fantasy RPGs go the Witcher 2 might get my vote for the best looking rogue and mage armor/clothing designs

 

 

 

sglt9x.jpg

 

iAlOC.jpg

 

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