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Isn't dying kind of pointless in the long run?


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#26
SkywardDescent

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Dying in this game is something you DO NOT want to have happen, its there for you to avoid, not charge blindly into.

#27
vallix

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Pocketgb wrote...

I feel that they only way you yourself will truly die in ME2 is if you don't take the time to actually gain enough loyalty from your squaddies.

If no one is loyal to you, how do you expect to survive?

Same way  I did in ME1 when I only spoke to 2 squad members my first time lol, but I get your point. Anyway there's been some good answers(if only a few non-rude ones) so thanks.

#28
GnusmasTHX

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vallix wrote...

Fuzzyrabbit wrote...

Sorry, still laughing at the thread title.

lol, it is kind of amusing I guess..

GnusmasTHX wrote...

The point is to experience all that ME2 offers.

Seriously... I don't even understand this thread. Why would you aim for the death ending if you want to import into ME3?

Lol what's with people responding to things I've never said. I never said I was aiming for death, I was just asking that if you ended up dying, what's the point of it? What's the point of having added it in the game if in Mass Effect 3, it's irrelevant.? That was my question.


Watch your wording, then. You asked "What's the point of dying?" suggesting  a player pursuing that ending, rather than what you just mentioned, "what was the point of having added it in the game" from a developer standpoint. The answer is as follows:

The death ending is  the consequence for those who don't pursue optional, but beneficial sidequests. It's just another story line BioWare tied into the sidequests, as incentive to prepare yourself for your suicide mission. It adds credence to the fact that it IS a suicide mission. So that people who speed run through the game don't live.

Modifié par GnusmasTHX, 23 janvier 2010 - 02:38 .


#29
Daerog

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Dying in ME2 will be like saving Liara last in ME1. ME1 was for hilarity, ME2 will be for epic sadness/failure.

#30
OneDrunkMonk

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In ME3 you have the option of playing Shep Jr. a.k.a. Liara's daughter.



I may be wrong, but that be cool. "Hello, my name is Fiona T'Soni. You killed my father, I will destroy you!"

#31
vallix

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Watch your wording, then. You asked "What's the point of dying?" suggesting  a player pursuing that ending, rather than what you just mentioned, "what was the point of having added it in the game" from a developer standpoint. The answer is as follows:

The death ending is  the consequence for those who don't pursue optional, but beneficial sidequests. It's just another story line BioWare tied into the sidequests, as incentive to prepare yourself for your suicide mission. It adds credence to the fact that it IS a suicide mission. So that people who speed run through the game don't live.


I'd agree if that was the only question in my post. The other questions above that question put it quite bluntly that I'm asking the point of having death in the game period seems pointless.

My wording wasn't perfect, but it was very easy to see what I meant. So what you're saying is if you don't find the side quests interesting(speaking you in general, since you're so ***** on wording) then I'm punished by having my Shepard killed? Doesn't seem too fair.

Modifié par vallix, 23 janvier 2010 - 03:07 .


#32
Bootsykk

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From what I've heard...

Shepard dying in the end is a very un-epic, un-awesome kind of death. Why? Because the reason you die isn't because you are paragon or renegade or because a certain character loathes your bones, but because you never bothered to develop a character. You die because your squad is a rag-tag bunch of strangers you've exchanged nary a word with.


So, to answer your question, yes, Shepard dying would be completely and totally useless in the long run. But really, it would be completely and totally useless for that player to have ever picked up mass effect, because they were obviously looking for a shooter, not an RPG.

Modifié par Juneya, 23 janvier 2010 - 03:41 .


#33
GnusmasTHX

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vallix wrote...


Watch your wording, then. You asked "What's the point of dying?" suggesting  a player pursuing that ending, rather than what you just mentioned, "what was the point of having added it in the game" from a developer standpoint. The answer is as follows:

The death ending is  the consequence for those who don't pursue optional, but beneficial sidequests. It's just another story line BioWare tied into the sidequests, as incentive to prepare yourself for your suicide mission. It adds credence to the fact that it IS a suicide mission. So that people who speed run through the game don't live.


I'd agree if that was the only question in my post. The other questions above that question put it quite bluntly that I'm asking the point of having death in the game period seems pointless.

My wording wasn't perfect, but it was very easy to see what I meant. So what you're saying is if you don't find the side quests interesting(speaking you in general, since you're so ***** on wording) then I'm punished by having my Shepard killed? Doesn't seem too fair.


Not really, you get what you put in. You still finish the game, and succeed. It's no different from any other ending where the main character dies, but you're given the opportunity to survive.

Modifié par GnusmasTHX, 23 janvier 2010 - 03:43 .


#34
Pocketgb

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Juneya wrote...

From what I've heard...

Shepard dying in the end is a very un-epic, un-awesome kind of death. Why? Because the reason you die isn't because you are paragon or renegade or because a certain character loathes your bones, but because you never bothered to develop a character. You die because your squad is a rag-tag bunch of strangers you've exchanged nary a word with.


So, to answer your question, yes, Shepard dying would be completely and totally useless in the long run. But really, it would be completely and totally useless for that player to have ever picked up mass effect, because they were obviously looking for a shooter, not an RPG.


This is it.

It's very clever encourgement for people who just want to "shoot shoot shoot" to actually play through the game and see what others have to say. If they don't care about that, they can have fun dying :3

Modifié par Pocketgb, 23 janvier 2010 - 03:42 .


#35
Bootsykk

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Pocketgb wrote...

Juneya wrote...

From what I've heard...

Shepard dying in the end is a very un-epic, un-awesome kind of death. Why? Because the reason you die isn't because you are paragon or renegade or because a certain character loathes your bones, but because you never bothered to develop a character. You die because your squad is a rag-tag bunch of strangers you've exchanged nary a word with.


So, to answer your question, yes, Shepard dying would be completely and totally useless in the long run. But really, it would be completely and totally useless for that player to have ever picked up mass effect, because they were obviously looking for a shooter, not an RPG.


This is it.

It's very clever encourgement for people who just want to "shoot shoot shoot" to actually play through the game and see what others have to say. If they don't care about that, they can have fun dying :3


Exactly! I'm just going to laugh so hard though if someone honestly does get that ending without trying, then comes onto the forums, torches a-blaze, ranting about how lame the game was. You would have to be positively daft to not pick up on all the clues...

"ME3 is about the squadmates."
"The squadmates are going to play a really big role in ME3."
"The squadmates will be the deciding factor in the outcome of the suicide mission."
"We really wanted to focus ME3 on your squadmates and their relationship with Shepard."

Modifié par Juneya, 23 janvier 2010 - 04:09 .