Is there really an argument here that the Krogan absolutely will not use some form of bith control or contraception?
Well, they're already on a forced birth control...unless you're talking about pre-genophage and pre-uplifting.
Is there really an argument here that the Krogan absolutely will not use some form of bith control or contraception?
The hostility of the environment on Tuchanka is no longer a serious concern with the level of defense systems the Krogan currently have access to. Short of a thresher maw attack on a nursery, the only thing they will have to worry about is each other. Unless they are going to openly slaughter their young, which is entirely possible given their blindly violent nature, their population is going to explode beyond a level they can sustain. The slide show at the end of ME3, if you cure the Genophage, shows the females are already giving birth. It can't have been but a month or two since they were cured an they are already "popping them out"???
Who wants to be the first to tell a female Krogan "I know this is the first time in your life you've been able to have healthy children, but... well... stop it. You have already had 40 kids in the last 5 months. You can't have any more babies for the rest of the next decade."
Well, it's still a pretty hostile environment; It's a war-ravaged nuclear wasteland after all. Look at how surprised the squad was to see plant-life, and at one point I remember Garrus saying, "I've never actually seen what you'd call a house on Tuchanka." It's just that krogan are better suited to living in hostile environments than other species. That's why they were so useful against the rachni.
As for the birth-rate... well, I dunno, it's all speculation. I think it'll stabilize after an initial explosion. The point is it'll be the way nature intended.
The hostility of the environment on Tuchanka is no longer a serious concern with the level of defense systems the Krogan currently have access to. Short of a thresher maw attack on a nursery, the only thing they will have to worry about is each other. Unless they are going to openly slaughter their young, which is entirely possible given their blindly violent nature, their population is going to explode beyond a level they can sustain. The slide show at the end of ME3, if you cure the Genophage, shows the females are already giving birth. It can't have been but a month or two since they were cured an they are already "popping them out"???
Who wants to be the first to tell a female Krogan "I know this is the first time in your life you've been able to have healthy children, but... well... stop it. You have already had 40 kids in the last 5 months. You can't have any more babies for the rest of the next decade."
Or perhaps the young slaughter each other?
"Tuchanka is a place of great gifts: it kills the weak, torments the slow, and destroys the stupid. Survival is an honor, and here, Krogan thrive!Well, it's still a pretty hostile environment; It's a war-ravaged nuclear wasteland after all. Look at how surprised the squad was to see plant-life, and at one point I remember Garrus saying, "I've never actually seen what you'd call a house on Tuchanka." It's just that krogan are better suited to living in hostile environments than other species. That's why they were so useful against the rachni.
As for the birth-rate... well, I dunno, it's all speculation. I think it'll stabilize after an initial explosion. The point is it'll be the way nature intended.
"Tuchanka is a place of great gifts: it kills the weak, torments the slow, and destroys the stupid. Survival is an honor, and here, Krogan thrive!
Tuchanka seems cool! Too bad the most we see is a threshermaw along with a wasteland. And Klixens as well.
Wrex: Neither of you would last a day on Tuchanka. And Tuchanka supports life.
Javik: I think you meant to say, 'consumes'.
Wrex: That's the point. It's got critters that'll rip your guts out.
I wonder if he's talking about overcooked pyjack?
Tuchanka seems cool! Too bad the most we see is a threshermaw along with a wasteland. And Klixens as well.
They could do a Fallout 3-like spinoff, where you play a young krogan travelling around Tuchanka, and many of the named krogan characters from the trilogy could make cameo appearances, or even join a mission or two.
They could do a Fallout 3-like spinoff, where you play a young krogan travelling around Tuchanka, and many of the named krogan characters from the trilogy could make cameo appearances, or even join a mission or two.
Or they could make a Fallout-Mass Effect crossover.
Krogan in the Mohave! Salarians abducting specimens in the Capital Wasteland for their next proxy forces! The Enclave is Cerberus!
I've never taken him there. I've only recruited him pre-Menae ONCE! And I don't take him with me everywhere often.
He's a natural squadmate for Uttuku. Grunt has a funny reaction to him as well. He's also worth bringing to Sur'kesh for both Wrex/Wreav and Kirrahe's reactions.
Well, it's still a pretty hostile environment; It's a war-ravaged nuclear wasteland after all. Look at how surprised the squad was to see plant-life, and at one point I remember Garrus saying, "I've never actually seen what you'd call a house on Tuchanka." It's just that krogan are better suited to living in hostile environments than other species. That's why they were so useful against the rachni.
As for the birth-rate... well, I dunno, it's all speculation. I think it'll stabilize after an initial explosion. The point is it'll be the way nature intended.
Video games and films often exaggerate the post detonation effects, especially hundreds if not thousands of years after the event. Even for Fallout3, given the amount of time that has passed, the DC area would be teeming with plant and animal life, I imagine the same would be for Tuchanka. It is very, very hard to actually kill a biosphere. Tuchanka should have been green again long before even the Salarians visited for the first time.
Video games and films often exaggerate the post detonation effects, especially hundreds if not thousands of years after the event. Even for Fallout3, given the amount of time that has passed, the DC area would be teeming with plant and animal life, I imagine the same would be for Tuchanka. It is very, very hard to actually kill a biosphere. Tuchanka should have been green again long before even the Salarians visited for the first time.
Yeah...I don't know about that. Is this personal knowledge of nuclear weapons?
Yeah...I don't know about that. Is this personal knowledge of nuclear weapons?
After two weeks, you could walk unprotected through a blast site with little ill effects. I wouldn't recommend putting anything in your mouth though. Take a look at the zone around Chernobyl, it's vibrant with life from bears and wolves to fish swimming in the old cooling ponds.
That's your evidence?
First of all, 'blast sites' are not interchangable. It's not like Chenobyl and Hiroshima and whatever happened in Fallout are on the same magnitude. Second of all, that doesn't even consider all the effects of a blast that aren't related to radiation.
They also exaggerate how long the rubble would stick around. New Vegas, for instance, happens centuries after the Great War - there would be nothing left of pre-war clothing, money, the husks of cars... let alone the bodies of people who died in the war. Skyscrapers would be collapsing of their own accord.Video games and films often exaggerate the post detonation effects, especially hundreds if not thousands of years after the event. Even for Fallout3, given the amount of time that has passed, the DC area would be teeming with plant and animal life, I imagine the same would be for Tuchanka. It is very, very hard to actually kill a biosphere. Tuchanka should have been green again long before even the Salarians visited for the first time.
That's your evidence?
First of all, 'blast sites' are not interchangable. It's not like Chenobyl and Hiroshima and whatever happened in Fallout are on the same magnitude. Second of all, that doesn't even consider all the effects of a blast that aren't related to radiation.